Commit Graph

91 Commits

Author SHA1 Message Date
Joonas Rikkonen 78b67de866 (e9f10995d) Merge branch 'bugreporterUI' into dev 2019-05-18 17:43:00 +03:00
Joonas Rikkonen 3a2310e547 (3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position 2019-05-18 17:42:41 +03:00
Joonas Rikkonen f1d794cb39 (86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:35:10 +03:00
Joonas Rikkonen 65a914e5ed (0b29f1236) Added: Scaling to mouse cursor size 2019-05-18 17:34:53 +03:00
Joonas Rikkonen 65019e8d19 (4ddd494a4) Add a todo note. 2019-05-18 17:32:43 +03:00
Joonas Rikkonen 1e85abf09d (8cbc4391a) Disable find safety while going somewhere in the sea with an order. 2019-05-18 17:30:46 +03:00
Joonas Rikkonen 7155525d5b (4d2ab0cd2) Reset the find safety priority when a safe hull has been reached or when there is no danger to flee from. Use wandering instead of resetting the steering (unfortunately doesn't work in very small hulls like airlocks). 2019-05-18 17:30:30 +03:00
Joonas Rikkonen 3660df1906 (bdf4ed547) Store the last safe hull and use it if cannot find a new. 2019-05-18 17:29:56 +03:00
Joonas Rikkonen f605651966 (683b11c00) High-res shuttle preview images + merge fix 2019-05-16 08:49:01 +03:00
Joonas Rikkonen f38aa90847 (546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash. 2019-05-16 06:55:43 +03:00
Joonas Rikkonen 106c61ca9a (4d3ec7d3b) Fixed: Missing {0} variable from russian localization 2019-05-16 06:55:08 +03:00
Joonas Rikkonen 4c4cac9c39 (b97c9eb63) Restore the escape velocity condition: don't run to walls. 2019-05-16 06:54:31 +03:00
Joonas Rikkonen dbc35568cd (69d6e11bf) shuttle tweaks 2019-05-16 06:53:38 +03:00
Joonas Rikkonen 5453518793 (238bbeef2) Fix find safety not working properly. Decrease the reaction times and cache the current hull safety when the hull safety is updated. 2019-05-16 06:53:04 +03:00
Joonas Rikkonen 0ba5793b46 (3628de633) Use the visible hulls instead of the current hull in multiple cases. 2019-05-16 06:50:59 +03:00
Joonas Rikkonen 80c563e7b0 (86280d29b) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-05-16 06:31:49 +03:00
Joonas Rikkonen fc22eb5088 (fc5e081d3) Fixed: Hull names not saving properly in submarineditor 2019-05-16 06:31:32 +03:00
Joonas Rikkonen bf57a48c7e (ebf4529cc) Use a uniform way to check if the bot has reached it's target. Should fix issues where bot is stuck when trying to get or operate an item in some cases. 2019-05-16 06:25:31 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 05:50:56 +03:00
Joonas Rikkonen fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks 2019-05-16 05:50:39 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen c09df5c602 (567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux 2019-05-16 05:47:18 +03:00
Joonas Rikkonen bb6bffe88a (b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now 2019-05-16 05:47:02 +03:00
Joonas Rikkonen 436c5d4d73 (373a0d300) Daedalic splash video, split FF & UTF videos 2019-05-16 05:46:46 +03:00
Joonas Rikkonen 306cb77167 (6facb21fe) Reminder to self: save before committing 2019-05-16 05:46:29 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 96b2d953d2 (bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead) 2019-05-16 05:44:31 +03:00
Joonas Rikkonen 7ae2b2f387 (2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds 2019-05-16 05:44:15 +03:00
Joonas Rikkonen ec7e45e021 (914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions 2019-05-16 05:43:59 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 704e0731c9 (a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller. 2019-05-16 05:39:42 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen c583181e3b (1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull. 2019-05-16 05:39:07 +03:00
Joonas Rikkonen b3e9910f4f (aa8f18186) Move skill texts in the bottom of the file, because they are new additions. 2019-05-16 05:38:51 +03:00
Joonas Rikkonen cbabefc2d0 (f66183740) Add texts for rescue objective. 2019-05-16 05:38:35 +03:00
Joonas Rikkonen 674f5a656f (65debb5e8) Remove HasAccessToPath method. Add CanAccessThroughDoor method and use it in GetNodePenalty method. Shouldn't anymore find paths to places where doesn't have access to. TODO: CheckDoorsInPath should ideally use the same code for checking the doors, but since it works ok, I didn't touch it (much). Merely reduced the interact distance. 2019-05-16 05:38:17 +03:00
Joonas Rikkonen 4695e6f92b (89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives. 2019-05-16 05:38:02 +03:00
Joonas Rikkonen 96eb27140e (ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling. 2019-05-16 05:37:46 +03:00
Joonas Rikkonen c060c90cba (e3f599b5d) Go to objective checks the path access only once per second. Add notes. 2019-05-16 05:37:29 +03:00
Joonas Rikkonen 6f9690eeaf (326dbd217) Don't take the diving suit off while trying to get a diving suit as a part of the goto objective. Fixes bots occasionally standing next to the diving suit cabinet apparently holding the suit in hands but not putting it on or moving anywhere. 2019-05-16 05:37:14 +03:00
Joonas Rikkonen 01743eb7e1 (6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit. 2019-05-16 05:36:58 +03:00
Joonas Rikkonen 0ca644a559 (4aad704b7) Simplify. 2019-05-16 05:36:42 +03:00