(4d2ab0cd2) Reset the find safety priority when a safe hull has been reached or when there is no danger to flee from. Use wandering instead of resetting the steering (unfortunately doesn't work in very small hulls like airlocks).
This commit is contained in:
@@ -134,7 +134,15 @@ namespace Barotrauma
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goToObjective = null;
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}
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}
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if (goToObjective != null) { return; }
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if (goToObjective != null)
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{
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if (goToObjective.IsCompleted())
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{
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objectiveManager.GetObjective<AIObjectiveIdle>()?.Wander(deltaTime);
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}
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Priority = 0;
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return;
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}
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if (currentHull == null) { return; }
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//goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found)
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// -> attempt to manually steer away from hazards
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@@ -173,7 +181,8 @@ namespace Barotrauma
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}
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else
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{
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character.AIController.SteeringManager.Reset();
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Priority = 0;
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objectiveManager.GetObjective<AIObjectiveIdle>()?.Wander(deltaTime);
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}
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}
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}
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@@ -424,79 +424,6 @@ namespace Barotrauma
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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}
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public void CheckBindings(bool useDefaults)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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var binding = keyMapping[(int)inputType];
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if (binding == null)
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{
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switch (inputType)
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{
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case InputType.Deselect:
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if (useDefaults)
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{
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binding = new KeyOrMouse(1);
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}
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else
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{
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// Legacy support
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var selectKey = keyMapping[(int)InputType.Select];
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if (selectKey != null && selectKey.Key != Keys.None)
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{
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binding = new KeyOrMouse(selectKey.Key);
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}
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}
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break;
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case InputType.Shoot:
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if (useDefaults)
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{
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binding = new KeyOrMouse(0);
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}
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else
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{
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// Legacy support
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var useKey = keyMapping[(int)InputType.Use];
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if (useKey != null && useKey.MouseButton.HasValue)
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{
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binding = new KeyOrMouse(useKey.MouseButton.Value);
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}
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}
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break;
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default:
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break;
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}
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if (binding == null)
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{
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DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
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binding = new KeyOrMouse(Keys.D1);
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}
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keyMapping[(int)inputType] = binding;
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}
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}
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}
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#region Load DefaultConfig
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private void LoadDefaultConfig(bool setLanguage = true)
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{
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XDocument doc = XMLExtensions.TryLoadXml(savePath);
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if (setLanguage || string.IsNullOrEmpty(Language))
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
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WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
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VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
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SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
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QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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@@ -959,6 +886,55 @@ namespace Barotrauma
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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LoadKeyBinds(subElement);
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
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{
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string jobIdentifier = ele.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(jobIdentifier)) continue;
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jobPreferences.Add(jobIdentifier);
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}
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break;
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case "player":
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defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
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CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
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if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
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{
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CharacterGender = g;
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}
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if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
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{
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CharacterRace = r;
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}
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else
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{
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CharacterRace = Race.White;
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}
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CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
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CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
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CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
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CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
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break;
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case "tutorials":
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foreach (XElement tutorialElement in subElement.Elements())
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{
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CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
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}
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break;
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}
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}
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UnsavedSettings = false;
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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gSettings = new XElement("graphicssettings");
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