Joonas Rikkonen
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2f86991ce5
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(fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-11 18:27:41 +03:00 |
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Joonas Rikkonen
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a3342ca96d
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(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
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2019-04-11 18:27:25 +03:00 |
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Joonas Rikkonen
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3eaec8bbc6
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(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
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2019-04-11 18:24:01 +03:00 |
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Joonas Rikkonen
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a53c0fd9bb
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(8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller
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2019-04-11 18:23:31 +03:00 |
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Joonas Rikkonen
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90086375a4
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(9837460b8) Display a progress bar when welding doors shut.
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2019-04-11 18:23:03 +03:00 |
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Joonas Rikkonen
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9f55da3677
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(8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item).
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2019-04-10 15:13:25 +03:00 |
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Joonas Rikkonen
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488fded57f
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(208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component). Closes #1402
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2019-04-10 15:13:08 +03:00 |
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Joonas Rikkonen
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e94228d346
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(b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:35:03 +03:00 |
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Joonas Rikkonen
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9a54b89bf3
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(0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs)
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2019-04-10 13:30:25 +03:00 |
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Joonas Rikkonen
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06ac9a04ba
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(84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers).
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2019-04-10 13:29:50 +03:00 |
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Joonas Rikkonen
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2ca299af10
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(ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:27:49 +03:00 |
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Joonas Rikkonen
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593d99ec38
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(df9b1966f) Added an option to disable directional voice chat. Closes #1414
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2019-04-10 13:27:30 +03:00 |
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Joonas Rikkonen
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74da38bd10
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(3315662d5) Implement optional required items (lol) and fix the doors. It's a bit confusing, but should work.
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2019-04-10 13:26:56 +03:00 |
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Joonas Rikkonen
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ca5e11e859
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(476b2ba9b) Don't allow deattaching items when another component of the item is selected (e.g. wiring interface), interrupt picking if the item is removed or moved to an inventory
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2019-04-10 13:24:53 +03:00 |
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Joonas Rikkonen
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fa4d1caeed
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(552a3719d) Don't open a door by clicking "select", if the door has any required items (in which case we want to force open it by clicking "use").
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2019-04-10 13:24:36 +03:00 |
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Joonas Rikkonen
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0f4c7c302f
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(41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead)
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2019-04-10 13:23:31 +03:00 |
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Joonas Rikkonen
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5a7abc430c
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(5d7e5eb93) Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?
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2019-04-10 13:21:45 +03:00 |
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Joonas Rikkonen
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25453018fc
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(3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it).
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2019-04-10 13:21:25 +03:00 |
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Joonas Rikkonen
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71128c27e6
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(7764eef2d) CustomInterfaces can apply status effects when a button is pressed or depending on the state of a tickbox (OnUse when the tickbox is checked, OnSecondaryUse otherwise).
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2019-04-08 23:11:56 +03:00 |
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Joonas Rikkonen
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71d546ff7f
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(f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 19:17:50 +03:00 |
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Joonas Rikkonen
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9a829206af
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(2c264b075) Improve readability (no functional changes).
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2019-04-08 19:17:06 +03:00 |
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Joonas Rikkonen
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e19bf22112
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(9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something
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2019-04-08 19:16:23 +03:00 |
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Joonas Rikkonen
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d8b194d249
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(91c5faef2) Item deterioration fixes
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2019-04-08 19:15:41 +03:00 |
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Joonas Rikkonen
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4902de606b
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(5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously
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2019-04-08 15:59:53 +03:00 |
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Joonas Rikkonen
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eaf8b1275d
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(f0be0bba0) Fixed inability to repair items when they'er not deteriorating (was caused by 9a14162)
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2019-04-08 15:59:19 +03:00 |
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Joonas Rikkonen
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be96afc5dd
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(4ddf8b0b2) Fixed power not working correctly in some grids with chained relays and junction boxes. Closes #1385
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2019-04-07 21:44:02 +03:00 |
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Joonas Rikkonen
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be76bd53e9
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(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
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2019-04-07 21:43:35 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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161f725778
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(2b36813ef) Added Back button to submarine editor
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2019-04-05 16:19:07 +03:00 |
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Joonas Rikkonen
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8f42801c7a
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(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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2019-04-05 16:18:52 +03:00 |
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Joonas Rikkonen
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07c40f317f
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(52c7231e3) Reparse item messages when key bindings are changed
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2019-04-05 16:15:27 +03:00 |
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Joonas Rikkonen
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6ac3ecd2b2
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(86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-04 11:43:25 +03:00 |
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Joonas Rikkonen
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3b35ba056d
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(1a47431ff) Instead of displaying the red flash, automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when picking up items that require two hands. If the item cannot be put into the inventory, the flash should be displayed (no auto dropping).
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2019-04-04 11:12:32 +03:00 |
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Joonas Rikkonen
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709d9e44ab
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(541e3ffbe) Check that the mask is equipped in the head before trying to unequip.
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2019-04-04 11:12:18 +03:00 |
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Joonas Rikkonen
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7126a60b7a
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(558e47075) -Reduced condition loss per use for plastiseal (-100 to -25), reduced the effect a bit (TODO: add more plastiseal to subs) -Reduced condition loss per use for antibiotic glue (-100 -> -50) -Implemented crafting recipes for antidotes -Made spacing more uniform in medical xml
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2019-04-04 11:12:05 +03:00 |
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Joonas Rikkonen
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4e45876a6c
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(502e453a9) Instead of placing the weapon to a slot 3, find the allowed hand slots.
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2019-04-04 11:11:51 +03:00 |
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Joonas Rikkonen
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a7899b4b08
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(869f6c46e) Restore text changes that were lost due to a merge: Display the binded key alongside the required tool.
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2019-04-04 11:11:38 +03:00 |
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Joonas Rikkonen
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7c4f8fcb88
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(153cbd717) Fix reset button not refreshing the settings frame. Fix a text tag.
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2019-04-04 11:11:24 +03:00 |
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Joonas Rikkonen
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87592720df
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(4c3f5c691) Changed default radio keybind to R and creature attack keybind to 3rd mouse button. Radio key is used much more frequently than the attack key, so it makes sense for it to be closer to WASD (+ R for radio is more intuitive).
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2019-04-04 11:11:09 +03:00 |
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Joonas Rikkonen
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81239418f3
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(218b21ab0) Set keybind textboxes to be equal height
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2019-04-04 11:10:56 +03:00 |
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Joonas Rikkonen
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16c558a859
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(7c1aa6679) Reset settings frame when controls are reset, added a button for resetting to default controls & tooltips for the control reset buttons, split keybind textboxes into two columns
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2019-04-04 11:10:43 +03:00 |
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Joonas Rikkonen
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cc122f2bbf
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(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
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2019-04-04 11:10:29 +03:00 |
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Joonas Rikkonen
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b08a31a68f
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(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
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2019-04-04 11:10:14 +03:00 |
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Joonas Rikkonen
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371bcb11c1
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(7a980e4e6) Increased the range of docking port sounds and added a subtle camera shake when locking the ports to make it more noticeable when a sub docks.
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2019-04-04 11:09:58 +03:00 |
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Joonas Rikkonen
|
41da4e24a9
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(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-04 11:09:45 +03:00 |
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Joonas Rikkonen
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1966bcb4ab
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(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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2019-04-04 11:09:32 +03:00 |
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Joonas Rikkonen
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66fa81bd3d
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(23a7169b0) Updated item assemblies to get the items in sync with the current prefabs (see #1363)
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2019-04-04 11:09:17 +03:00 |
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