(4c3f5c691) Changed default radio keybind to R and creature attack keybind to 3rd mouse button. Radio key is used much more frequently than the attack key, so it makes sense for it to be closer to WASD (+ R for radio is more intuitive).

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:11:09 +03:00
parent 81239418f3
commit 87592720df
4 changed files with 68 additions and 4 deletions

View File

@@ -773,6 +773,66 @@ namespace Barotrauma
}
};
var resetControlsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), controlsLayoutGroup.RectTransform), isHorizontal: true)
{
RelativeSpacing = 0.02f
};
new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetDefaultBindings"))
{
ToolTip = TextManager.Get("SetDefaultBindingsToolTip"),
OnClicked = (button, data) =>
{
ResetControls(legacy: false);
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetLegacyBindings"))
{
ToolTip = TextManager.Get("SetLegacyBindingsToolTip"),
OnClicked = (button, data) =>
{
ResetControls(legacy: true);
return true;
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomCenter),
TextManager.Get("Reset"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (button, data) =>
{
// TODO: add a prompt
LoadDefaultConfig();
CheckBindings(true);
ApplySettings();
ResetSettingsFrame();
CreateSettingsFrame();
return true;
}
};
applyButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
{

View File

@@ -305,7 +305,7 @@ namespace Barotrauma
keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
keyMapping[(int)InputType.Attack] = new KeyOrMouse(Keys.R);
keyMapping[(int)InputType.Attack] = new KeyOrMouse(2);
keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl);
keyMapping[(int)InputType.Grab] = new KeyOrMouse(Keys.G);
keyMapping[(int)InputType.Health] = new KeyOrMouse(Keys.H);
@@ -314,7 +314,7 @@ namespace Barotrauma
keyMapping[(int)InputType.InfoTab] = new KeyOrMouse(Keys.Tab);
keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.T);
keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.Y);
keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.R);
keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);

View File

@@ -26,6 +26,10 @@ namespace Barotrauma.Items.Components
private float blinkTimer;
private bool itemLoaded;
private float blinkTimer;
public PhysicsBody ParentBody;
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]

View File

@@ -30,12 +30,12 @@
Down="S"
Left="A"
Right="D"
Attack="R"
Attack="2"
Run="LeftShift"
Crouch="LeftControl"
InfoTab="Tab"
Chat="T"
RadioChat="Y"
RadioChat="R"
CrewOrders="C"
Ragdoll="Space"
Health="H"