(df9b1966f) Added an option to disable directional voice chat. Closes #1414
This commit is contained in:
@@ -438,6 +438,17 @@ namespace Barotrauma
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DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
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}
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GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get("DirectionalVoiceChat"));
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directionalVoiceChat.Selected = UseDirectionalVoiceChat;
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directionalVoiceChat.ToolTip = TextManager.Get("DirectionalVoiceChatToolTip");
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directionalVoiceChat.OnSelected = (tickBox) =>
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{
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UseDirectionalVoiceChat = tickBox.Selected;
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UnsavedSettings = true;
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return true;
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};
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if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
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#if (!OSX)
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var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
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@@ -39,25 +39,33 @@ namespace Barotrauma.Networking
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public void UpdateSoundPosition()
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{
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if (VoipSound != null)
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if (VoipSound == null) { return; }
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if (!VoipSound.IsPlaying)
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{
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if (!VoipSound.IsPlaying)
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{
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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VoipSound = null;
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return;
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}
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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VoipSound = null;
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return;
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}
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if (character != null)
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if (character != null)
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{
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if (GameMain.Config.UseDirectionalVoiceChat)
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{
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VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f));
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}
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else
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{
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VoipSound.SetPosition(null);
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float dist = Vector3.Distance(new Vector3(character.WorldPosition, 0.0f), GameMain.SoundManager.ListenerPosition);
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VoipSound.Gain = 1.0f - MathUtils.InverseLerp(VoipSound.Near, VoipSound.Far, dist);
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}
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}
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else
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{
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VoipSound.SetPosition(null);
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}
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}
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partial void InitProjSpecific()
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@@ -32,6 +32,9 @@ namespace Barotrauma.Sounds
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public bool UseRadioFilter;
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public bool UseMuffleFilter;
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public float Near { get; private set; }
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public float Far { get; private set; }
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private static BiQuad[] muffleFilters = new BiQuad[]
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{
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new LowpassFilter(VoipConfig.FREQUENCY, 800)
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@@ -41,6 +44,16 @@ namespace Barotrauma.Sounds
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new BandpassFilter(VoipConfig.FREQUENCY, 2000)
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};
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public float Gain
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{
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get { return soundChannel == null ? 0.0f : soundChannel.Gain; }
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set
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{
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if (soundChannel == null) { return; }
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soundChannel.Gain = value;
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}
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}
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public VoipSound(SoundManager owner, VoipQueue q) : base(owner, "voip", true, true)
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{
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VoipConfig.SetupEncoding();
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@@ -64,8 +77,8 @@ namespace Barotrauma.Sounds
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public void SetRange(float near, float far)
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{
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soundChannel.Near = near;
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soundChannel.Far = far;
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soundChannel.Near = Near = near;
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soundChannel.Far = Far = far;
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}
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public void ApplyFilters(short[] buffer, int readSamples)
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@@ -44,6 +44,7 @@ namespace Barotrauma
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public bool ChromaticAberrationEnabled { get; set; }
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public bool MuteOnFocusLost { get; set; }
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public bool UseDirectionalVoiceChat { get; set; }
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public enum VoiceMode
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{
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@@ -826,6 +827,8 @@ namespace Barotrauma
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SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume);
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MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume);
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VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume);
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MuteOnFocusLost = audioSettings.GetAttributeBool("muteonfocuslost", false);
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UseDirectionalVoiceChat = audioSettings.GetAttributeBool("usedirectionalvoicechat", true);
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string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", "Disabled");
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VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", "");
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NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", -45);
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@@ -1055,6 +1058,8 @@ namespace Barotrauma
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audio.ReplaceAttributes(
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("muteonfocuslost", MuteOnFocusLost),
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new XAttribute("usedirectionalvoicechat", UseDirectionalVoiceChat),
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new XAttribute("voicesetting", VoiceSetting),
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new XAttribute("voicecapturedevice", VoiceCaptureDevice ?? ""),
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new XAttribute("noisegatethreshold", NoiseGateThreshold));
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@@ -211,32 +211,24 @@ namespace Barotrauma.Items.Components
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#endif
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}
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private string accessDeniedTxt = TextManager.Get("AccessDenied");
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private bool hasIdCard;
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private string text = TextManager.Get("DoorMsgCannotOpen");
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public override bool HasRequiredItems(Character character, bool addMessage, string msg = null)
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{
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if (item.Condition <= RepairThreshold) return true; //For repairing
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var idCard = character.Inventory.FindItemByIdentifier("idcard");
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hasIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
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Msg = hasIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
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ParseMsg();
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//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
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return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg ?? accessDeniedTxt) : canBePicked;
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return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg ?? text) : canBePicked;
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}
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public override bool Pick(Character picker)
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{
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if (item.Condition <= RepairThreshold) { return true; }
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if (HasRequiredItems(picker, false) && hasIdCard) { return false; }
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return base.Pick(picker);
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return item.Condition <= RepairThreshold ? true : base.Pick(picker);
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}
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public override bool OnPicked(Character picker)
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{
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if (item.Condition <= RepairThreshold) return true; //repairs
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if (requiredItems.Any() && !hasIdCard)
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if (requiredItems.Any())
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{
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ForceOpen(ActionType.OnPicked);
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}
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@@ -255,19 +247,9 @@ namespace Barotrauma.Items.Components
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{
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//can only be selected if the item is broken
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if (item.Condition <= RepairThreshold) return true; //repairs
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bool hasRequiredItems = HasRequiredItems(character, false);
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if (requiredItems.None() || hasRequiredItems && hasIdCard)
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if (requiredItems.None())
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{
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float originalPickingTime = PickingTime;
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PickingTime = 0;
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ForceOpen(ActionType.OnUse);
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PickingTime = originalPickingTime;
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}
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else if (hasRequiredItems)
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{
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#if CLIENT
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GUI.AddMessage(accessDeniedTxt, Color.Red);
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#endif
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}
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return false;
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}
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@@ -538,6 +538,7 @@ namespace Barotrauma.Items.Components
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GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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return 0.0f;
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}
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float average = skillSuccessSum / requiredSkills.Count;
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float skillSuccessSum = 0.0f;
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for (int i = 0; i < requiredSkills.Count; i++)
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@@ -581,52 +582,38 @@ namespace Barotrauma.Items.Components
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{
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if (!requiredItems.Any()) return true;
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if (character.Inventory == null) return false;
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bool hasRequiredItems = false;
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bool canContinue = true;
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if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
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{
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foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped])
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{
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canContinue = CheckItems(ri, character.SelectedItems);
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if (!canContinue) { break; }
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}
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}
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if (canContinue)
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{
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if (requiredItems.ContainsKey(RelatedItem.RelationType.Picked))
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{
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foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Picked])
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if (character.SelectedItems.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) == null)
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{
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if (!CheckItems(ri, character.Inventory.Items)) { break; }
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}
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}
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}
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#if CLIENT
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if (!hasRequiredItems && addMessage && !string.IsNullOrEmpty(msg))
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{
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GUI.AddMessage(msg, Color.Red);
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}
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msg = msg ?? ri.Msg;
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if (addMessage && !string.IsNullOrEmpty(msg))
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{
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GUI.AddMessage(msg, Color.Red);
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}
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#endif
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return hasRequiredItems;
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bool CheckItems(RelatedItem relatedItem, IEnumerable<Item> itemList)
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{
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bool Predicate(Item it) => it != null && it.Condition > 0.0f && relatedItem.MatchesItem(it);
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bool shouldBreak = false;
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if (relatedItem.IsOptional)
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{
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if (!hasRequiredItems)
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{
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hasRequiredItems = itemList.Any(Predicate);
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return false;
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}
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}
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else
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}
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if (requiredItems.ContainsKey(RelatedItem.RelationType.Picked))
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{
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foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Picked])
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{
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hasRequiredItems = itemList.Any(Predicate);
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if (!hasRequiredItems)
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if (character.Inventory.Items.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) == null)
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{
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shouldBreak = true;
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#if CLIENT
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msg = msg ?? ri.Msg;
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if (addMessage && !string.IsNullOrEmpty(msg))
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{
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GUI.AddMessage(msg, Color.Red);
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}
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#endif
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return false;
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}
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}
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if (!hasRequiredItems)
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@@ -638,6 +625,8 @@ namespace Barotrauma.Items.Components
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}
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return !shouldBreak;
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}
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return true;
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}
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public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb targetLimb = null, Character user = null)
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@@ -782,7 +771,6 @@ namespace Barotrauma.Items.Components
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{
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newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
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newRequiredItem.Msg = prevRequiredItem.Msg;
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newRequiredItem.IsOptional = prevRequiredItem.IsOptional;
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}
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if (!requiredItems.ContainsKey(newRequiredItem.Type))
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@@ -16,8 +16,6 @@ namespace Barotrauma
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Container
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}
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public bool IsOptional { get; set; }
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private string[] identifiers;
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private string[] excludedIdentifiers;
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@@ -140,8 +138,7 @@ namespace Barotrauma
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{
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element.Add(
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new XAttribute("identifiers", JoinedIdentifiers),
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new XAttribute("type", type.ToString()),
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new XAttribute("optional", IsOptional));
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new XAttribute("type", type.ToString()));
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if (excludedIdentifiers.Length > 0)
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{
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