(1a47431ff) Instead of displaying the red flash, automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when picking up items that require two hands. If the item cannot be put into the inventory, the flash should be displayed (no auto dropping).
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@@ -176,13 +176,16 @@ namespace Barotrauma
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{
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if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] != null && Items[i] != item)
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{
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free = false;
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if (!Items[i].AllowedSlots.Contains(InvSlotType.Any) || !TryPutItem(Items[i], character, new List<InvSlotType> { InvSlotType.Any }, true))
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{
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free = false;
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#if CLIENT
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for (int j = 0; j < capacity; j++)
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{
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if (slots != null && Items[j] == Items[i]) slots[j].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
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}
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for (int j = 0; j < capacity; j++)
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{
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if (slots != null && Items[j] == Items[i]) slots[j].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
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}
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#endif
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}
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}
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}
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@@ -26,6 +26,10 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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