juanjp600
|
eaf6e25b0e
|
Sharper cursor
Minor detail
|
2016-09-21 13:34:38 -03:00 |
|
Regalis
|
96a61ab2ea
|
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
|
2016-09-20 19:36:58 +03:00 |
|
Regalis
|
5918e845ac
|
Progress bars that show the health of wall sections when welding/cutting
|
2016-09-20 18:40:30 +03:00 |
|
Regalis
|
f8368f464a
|
Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
|
2016-09-19 21:51:37 +03:00 |
|
Regalis
|
b24359464b
|
Wall damage shader testing (WIP)
|
2016-09-16 14:47:08 +03:00 |
|
Regalis
|
0265d075a5
|
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
|
2016-09-14 20:25:09 +03:00 |
|
Regalis
|
7f543c394a
|
More background sprites again, sprite commonness can vary between different level types
|
2016-09-14 19:54:03 +03:00 |
|
Regalis
|
eae854abbc
|
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
|
2016-09-13 21:23:37 +03:00 |
|
Regalis
|
fa15428ed2
|
The entrances and exits of the levels have more variety (not always a straight vertical tunnel)
|
2016-09-13 18:55:20 +03:00 |
|
Regalis
|
c6105afc80
|
A separate class for parameters used by the level generator, different "level types" with configurable parameters
|
2016-09-12 20:48:43 +03:00 |
|
Regalis
|
1f7bf250b5
|
asdfasdf
|
2016-09-08 21:26:15 +03:00 |
|
Regalis
|
93a3a55fb1
|
Oxygen isn't distributed through gaps that are underwater (-> air pockets)
|
2016-09-08 21:23:44 +03:00 |
|
Regalis
|
4bf01aeba7
|
Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
|
2016-09-08 20:21:55 +03:00 |
|
Regalis
|
7be5474617
|
Autopilot tweaking
|
2016-09-08 20:14:57 +03:00 |
|
Regalis
|
94cec67a2b
|
Characters that aren't inside a hull or can't enter subs won't attempt to play a walking animation
|
2016-09-07 20:18:52 +03:00 |
|
Regalis
|
9463b18993
|
Huskification bugfixes
|
2016-09-07 18:19:42 +03:00 |
|
Regalis
|
d884f23a72
|
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
|
2016-09-07 15:18:01 +03:00 |
|
Regalis
|
e61e40547b
|
Improved autopilot
|
2016-09-06 19:14:27 +03:00 |
|
Regalis
|
53b3ef533e
|
Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore
|
2016-09-05 18:12:56 +03:00 |
|
Regalis
|
59c3773995
|
Linux clients can join other servers again
|
2016-09-04 21:08:54 +03:00 |
|
Regalis
|
98b04f1147
|
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
Conflicts:
Subsurface/Barotrauma.csproj
|
2016-09-04 19:24:00 +03:00 |
|
Regalis
|
3b394976e4
|
A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
|
2016-09-04 19:18:44 +03:00 |
|
juanjp600
|
ef49a946c9
|
Fixed whitelist crashing server init when not enabled in file
|
2016-09-03 21:38:02 -03:00 |
|
juanjp600
|
73bdd77c08
|
The same name can be added more than once to whitelist
|
2016-09-03 19:00:07 -03:00 |
|
juanjp600
|
d0efbe14f3
|
Whitelist saving
|
2016-09-03 17:51:10 -03:00 |
|
juanjp600
|
efa8b4da51
|
Removed per-user password from whitelist
|
2016-09-03 17:18:44 -03:00 |
|
juanjp600
|
ef2b0d8721
|
Whitelist + conflict resolve
|
2016-09-03 14:57:36 -03:00 |
|
Sebastian Broberg
|
05f8805f81
|
Forgot updated package.
|
2016-09-03 18:08:10 +02:00 |
|
Sebastian Broberg
|
400084f9e5
|
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
Changed "topshaft"
|
2016-09-03 18:05:26 +02:00 |
|
Regalis
|
2c51ba50a8
|
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
|
2016-08-31 22:06:05 +03:00 |
|
Sebastian Broberg
|
8142cc734e
|
Small rewrite of the Coroutine logic to stop it from going out of bounds and crashing.
|
2016-08-30 22:51:40 +02:00 |
|
juanjp600
|
9c116fc268
|
Merged branch master into master
|
2016-08-30 17:36:11 -03:00 |
|
juanjp600
|
52270e3a35
|
Hacked clients can't send chat messages from other characters anymore
Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
|
2016-08-30 17:35:58 -03:00 |
|
Regalis
|
2e2043bf7f
|
Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping
|
2016-08-30 19:06:15 +03:00 |
|
Regalis
|
7ed95c430b
|
Option to choose which character to control with the console command when there are multiple characters with the same name
|
2016-08-30 19:04:06 +03:00 |
|
Joonas Rikkonen
|
a6d33b7ed4
|
Merged in Headswe/barotrauma/topwindow_change (pull request #2)
Modified top window
|
2016-08-30 16:50:54 +03:00 |
|
juanjp600
|
07398be97e
|
Merge remote-tracking branch 'refs/remotes/origin/master'
Conflicts:
Subsurface/Source/Networking/GameServer.cs
|
2016-08-29 19:46:26 -03:00 |
|
juanjp600
|
6bb6f63dd7
|
Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
|
2016-08-29 19:45:21 -03:00 |
|
juanjp600
|
f80c209d34
|
Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
|
2016-08-29 19:43:35 -03:00 |
|
juanjp600
|
4c23145025
|
Merged branch master into master
|
2016-08-29 19:02:51 -03:00 |
|
juanjp600
|
df0b064899
|
Hacked client can't join full server anymore
Not sure how they can get around lidgren's checking, but this should do the trick
|
2016-08-29 19:02:37 -03:00 |
|
Regalis
|
119d4f4600
|
v0.5.1.1
|
2016-08-30 00:58:38 +03:00 |
|
Sebastian Broberg
|
1d9c6da392
|
Modified top window
https://images-ext-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vVWtkeldmSy5wbmcifQ.xZ-njnk5KQ4aug-WzcIzOp5Wxf0.png
|
2016-08-29 23:55:33 +02:00 |
|
juanjp600
|
83f8ad0555
|
Clientside fix for empty password
Thanks for finding this Reg
|
2016-08-29 18:40:27 -03:00 |
|
juanjp600
|
bf686ae997
|
A few more security checks
|
2016-08-29 18:38:06 -03:00 |
|
juanjp600
|
8a3b901fa2
|
Merged branch master into master
|
2016-08-29 17:55:46 -03:00 |
|
Regalis
|
a0a5e2df33
|
v0.5.0.1 + re-enabled the black wall damage indicators, client permissions disabled
|
2016-08-29 23:43:08 +03:00 |
|
juanjp600
|
b3f0f71d43
|
Fixed password storage when it isn't set
Disabled hashing on an empty string
|
2016-08-29 17:42:37 -03:00 |
|
Regalis
|
ca5ad3ece4
|
Added some husk chems to the subs, attack key is included in the default config, fixed character and wiring modes crashing the game
|
2016-08-29 21:23:35 +03:00 |
|
Regalis
|
1dad116981
|
Adding a textblock with whitespace as the text doesn't blow up GUIListBoxes anymore, missing key bindings don't crash the game
|
2016-08-29 20:51:00 +03:00 |
|