Hacked clients can't change their character name

Also made spam filter's aggressiveness consistent
This commit is contained in:
juanjp600
2016-08-29 19:43:35 -03:00
parent 4c23145025
commit f80c209d34

View File

@@ -1485,7 +1485,7 @@ namespace Barotrauma.Networking
similarity += sender.ChatSpamSpeed * 0.05f; //the faster messages are being sent, the faster the filter will block
for (int i = 0; i < sender.ChatMessages.Count; i++)
{
float closeFactor = 1.0f / (sender.ChatMessages.Count - i);
float closeFactor = 1.0f / (20.0f - i);
int levenshteinDist = ToolBox.LevenshteinDistance(message.Text, sender.ChatMessages[i]);
similarity += Math.Max((message.Text.Length - levenshteinDist) / message.Text.Length * closeFactor, 0.0f);
@@ -1613,6 +1613,9 @@ namespace Barotrauma.Networking
private void ReadCharacterData(NetIncomingMessage message)
{
Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender == null) return;
string name = "";
Gender gender = Gender.Male;
int headSpriteId = 0;
@@ -1638,10 +1641,7 @@ namespace Barotrauma.Networking
string jobName = message.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
if (jobPrefab != null) jobPreferences.Add(jobPrefab);
}
Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
if (sender == null) return;
}
sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
sender.characterInfo.HeadSpriteId = headSpriteId;