Small rewrite of the Coroutine logic to stop it from going out of bounds and crashing.
This commit is contained in:
@@ -56,55 +56,49 @@ namespace Barotrauma
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{
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Coroutines.RemoveAll(c => c == handle);
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}
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private static bool IsDone(CoroutineHandle handle)
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{
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try
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{
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if (handle.Coroutine.Current != null)
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{
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WaitForSeconds wfs = handle.Coroutine.Current as WaitForSeconds;
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if (wfs != null)
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{
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if (!wfs.CheckFinished(UnscaledDeltaTime)) return false;
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}
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else
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{
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switch ((CoroutineStatus)handle.Coroutine.Current)
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{
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case CoroutineStatus.Success:
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return true;
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case CoroutineStatus.Failure:
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DebugConsole.ThrowError("Coroutine ''" + handle.Name + "'' has failed");
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return true;
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}
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}
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}
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handle.Coroutine.MoveNext();
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return false;
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Coroutine " + handle.Name + " threw an exception: " + e.Message);
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return true;
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}
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}
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// Updating just means stepping through all the coroutines
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public static void Update(float unscaledDeltaTime, float deltaTime)
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{
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UnscaledDeltaTime = unscaledDeltaTime;
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DeltaTime = deltaTime;
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for (int i = Coroutines.Count-1; i>=0; i--)
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{
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CoroutineHandle handle = Coroutines[i];
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try
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{
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if (handle.Coroutine.Current != null)
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{
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WaitForSeconds wfs = handle.Coroutine.Current as WaitForSeconds;
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if (wfs != null)
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{
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if (!wfs.CheckFinished(unscaledDeltaTime)) continue;
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}
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else
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{
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switch ((CoroutineStatus)handle.Coroutine.Current)
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{
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case CoroutineStatus.Success:
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Coroutines.RemoveAt(i);
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continue;
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case CoroutineStatus.Failure:
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DebugConsole.ThrowError("Coroutine ''" + handle.Name + "'' has failed");
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continue;
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}
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}
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}
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handle.Coroutine.MoveNext();
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Coroutine " + handle.Name + " threw an exception: " + e.Message);
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//#if DEBUG
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// throw e;
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//#endif
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Coroutines.Remove(handle);
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}
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}
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foreach (var x in Coroutines.ToList())
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if(IsDone(x))
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Coroutines.Remove(x);
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}
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}
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