Joonas Rikkonen
|
fdacc4534b
|
(c14dcd3d6) Support for multi-target monster missions
|
2019-04-18 12:03:07 +03:00 |
|
Joonas Rikkonen
|
aed2c71806
|
(24c49c72a) Added swarm behavior to crawlers. Any group of monsters spawned by a single MonsterEvent will now act as a swarm if they have SwarmBehavior defined in their xml
|
2019-04-18 12:02:35 +03:00 |
|
Joonas Rikkonen
|
e0fe737c3b
|
(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
|
2019-04-16 17:16:14 +03:00 |
|
Joonas Rikkonen
|
3c147c1653
|
(cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible.
|
2019-04-16 17:13:01 +03:00 |
|
Joonas Rikkonen
|
0c42ad1572
|
(22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it.
|
2019-04-16 17:12:43 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
b8b61ebb02
|
(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
|
2019-04-15 14:12:14 +03:00 |
|
Joonas Rikkonen
|
8f310256b5
|
(2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 13:43:07 +03:00 |
|
Joonas Rikkonen
|
fe235eb37a
|
(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
|
2019-04-15 13:42:37 +03:00 |
|
Joonas Rikkonen
|
918fac9e5e
|
(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
|
2019-04-15 13:42:08 +03:00 |
|
Joonas Rikkonen
|
d3481c1dd6
|
(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
|
2019-04-15 12:10:33 +03:00 |
|
Joonas Rikkonen
|
373554ddfb
|
(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
|
2019-04-15 12:09:36 +03:00 |
|
Joonas Rikkonen
|
8a42bb3bbd
|
(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
|
2019-04-15 12:09:22 +03:00 |
|
Joonas Rikkonen
|
c4c49dfb10
|
(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
|
2019-04-15 12:08:11 +03:00 |
|
Joonas Rikkonen
|
66de47f041
|
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
|
2019-04-15 12:06:58 +03:00 |
|
Joonas Rikkonen
|
0f2e09b65e
|
(62261c6e6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 12:06:03 +03:00 |
|
Joonas Rikkonen
|
a9ad6d0504
|
(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
|
2019-04-15 12:05:34 +03:00 |
|
Joonas Rikkonen
|
921e4ef818
|
(aff19d6cd) Don't reset the hull timer if cannot complete the divinggearobjective, because it might cause performance issues. Reduce the timer instead so that new hull is searched once per sec at max.
|
2019-04-15 12:05:20 +03:00 |
|
Joonas Rikkonen
|
a3344fc23b
|
(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
|
2019-04-15 12:05:07 +03:00 |
|
Joonas Rikkonen
|
29f902f0bb
|
(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
|
2019-04-15 12:01:48 +03:00 |
|
Joonas Rikkonen
|
cc0e217e82
|
(e1476e522) Cleanup.
|
2019-04-15 12:01:32 +03:00 |
|
Joonas Rikkonen
|
e8c67f94c3
|
(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
|
2019-04-15 12:01:04 +03:00 |
|
Joonas Rikkonen
|
b705b1579c
|
(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 12:00:49 +03:00 |
|
Joonas Rikkonen
|
b4ec36f5bb
|
(2fc72545e) new texts regarding missions and beacons.
|
2019-04-15 12:00:35 +03:00 |
|
Joonas Rikkonen
|
455fbb013f
|
(158a62970) Don't allow to replace an existing character. TODO: should make this possible later on, but requires additional logic. Fixes #1375.
|
2019-04-15 12:00:21 +03:00 |
|
Joonas Rikkonen
|
d7e41d95af
|
(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
|
2019-04-11 18:28:38 +03:00 |
|
Joonas Rikkonen
|
a57b7184fb
|
(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
|
2019-04-11 18:26:42 +03:00 |
|
Joonas Rikkonen
|
9b0e0ab278
|
(ec990ac7c) Save chatbox & crew menu toggle state between rounds
|
2019-04-11 18:26:26 +03:00 |
|
Joonas Rikkonen
|
e7e858c05b
|
(db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it.
|
2019-04-11 18:25:58 +03:00 |
|
Joonas Rikkonen
|
21cc6001d4
|
(fc63971e1) Implement disabling the enemy ai. Fix enablecrewai command.
|
2019-04-11 18:25:29 +03:00 |
|
Joonas Rikkonen
|
3eaec8bbc6
|
(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
|
2019-04-11 18:24:01 +03:00 |
|
Joonas Rikkonen
|
3877c18d0c
|
(c15419d90) Changelog additions + merge fix
|
2019-04-08 19:20:05 +03:00 |
|
Joonas Rikkonen
|
71d546ff7f
|
(f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 19:17:50 +03:00 |
|
Joonas Rikkonen
|
5a9b681c13
|
(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
|
2019-04-08 19:17:35 +03:00 |
|
Joonas Rikkonen
|
eb6e919c66
|
(f832e24f5) Prevent bots jumping from too high.
|
2019-04-08 19:17:20 +03:00 |
|
Joonas Rikkonen
|
9a829206af
|
(2c264b075) Improve readability (no functional changes).
|
2019-04-08 19:17:06 +03:00 |
|
Joonas Rikkonen
|
5876097da4
|
(4b07ea1ca) Removed unused method from HumanoidAnimController
|
2019-04-08 19:16:51 +03:00 |
|
Joonas Rikkonen
|
28f2c00255
|
(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
|
2019-04-08 15:59:36 +03:00 |
|
Joonas Rikkonen
|
1ffe3e4ec0
|
(6b95aa87e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 13:36:44 +03:00 |
|
Joonas Rikkonen
|
2efcd200f5
|
(17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer)
|
2019-04-08 13:36:30 +03:00 |
|
Joonas Rikkonen
|
10776572d2
|
(0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces.
|
2019-04-08 13:36:16 +03:00 |
|
Joonas Rikkonen
|
9c07ebda53
|
(8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 13:36:00 +03:00 |
|
Joonas Rikkonen
|
d28b04ed3b
|
(30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected
|
2019-04-08 13:35:46 +03:00 |
|
Joonas Rikkonen
|
8a227a4f2c
|
(570318151) Cleanup.
|
2019-04-08 13:34:48 +03:00 |
|
Joonas Rikkonen
|
935cd6bc65
|
(235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 12:06:09 +03:00 |
|
Joonas Rikkonen
|
36d6cdcca4
|
(2f52a4bfd) Fix the raycast check in for the end nodes. Partial fix to #1343.
|
2019-04-08 12:02:30 +03:00 |
|
Joonas Rikkonen
|
47ee14227e
|
(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343.
|
2019-04-08 12:01:54 +03:00 |
|
Joonas Rikkonen
|
55eecc49d8
|
(842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller.
|
2019-04-08 11:58:50 +03:00 |
|
Joonas Rikkonen
|
33b205b1c7
|
(3300d3915) When searching for a new room to move to, AIObjectiveIdle only attempts to find a path to one potential room per frame. Fixes lag spikes caused by idling NPCs (was particularly noticeable if the character was in a room with no way out). Closes #1397
|
2019-04-07 21:44:15 +03:00 |
|