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LuaCsForBarotraumaEP
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47ee14227e624bc31a63a39f28a52c651f20d296
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
T
History
Joonas Rikkonen
47ee14227e
(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to
#1343
.
2019-04-08 12:01:54 +03:00
..
AI
(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to
#1343
.
2019-04-08 12:01:54 +03:00
Animation
(b00ce5ec2) Fixed character's feet levitating when standing at the base of a staircase without climbing it.
Closes
#1275
2019-04-05 16:21:41 +03:00
Health
(df011a643) Fixed affliction source not being copied when creating a list of merged afflictions. Prevented affliction-based causes of death from getting the "killer" field assigned correctly, which prevented some afflictions from being unlocked.
2019-04-07 13:41:34 +03:00
Jobs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AICharacter.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AIChatMessage.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Attack.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
CauseOfDeath.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Character.cs
(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
2019-04-05 16:13:27 +03:00
CharacterInfo.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
CharacterNetworking.cs
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
2019-04-04 11:10:14 +03:00
Limb.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
NPCPersonalityTrait.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00