Joonas Rikkonen
7cb70fa344
(73193fb71) Updated a couple of sound effects
2019-04-01 22:47:36 +03:00
Joonas Rikkonen
2eaf22683d
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
2019-04-01 22:47:03 +03:00
Joonas Rikkonen
11f2bf4b38
(f152bbbe1) Servers includes skill identifiers in CharacterInfo data sent to clients. Sending only the levels and assuming the client has the same skills in the same order made it difficult for servers to modify the skills without client-side modifications. Closes #1335
2019-04-01 14:27:11 +03:00
Joonas Rikkonen
0ca4a8db06
(169dbd4fd) Increased submarine masses to make it less easy for characters to push them around.
2019-04-01 14:26:29 +03:00
Joonas Rikkonen
7e67c20ccd
(b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target.
2019-04-01 14:26:01 +03:00
Joonas Rikkonen
7971d8d3a7
(f0911ad58) Scale settings menu according to screen resolution, repositioned main menu tabs so that they don't overlap with the menu buttons
2019-04-01 14:25:46 +03:00
Joonas Rikkonen
6ffb28b6fb
(b9690c3b8) Improved settings screen layout
2019-04-01 14:25:18 +03:00
Joonas Rikkonen
0d0bf022b0
(20b8797d8) WIP los effect improvements to prevent weird-looking shadows at spots where two wall pieces meet
2019-04-01 14:25:04 +03:00
Joonas Rikkonen
54ad37081d
(4ec4fe293) Fixed nullref exception when attempting to speak as a monster in single player. Closes #1374
2019-03-31 20:22:46 +03:00
Joonas Rikkonen
aeeacf6779
(932f9d67b) Fixed wire connections that have been done mid-round not working properly. Closes #1371
2019-03-31 19:13:39 +03:00
Joonas Rikkonen
848b069ab2
(fc5127152) Fixed inability to select a submarine in the multiplayer campaign setup UI due to the PAX checks
2019-03-31 19:12:52 +03:00
Joonas Rikkonen
08fca479f5
(50d313d01) Fixed spectate button staying visible when a round ends while a client is in the lobby.
2019-03-31 19:12:40 +03:00
Joonas Rikkonen
fa2a338d73
(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
2019-03-31 19:12:27 +03:00
Joonas Rikkonen
8668647049
(866621cd8) Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting to maneuver the submarine").
2019-03-31 19:12:13 +03:00
Joonas Rikkonen
84121674b1
(050a72bf3) Server resets remote character inputs if no inputs have been received in the past 0.5 seconds. Previously the server would assume the inputs hadn't changed from the last known ones, which works well when there are brief networking hiccups that cause the server to run out of inputs for a few frames, but if it takes longer, we don't want to keep the character firing a welding tool or whatever else they were doing until the kill disconnect timer kicks in.
2019-03-30 21:44:37 +02:00
Joonas Rikkonen
8053f2ec9e
(c748c569a) Made looping StatusEffect sounds usable (previously they never stopped or updated their position), moved client-specific StatusEffect code to the client project
2019-03-30 15:34:55 +02:00
Joonas Rikkonen
854c90c89a
(e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window.
2019-03-29 21:51:24 +02:00
Joonas Rikkonen
c9db9ec4ff
(1631eb0fc) Added a null check to ContextualTutorial.IsFlooding
2019-03-29 21:51:11 +02:00
Joonas Rikkonen
0b098efbf6
(92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-29 21:50:58 +02:00
Joonas Rikkonen
6f919a4de0
(f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume
2019-03-29 21:50:44 +02:00
Joonas Rikkonen
140f1894d4
(400cf2cbd) Fixed highlight raster scale changing according to lightmap resolution
2019-03-29 17:39:43 +02:00
Joonas Rikkonen
45e33bca28
(3f574078d) Fixed items emitting light from inside containers in the sub editor. Closes #1365
2019-03-29 17:27:08 +02:00
Joonas Rikkonen
902e5e4493
(797046bbf) Fixed deselecting an item with Esc/E causing the character to interact with whatever the cursor is focused on. TODO: Fix autointeracting causing entities to be selected in MP (e.g. picking up an ammunition box by interacting with the loader causes the loader to be selected)
2019-03-29 17:26:40 +02:00
Joonas Rikkonen
d4d6a2ad30
(f16622a9d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-29 17:26:26 +02:00
Joonas Rikkonen
a64096b5aa
(24cde6cae) Add a static sight range. Considerably increase the hull sight ranges.
2019-03-29 17:25:58 +02:00
Joonas Rikkonen
57f8fe437b
(2ae3a8227) Formatting
2019-03-29 17:25:43 +02:00
Joonas Rikkonen
ebe9af92c2
(a9f855db4) Fixed: order of checks in previous commit
2019-03-29 17:25:28 +02:00
Joonas Rikkonen
c1ac2bb5a9
(aa5cc0abe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-29 17:25:14 +02:00
Joonas Rikkonen
ce8501adf3
(b05f3e3d1) Fixed: Flood check logic
2019-03-29 17:25:00 +02:00
Joonas Rikkonen
1e36126544
(ab44f999c) Fixed inability to open the pause menu if the cursor is on any UI element, fixed inability to close item UIs with esc if the cursor is not on the UI
2019-03-29 17:24:45 +02:00
Joonas Rikkonen
ddfd7274e9
(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-29 17:24:17 +02:00
Joonas Rikkonen
ca08b803dc
(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
2019-03-29 17:24:02 +02:00
Joonas Rikkonen
296ec8bab8
(d95fc9893) Fixed crashing when dragging waypoints in the sub editor due to waypoints not being assigned a prefab
2019-03-29 17:23:47 +02:00
Joonas Rikkonen
af1f8be4fa
(ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character).
2019-03-29 17:23:33 +02:00
Joonas Rikkonen
ce359f5309
(93669eac9) Fix cannot close pause menu by pressing esc.
2019-03-29 17:23:19 +02:00
Joonas Rikkonen
ce2131df42
(e4064088d) Close in-game interfaces when pressing esc. Currently only registered when the mouse is over the interface. Originally I intended to make it so that pressing esc always closes the open interface. But let's test this.
2019-03-29 17:23:05 +02:00
Joonas Rikkonen
4c1726ed63
(ad2b7c007) Disable editing the vanilla subs in release builds (The subs can still be saved with another name -> can create copies). Change and and add some texts.
2019-03-29 17:22:07 +02:00
Joonas Rikkonen
d974a5d72f
(3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-29 17:21:37 +02:00
Joonas Rikkonen
c0cf060526
(7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature).
2019-03-29 17:20:54 +02:00
Joonas Rikkonen
b9574dde2d
(361a8d556) LevelResource fixes:
...
- If collecting the resource doesn't require any items, allow it to be picked up withour a repair tool. Closes #1325
- Fixed deattach timer not being synced (the methods were implemented, but the server never sent any events). Closes #1292
- Fixed ridiculously small mineral colliders that made it hard to hit them with the plasma cutter (body size was not updated when the sprites were changed?).
2019-03-28 18:17:19 +02:00
Joonas Rikkonen
f3dc34dfa3
(d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:12:09 +02:00
Joonas Rikkonen
2490951b2b
(6912a70c7) Removed: Unused, old code. Fixed: Formatting
2019-03-28 18:11:54 +02:00
Joonas Rikkonen
f51c9c14df
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
Joonas Rikkonen
a351ffcbda
(1beb64bd8) Removed: Duplicate code from VideoPlayer
2019-03-28 18:11:25 +02:00
Joonas Rikkonen
2281035ffa
(05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:11:10 +02:00
Joonas Rikkonen
fde8cc1d6f
(9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed
2019-03-28 18:10:56 +02:00
Joonas Rikkonen
68a601722c
(34987308f) Fixed reactor warning lights being clickable
2019-03-28 18:10:27 +02:00
Joonas Rikkonen
b9556280fa
(1f3241833) Fixed chatmessage "popups" overlapping with the report buttons when the chatbox is hidden, color the name of the speaker according to their job
2019-03-28 18:09:59 +02:00
Joonas Rikkonen
9618c9b7e9
(db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:09:19 +02:00