(3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -327,6 +327,8 @@ namespace Barotrauma
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debugInteractablesAtCursor.Clear();
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debugInteractablesNearCursor.Clear();
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bool draggingItemToWorld = CharacterInventory.DraggingItemToWorld;
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//reduce the amount of aim assist if an item has been selected
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//= can't switch selection to another item without deselecting the current one first UNLESS the cursor is directly on the item
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//otherwise it would be too easy to accidentally switch the selected item when rewiring items
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@@ -348,6 +350,15 @@ namespace Barotrauma
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if (item.body != null && !item.body.Enabled) continue;
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if (item.ParentInventory != null) continue;
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if (ignoredItems != null && ignoredItems.Contains(item)) continue;
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if (draggingItemToWorld)
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{
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if (item.OwnInventory == null ||
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!item.OwnInventory.CanBePut(CharacterInventory.draggingItem))
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{
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continue;
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}
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}
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float distanceToItem = float.PositiveInfinity;
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if (item.IsInsideTrigger(displayPosition, out Rectangle transformedTrigger))
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@@ -248,7 +248,7 @@ namespace Barotrauma
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scale: scale);
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}
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if (!GUI.DisableItemHighlights)
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if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
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{
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var hudTexts = focusedItem.GetHUDTexts(character);
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@@ -2,7 +2,6 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Xml.Linq;
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using System.Collections.Generic;
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using Barotrauma.Media;
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using System.IO;
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using Microsoft.Xna.Framework.Input;
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@@ -12,8 +11,8 @@ namespace Barotrauma
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class VideoPlayer
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{
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private Video currentVideo;
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private Point resolution;
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private string filePath;
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private bool isPlaying;
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private GUIFrame background, videoFrame, textFrame;
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private GUITextBlock title, textContent, objectiveTitle, objectiveText;
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@@ -22,14 +21,7 @@ namespace Barotrauma
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private Color backgroundColor = new Color(0f, 0f, 0f, 1f);
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private Action callbackOnStop;
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private bool isPlaying;
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public bool IsPlaying()
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{
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return isPlaying;
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}
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private Point defaultResolution = new Point(936, 540);
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private Point scaledResolution;
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private readonly int borderSize = 20;
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private readonly Point buttonSize = new Point(160, 50);
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private readonly int titleHeight = 30;
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@@ -51,41 +43,35 @@ namespace Barotrauma
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public struct VideoSettings
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{
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public string File;
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public int Width;
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public int Height;
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public VideoSettings(XElement element)
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{
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File = element.GetAttributeString("file", string.Empty);
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Width = 0;
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Height = 0;
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}
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}
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public VideoPlayer()
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public VideoPlayer() // GUI elements with size set to Point.Zero are resized based on content
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{
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int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
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defaultResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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scaledResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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int width = defaultResolution.X;
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int height = defaultResolution.Y;
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int width = scaledResolution.X;
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int height = scaledResolution.Y;
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background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
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videoFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize), background.RectTransform, Anchor.Center, Pivot.Center) { AbsoluteOffset = new Point((int)(-100 / (GUI.Scale * 0.6f)), 0) }, "SonarFrame");
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//videoFrame.RectTransform.AbsoluteOffset = new Point(-borderSize, 0);
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videoFrame = new GUIFrame(new RectTransform(Point.Zero, background.RectTransform, Anchor.Center, Pivot.Center) { AbsoluteOffset = new Point((int)(-100 / (GUI.Scale * 0.6f)), 0) }, "SonarFrame");
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textFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize * 2), videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
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textFrame.RectTransform.AbsoluteOffset = new Point(borderSize + videoFrame.Rect.Width, 0);
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textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
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textFrame.RectTransform.AbsoluteOffset = new Point(width + borderSize * 2, 0);
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videoView = new GUICustomComponent(new RectTransform(new Point(width, height), videoFrame.RectTransform, Anchor.Center),
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(spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
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videoView = new GUICustomComponent(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.Center), (spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
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title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(5, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
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textContent = new GUITextBlock(new RectTransform(new Vector2(1f, .8f), textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, borderSize + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
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textContent = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, borderSize + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
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objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight, textColor: Color.White);
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objectiveTitle.Text = TextManager.Get("NewObjective");
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objectiveText = new GUITextBlock(new RectTransform(new Point(textFrame.Rect.Width, textHeight), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveNameFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
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objectiveText = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveNameFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
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objectiveTitle.Visible = objectiveText.Visible = false;
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}
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@@ -124,16 +110,16 @@ namespace Barotrauma
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currentVideo.Dispose();
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currentVideo = null;
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currentVideo = CreateVideo();
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currentVideo = CreateVideo(scaledResolution);
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}
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public void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
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{
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if (!IsPlaying()) return;
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if (!isPlaying) return;
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background.AddToGUIUpdateList(ignoreChildren, order);
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}
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public void LoadContentWithObjective(string contentPath, VideoSettings videoSettings, TextSettings textSettings, string contentId, bool startPlayback, string objective, Action callback = null)
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public void LoadContent(string contentPath, VideoSettings videoSettings, TextSettings textSettings, string contentId, bool startPlayback, string objective = "", Action callback = null)
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{
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callbackOnStop = callback;
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filePath = contentPath + videoSettings.File;
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@@ -153,19 +139,10 @@ namespace Barotrauma
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currentVideo = null;
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}
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resolution = new Point(videoSettings.Width, videoSettings.Height);
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currentVideo = CreateVideo(scaledResolution);
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if (resolution.X == 0 || resolution.Y == 0)
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{
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resolution = defaultResolution;
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}
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currentVideo = CreateVideo();
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objectiveTitle.Visible = objectiveText.Visible = true;
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videoFrame.RectTransform.NonScaledSize += resolution + new Point(borderSize, borderSize);
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videoView.RectTransform.NonScaledSize += resolution;
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videoFrame.RectTransform.NonScaledSize += scaledResolution + new Point(borderSize, borderSize);
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videoView.RectTransform.NonScaledSize += scaledResolution;
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title.Text = TextManager.Get(contentId);
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title.RectTransform.NonScaledSize += new Point(textSettings.Width, titleHeight);
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@@ -175,79 +152,27 @@ namespace Barotrauma
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textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font);
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int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight;
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textFrame.RectTransform.NonScaledSize += new Point(textSettings.Width + borderSize, wrappedHeight + borderSize + buttonSize.Y + titleHeight);
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textContent.RectTransform.NonScaledSize = new Point(textSettings.Width, wrappedHeight);
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textContent.RectTransform.NonScaledSize += new Point(textSettings.Width, wrappedHeight);
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}
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textContent.Text = textSettings.Text;
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objectiveTitle.RectTransform.AbsoluteOffset = new Point(-10, textContent.RectTransform.Rect.Height + (int)(textHeight * 1.75f));
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objectiveText.RectTransform.AbsoluteOffset = new Point(-10, textContent.RectTransform.Rect.Height + objectiveTitle.Rect.Height + (int)(textHeight * 2.25f));
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textFrame.RectTransform.NonScaledSize += new Point(0, objectiveFrameHeight);
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objectiveText.RectTransform.NonScaledSize += new Point(textFrame.Rect.Width, textHeight);
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objectiveText.Text = objective;
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var okButton = new GUIButton(new RectTransform(buttonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(20, 20) },
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TextManager.Get("OK"))
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if (!string.IsNullOrEmpty(objective))
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{
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OnClicked = DisposeVideo
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};
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objectiveTitle.RectTransform.AbsoluteOffset = new Point(-10, textContent.RectTransform.Rect.Height + (int)(textHeight * 1.95f));
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objectiveText.RectTransform.AbsoluteOffset = new Point(-10, textContent.RectTransform.Rect.Height + objectiveTitle.Rect.Height + (int)(textHeight * 2.25f));
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if (startPlayback) Play();
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}
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public void LoadContent(string contentPath, VideoSettings videoSettings, TextSettings textSettings, string contentId, bool startPlayback, Action callback = null)
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{
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callbackOnStop = callback;
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filePath = contentPath + videoSettings.File;
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if (!File.Exists(filePath))
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{
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DebugConsole.ThrowError("No video found at: " + filePath);
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DisposeVideo(null, null);
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return;
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textFrame.RectTransform.NonScaledSize += new Point(0, objectiveFrameHeight);
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objectiveText.RectTransform.NonScaledSize += new Point(textFrame.Rect.Width, textHeight);
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objectiveText.Text = objective;
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objectiveTitle.Visible = objectiveText.Visible = true;
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}
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ResetFrameSizes();
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if (currentVideo != null)
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else
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{
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currentVideo.Dispose();
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currentVideo = null;
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textFrame.RectTransform.NonScaledSize += new Point(0, borderSize);
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objectiveTitle.Visible = objectiveText.Visible = false;
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}
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resolution = new Point(0, 0);
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if (currentVideo == null) // No preloaded video found
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{
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resolution = new Point(videoSettings.Width, videoSettings.Height);
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if (resolution.X == 0 || resolution.Y == 0)
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{
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resolution = defaultResolution;
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}
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currentVideo = CreateVideo();
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}
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objectiveTitle.Visible = objectiveText.Visible = false;
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videoFrame.RectTransform.NonScaledSize += resolution + new Point(borderSize, borderSize);
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videoView.RectTransform.NonScaledSize += resolution;
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title.Text = TextManager.Get(contentId);
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title.RectTransform.NonScaledSize += new Point(textSettings.Width, titleHeight);
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if (textSettings.Text != string.Empty)
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{
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textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font);
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int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight;
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textFrame.RectTransform.NonScaledSize += new Point(textSettings.Width + borderSize, wrappedHeight + borderSize + buttonSize.Y + titleHeight);
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textContent.RectTransform.NonScaledSize = new Point(textSettings.Width, wrappedHeight);
|
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}
|
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|
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textContent.Text = textSettings.Text;
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var okButton = new GUIButton(new RectTransform(buttonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(20, 20) },
|
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TextManager.Get("OK"))
|
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{
|
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@@ -269,13 +194,12 @@ namespace Barotrauma
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objectiveText.RectTransform.NonScaledSize = Point.Zero;
|
||||
}
|
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|
||||
private Video CreateVideo()
|
||||
private Video CreateVideo(Point resolution)
|
||||
{
|
||||
Video video = null;
|
||||
|
||||
try
|
||||
{
|
||||
//video = new Video(GameMain.Instance.GraphicsDevice, GameMain.SoundManager, "Content/splashscreen.mp4", 1280, 720);
|
||||
video = new Video(GameMain.Instance.GraphicsDevice, GameMain.SoundManager, filePath, (uint)resolution.X, (uint)resolution.Y);
|
||||
}
|
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catch (Exception e)
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|
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@@ -5,7 +5,6 @@ using Microsoft.Xna.Framework;
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using Barotrauma.Items.Components;
|
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using System.Linq;
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||||
using Microsoft.Xna.Framework.Input;
|
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using System.Windows;
|
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|
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namespace Barotrauma.Tutorials
|
||||
{
|
||||
@@ -42,12 +41,8 @@ namespace Barotrauma.Tutorials
|
||||
private bool disableTutorialOnDeficiencyFound = true;
|
||||
|
||||
private GUIFrame holderFrame, objectiveFrame;
|
||||
//private GUIButton toggleButton;
|
||||
//private bool objectivesOpen = false;
|
||||
//private float openState = 0f;
|
||||
private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
|
||||
private string objectiveTranslated;
|
||||
//private Point objectiveBaseOffset = Point.Zero;
|
||||
|
||||
private float floodTutorialTimer = 0.0f;
|
||||
private const float floodTutorialDelay = 2.0f;
|
||||
@@ -113,7 +108,6 @@ namespace Barotrauma.Tutorials
|
||||
base.Initialize();
|
||||
videoPlayer = new VideoPlayer();
|
||||
characterTimeOnSonar = new List<Pair<Character, float>>();
|
||||
//objectivesOpen = true;
|
||||
}
|
||||
|
||||
public void LoadPartiallyComplete(XElement element)
|
||||
@@ -137,15 +131,6 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
|
||||
private void PreloadVideoContent() // Have to see if needed with videos
|
||||
{
|
||||
/*for (int i = 0; i < segments.Count; i++)
|
||||
{
|
||||
if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue;
|
||||
spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent);
|
||||
}*/
|
||||
}
|
||||
|
||||
public void SavePartiallyComplete(XElement element)
|
||||
{
|
||||
XElement tutorialElement = new XElement("contextualtutorial");
|
||||
@@ -177,10 +162,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
if (!Initialized) return;
|
||||
|
||||
PreloadVideoContent();
|
||||
|
||||
base.Start();
|
||||
|
||||
injuredMember = null;
|
||||
activeObjectives.Clear();
|
||||
objectiveTranslated = TextManager.Get("Objective");
|
||||
@@ -249,21 +231,6 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
|
||||
objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
|
||||
|
||||
/*int toggleButtonWidth = (int)(30 * GUI.Scale);
|
||||
int toggleButtonHeight = (int)(40 * GUI.Scale);
|
||||
toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
|
||||
toggleButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
objectivesOpen = !objectivesOpen;
|
||||
foreach (GUIComponent child in btn.Children)
|
||||
{
|
||||
child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);*/
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
@@ -311,48 +278,11 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
CheckActiveObjectives(activeObjectives[i], deltaTime);
|
||||
}
|
||||
|
||||
/*if (activeObjectives.Count > 0)
|
||||
{
|
||||
if (objectivesOpen)
|
||||
{
|
||||
openState -= deltaTime * 5.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
openState += deltaTime * 5.0f;
|
||||
}
|
||||
|
||||
openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
|
||||
|
||||
float widestObjective = 0f;
|
||||
for (int i = 0; i < activeObjectives.Count; i++)
|
||||
{
|
||||
if (activeObjectives[i].ReplayButton.Rect.Width > widestObjective)
|
||||
{
|
||||
widestObjective = activeObjectives[i].ReplayButton.Rect.Width;
|
||||
}
|
||||
}
|
||||
|
||||
float objectivesHiddenOffset = widestObjective + toggleButton.Rect.Width + 100f;
|
||||
|
||||
for (int i = 0; i < activeObjectives.Count; i++)
|
||||
{
|
||||
activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
private void ClosePreTextAndTriggerVideoCallback()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(activeSegment.Objective))
|
||||
{
|
||||
videoPlayer.LoadContentWithObjective(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, CurrentSegmentStopCallback);
|
||||
}
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
|
||||
}
|
||||
|
||||
private void CurrentSegmentStopCallback()
|
||||
@@ -804,7 +734,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
if (ContentRunning) return;
|
||||
ContentRunning = true;
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, () => ContentRunning = false);
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
|
||||
}
|
||||
|
||||
private IEnumerable<object> WaitToStop()
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
|
||||
{
|
||||
DeattachTimer = msg.ReadSingle();
|
||||
deattachTimer = msg.ReadSingle();
|
||||
if (deattachTimer >= DeattachDuration)
|
||||
{
|
||||
holdable.DeattachFromWall();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Barotrauma.Particles;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -11,12 +12,21 @@ using System.Xml.Linq;
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class RepairTool
|
||||
#if DEBUG
|
||||
: IDrawableComponent
|
||||
#endif
|
||||
{
|
||||
public ParticleEmitter ParticleEmitter
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
#if DEBUG
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get { return GameMain.DebugDraw ? Vector2.One * Range : Vector2.Zero; }
|
||||
}
|
||||
#endif
|
||||
|
||||
private List<ParticleEmitter> ParticleEmitterHitStructure = new List<ParticleEmitter>();
|
||||
private List<ParticleEmitter> ParticleEmitterHitCharacter = new List<ParticleEmitter>();
|
||||
@@ -122,5 +132,17 @@ namespace Barotrauma.Items.Components
|
||||
emitter.Second.Emit(deltaTime, particlePos, item.CurrentHull, particleAngle + MathHelper.Pi, -particleAngle + MathHelper.Pi);
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing)
|
||||
{
|
||||
if (GameMain.DebugDraw && IsActive)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(debugRayStartPos.X, -debugRayStartPos.Y),
|
||||
new Vector2(debugRayEndPos.X, -debugRayEndPos.Y),
|
||||
Color.Yellow);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace Barotrauma
|
||||
protected virtual void ControlInput(Camera cam)
|
||||
{
|
||||
// Note that these targets are static. Therefore the outcome is the same if this method is called multiple times or only once.
|
||||
if (selectedSlot != null || draggingItem != null)
|
||||
if (selectedSlot != null && !DraggingItemToWorld)
|
||||
{
|
||||
cam.Freeze = true;
|
||||
}
|
||||
@@ -609,8 +609,17 @@ namespace Barotrauma
|
||||
|
||||
if (selectedSlot == null)
|
||||
{
|
||||
draggingItem.Drop(Character.Controlled);
|
||||
GUI.PlayUISound(GUISoundType.DropItem);
|
||||
if (DraggingItemToWorld &&
|
||||
Character.Controlled.FocusedItem?.OwnInventory != null &&
|
||||
Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.PickItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.PlayUISound(GUISoundType.DropItem);
|
||||
draggingItem.Drop(Character.Controlled);
|
||||
}
|
||||
}
|
||||
else if (selectedSlot.ParentInventory.Items[selectedSlot.SlotIndex] != draggingItem)
|
||||
{
|
||||
@@ -702,10 +711,27 @@ namespace Barotrauma
|
||||
int iconSize = (int)(64 * GUI.Scale);
|
||||
float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f);
|
||||
Vector2 itemPos = PlayerInput.MousePosition;
|
||||
|
||||
if (GUI.MouseOn == null && selectedSlot == null)
|
||||
{
|
||||
var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
|
||||
string toolTip = Character.Controlled.FocusedItem != null ?
|
||||
TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
|
||||
TextManager.Get("DropItem");
|
||||
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
|
||||
int textSpacing = (int)(15 * GUI.Scale);
|
||||
Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale);
|
||||
shadowSprite.Draw(spriteBatch,
|
||||
new Rectangle(itemPos.ToPoint() - new Point(iconSize / 2) - shadowBorders, new Point(iconSize + textWidth + textSpacing, iconSize) + shadowBorders.Multiply(2)), Color.Black * 0.8f);
|
||||
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y - iconSize / 2), draggingItem.Name, Color.White);
|
||||
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y), toolTip,
|
||||
color: Character.Controlled.FocusedItem == null ? Color.Red : Color.LightGreen,
|
||||
font: GUI.SmallFont);
|
||||
}
|
||||
sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale);
|
||||
sprite.Draw(spriteBatch,
|
||||
itemPos,
|
||||
sprite == draggingItem.Sprite ? draggingItem.GetSpriteColor() : draggingItem.GetInventoryIconColor(),
|
||||
sprite.Draw(spriteBatch,
|
||||
itemPos,
|
||||
sprite == draggingItem.Sprite ? draggingItem.GetSpriteColor() : draggingItem.GetInventoryIconColor(),
|
||||
scale: scale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1656,7 +1656,8 @@ namespace Barotrauma
|
||||
#if CLIENT
|
||||
if (isLocalPlayer)
|
||||
{
|
||||
if (GUI.MouseOn == null && !CharacterInventory.IsMouseOnInventory())
|
||||
if (GUI.MouseOn == null &&
|
||||
(!CharacterInventory.IsMouseOnInventory() || CharacterInventory.DraggingItemToWorld))
|
||||
{
|
||||
if (findFocusedTimer <= 0.0f || Screen.Selected == GameMain.SubEditorScreen)
|
||||
{
|
||||
|
||||
@@ -2,12 +2,15 @@
|
||||
using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class LevelResource : ItemComponent, IServerSerializable
|
||||
{
|
||||
private float lastSentDeattachTimer;
|
||||
|
||||
[Serialize(1.0f, false)]
|
||||
public float DeattachDuration
|
||||
{
|
||||
@@ -21,12 +24,29 @@ namespace Barotrauma.Items.Components
|
||||
get { return deattachTimer; }
|
||||
set
|
||||
{
|
||||
deattachTimer = Math.Max(0.0f, value);
|
||||
//clients don't deattach the item until the server says so (handled in ClientRead)
|
||||
if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && deattachTimer >= DeattachDuration)
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient)
|
||||
{
|
||||
return;
|
||||
}
|
||||
deattachTimer = Math.Max(0.0f, value);
|
||||
#if SERVER
|
||||
if (deattachTimer >= DeattachDuration)
|
||||
{
|
||||
if (holdable.Attached){ item.CreateServerEvent(this); }
|
||||
holdable.DeattachFromWall();
|
||||
}
|
||||
else if (Math.Abs(lastSentDeattachTimer - deattachTimer) > 0.1f)
|
||||
{
|
||||
item.CreateServerEvent(this);
|
||||
lastSentDeattachTimer = deattachTimer;
|
||||
}
|
||||
#else
|
||||
if (deattachTimer >= DeattachDuration)
|
||||
{
|
||||
holdable.DeattachFromWall();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +87,10 @@ namespace Barotrauma.Items.Components
|
||||
return;
|
||||
}
|
||||
holdable.Reattachable = false;
|
||||
holdable.PickingTime = float.MaxValue;
|
||||
if (requiredItems.Any())
|
||||
{
|
||||
holdable.PickingTime = float.MaxValue;
|
||||
}
|
||||
|
||||
var body = item.body ?? holdable.Body;
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Barotrauma.Items.Components
|
||||
private readonly List<string> fixableEntities;
|
||||
private Vector2 pickedPosition;
|
||||
private float activeTimer;
|
||||
|
||||
private Vector2 debugRayStartPos, debugRayEndPos;
|
||||
|
||||
[Serialize(0.0f, false)]
|
||||
public float Range { get; set; }
|
||||
@@ -247,6 +249,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
var levelResource = targetItem.GetComponent<LevelResource>();
|
||||
if (levelResource != null && levelResource.IsActive &&
|
||||
levelResource.requiredItems.Any() &&
|
||||
levelResource.HasRequiredItems(user, addMessage: false))
|
||||
{
|
||||
levelResource.DeattachTimer += deltaTime;
|
||||
|
||||
@@ -678,17 +678,24 @@ namespace Barotrauma
|
||||
Body closestBody = null;
|
||||
if (allowInsideFixture)
|
||||
{
|
||||
var aabb = new FarseerPhysics.Collision.AABB(rayStart - Vector2.UnitY * 0.001f, rayStart + Vector2.UnitY * 0.001f);
|
||||
var aabb = new FarseerPhysics.Collision.AABB(rayStart - Vector2.One * 0.001f, rayStart + Vector2.One * 0.001f);
|
||||
GameMain.World.QueryAABB((fixture) =>
|
||||
{
|
||||
if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return false; }
|
||||
if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return true; }
|
||||
|
||||
fixture.Body.GetTransform(out FarseerPhysics.Common.Transform transform);
|
||||
if (!fixture.Shape.TestPoint(ref transform, ref rayStart)) { return true; }
|
||||
|
||||
closestFraction = 0.0f;
|
||||
closestNormal = Vector2.Normalize(rayEnd - rayStart);
|
||||
if (fixture.Body != null) closestBody = fixture.Body;
|
||||
return true;
|
||||
return false;
|
||||
}, ref aabb);
|
||||
if (closestFraction <= 0.0f)
|
||||
{
|
||||
lastPickedPosition = rayStart;
|
||||
lastPickedFraction = closestFraction;
|
||||
lastPickedNormal = closestNormal;
|
||||
return closestBody;
|
||||
}
|
||||
}
|
||||
@@ -740,14 +747,21 @@ namespace Barotrauma
|
||||
|
||||
if (allowInsideFixture)
|
||||
{
|
||||
var aabb = new FarseerPhysics.Collision.AABB(rayStart - Vector2.UnitY * 0.001f, rayStart + Vector2.UnitY * 0.001f);
|
||||
var aabb = new FarseerPhysics.Collision.AABB(rayStart - Vector2.One * 0.001f, rayStart + Vector2.One * 0.001f);
|
||||
GameMain.World.QueryAABB((fixture) =>
|
||||
{
|
||||
if (bodies.Contains(fixture.Body) || fixture.Body == null) { return false; }
|
||||
if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return false; }
|
||||
if (bodies.Contains(fixture.Body) || fixture.Body == null) { return true; }
|
||||
if (!CheckFixtureCollision(fixture, ignoredBodies, collisionCategory, ignoreSensors, customPredicate)) { return true; }
|
||||
|
||||
fixture.Body.GetTransform(out FarseerPhysics.Common.Transform transform);
|
||||
if (!fixture.Shape.TestPoint(ref transform, ref rayStart)) { return true; }
|
||||
|
||||
closestFraction = 0.0f;
|
||||
lastPickedPosition = rayStart;
|
||||
lastPickedFraction = 0.0f;
|
||||
lastPickedNormal = Vector2.Normalize(rayEnd - rayStart);
|
||||
bodies.Add(fixture.Body);
|
||||
return true;
|
||||
return false;
|
||||
}, ref aabb);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user