(1f3241833) Fixed chatmessage "popups" overlapping with the report buttons when the chatbox is hidden, color the name of the speaker according to their job
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@@ -178,10 +178,15 @@ namespace Barotrauma
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string displayedText = message.TranslatedText;
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string senderName = "";
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Color senderColor = Color.White;
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if (!string.IsNullOrWhiteSpace(message.SenderName))
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{
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senderName = (message.Type == ChatMessageType.Private ? "[PM] " : "") + message.SenderName;
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}
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if (message.Sender?.Info?.Job != null)
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{
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senderColor = Color.Lerp(message.Sender.Info.Job.Prefab.UIColor, Color.White, 0.25f);
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}
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var msgHolder = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.0f), chatBox.Content.RectTransform, Anchor.TopCenter), style: null,
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color: ((chatBox.Content.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f);
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@@ -191,7 +196,7 @@ namespace Barotrauma
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{
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senderNameBlock = new GUITextBlock(new RectTransform(new Vector2(0.98f, 0.0f), msgHolder.RectTransform)
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{ AbsoluteOffset = new Point((int)(5 * GUI.Scale), 0) },
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senderName, textColor: Color.White, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
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senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopLeft, style: null)
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{
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CanBeFocused = true
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};
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@@ -230,7 +235,7 @@ namespace Barotrauma
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Visible = false
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};
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var senderText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), popupMsg.RectTransform, Anchor.TopRight),
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senderName, textColor: Color.White, font: GUI.SmallFont, textAlignment: Alignment.TopRight)
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senderName, textColor: senderColor, font: GUI.SmallFont, textAlignment: Alignment.TopRight)
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{
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CanBeFocused = false
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};
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@@ -328,6 +333,7 @@ namespace Barotrauma
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var popupMsg = popupMessages.Count > 0 ? popupMessages.Peek() : null;
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if (popupMsg != null)
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{
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int offset = -popupMsg.Rect.Width - toggleButton.Rect.Width * 2 - (int)(50 * GUI.Scale) - (guiFrame.Rect.X - GameMain.GraphicsWidth);
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popupMsg.Visible = true;
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//popup messages appear and disappear faster when there's more pending messages
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popupMessageTimer += deltaTime * popupMessages.Count * popupMessages.Count;
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@@ -335,7 +341,7 @@ namespace Barotrauma
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{
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//move the message out of the screen and delete it
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popupMsg.RectTransform.ScreenSpaceOffset =
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new Point((int)MathHelper.SmoothStep(-popupMsg.Rect.Width - toggleButton.Rect.Width * 2, 10, (popupMessageTimer - PopupMessageDuration) * 5.0f), 0);
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new Point((int)MathHelper.SmoothStep(offset, 10, (popupMessageTimer - PopupMessageDuration) * 5.0f), 0);
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if (popupMessageTimer > PopupMessageDuration + 1.0f)
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{
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popupMessageTimer = 0.0f;
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@@ -347,7 +353,7 @@ namespace Barotrauma
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{
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//move the message on the screen
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popupMsg.RectTransform.ScreenSpaceOffset = new Point(
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(int)MathHelper.SmoothStep(0, -popupMsg.Rect.Width - toggleButton.Rect.Width * 2 - (int)(35 * GUI.Scale), popupMessageTimer * 5.0f), 0);
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(int)MathHelper.SmoothStep(0, offset, popupMessageTimer * 5.0f), 0);
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}
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}
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}
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@@ -554,6 +554,39 @@ namespace Barotrauma
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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if (sprite == null)
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{
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DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
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#if SERVER
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sprite = new Sprite("", Vector2.Zero);
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sprite.SourceRect = new Rectangle(0, 0, 32, 32);
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#else
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sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
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{
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Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
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};
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#endif
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size = sprite.size;
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sprite.EntityID = identifier;
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}
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if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
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{
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DebugConsole.ThrowError(
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"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
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}
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if (!string.IsNullOrEmpty(identifier))
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{
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MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
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if (existingPrefab != null)
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{
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DebugConsole.ThrowError(
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"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
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}
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}
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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List.Add(this);
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}
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