Commit Graph

513 Commits

Author SHA1 Message Date
Joonas Rikkonen 9c5d25a2da (480a052a8) Minor physics optimization: use SetTransformIgnoreContacts when correcting physicsbody positions 2019-04-23 11:15:32 +03:00
Joonas Rikkonen da3e325ffc (58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running 2019-04-18 12:33:25 +03:00
Joonas Rikkonen 639eb6c1f3 (094a20e08) Fixed incorrect emergency light scale, translated comments in the xml (english pls) 2019-04-18 12:31:08 +03:00
Joonas Rikkonen ea54fa24fe (0d11c0779) Select the vanilla content package if no core content packages are enabled on startup, or when disabling a core content package from the workshop menu. Closes #1424 2019-04-18 12:05:59 +03:00
Joonas Rikkonen 6aef4073b7 (73782c3bc) Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it very difficult (or impossible) to select items in the wiring mode. + Don't start moving wire nodes unless the cursor is moved by at least 16px from the initial position of the node. 2019-04-18 12:05:43 +03:00
Joonas Rikkonen c77c30fda7 (7cc515e57) SpriteDeformation optimization: don't update deformations on disabled or SimplePhysics characters, don't check if resolution has changed in the SpriteDeformation.Resolution getter because it's called very frequently 2019-04-18 12:05:27 +03:00
Joonas Rikkonen b0580a9050 (7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot. 2019-04-18 12:05:11 +03:00
Joonas Rikkonen 1a3184dbad (4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled. 2019-04-18 12:04:56 +03:00
Joonas Rikkonen c85cf63494 (99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690 2019-04-18 12:03:22 +03:00
Joonas Rikkonen e0fe737c3b (60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
2019-04-16 17:16:14 +03:00
Joonas Rikkonen 707d9ed398 (9d7465a38) New alien item sounds 2019-04-16 17:12:27 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen edb8c39c58 (7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key. 2019-04-16 17:11:23 +03:00
Joonas Rikkonen 431a897a71 (b668306bc) Force personal slots back open when putting or attempting to put something into them 2019-04-16 17:11:08 +03:00
Joonas Rikkonen 30a3203051 (19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded. 2019-04-16 17:09:56 +03:00
Joonas Rikkonen b8b61ebb02 (a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix 2019-04-15 14:12:14 +03:00
Joonas Rikkonen 53f9202909 (8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-15 13:43:50 +03:00
Joonas Rikkonen e839260a9d (a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface 2019-04-15 13:43:35 +03:00
Joonas Rikkonen fe235eb37a (2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should). 2019-04-15 13:42:37 +03:00
Joonas Rikkonen 8290c577d8 (1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option) 2019-04-15 12:10:05 +03:00
Joonas Rikkonen 373554ddfb (461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-04-15 12:09:36 +03:00
Joonas Rikkonen 8a42bb3bbd (add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla 2019-04-15 12:09:22 +03:00
Joonas Rikkonen 45be409a84 (84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts 2019-04-15 12:08:39 +03:00
Joonas Rikkonen 66de47f041 (a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml 2019-04-15 12:06:58 +03:00
Joonas Rikkonen a9ad6d0504 (02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction. 2019-04-15 12:05:34 +03:00
Joonas Rikkonen 2f86991ce5 (fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-11 18:27:41 +03:00
Joonas Rikkonen a3342ca96d (ffa3ddbca) Implemented changing mineral sprites when attached to a wall 2019-04-11 18:27:25 +03:00
Joonas Rikkonen 3eaec8bbc6 (c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it) 2019-04-11 18:24:01 +03:00
Joonas Rikkonen a53c0fd9bb (8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller 2019-04-11 18:23:31 +03:00
Joonas Rikkonen 90086375a4 (9837460b8) Display a progress bar when welding doors shut. 2019-04-11 18:23:03 +03:00
Joonas Rikkonen 9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen 488fded57f (208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component). Closes #1402 2019-04-10 15:13:08 +03:00
Joonas Rikkonen e94228d346 (b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:35:03 +03:00
Joonas Rikkonen 9a54b89bf3 (0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs) 2019-04-10 13:30:25 +03:00
Joonas Rikkonen af260565ad (5fbd1cdee) Reload sprite and reset the depth when reset to prefab method is called. 2019-04-10 13:30:08 +03:00
Joonas Rikkonen 06ac9a04ba (84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers). 2019-04-10 13:29:50 +03:00
Joonas Rikkonen 2ca299af10 (ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:27:49 +03:00
Joonas Rikkonen 593d99ec38 (df9b1966f) Added an option to disable directional voice chat. Closes #1414 2019-04-10 13:27:30 +03:00
Joonas Rikkonen 74da38bd10 (3315662d5) Implement optional required items (lol) and fix the doors. It's a bit confusing, but should work. 2019-04-10 13:26:56 +03:00
Joonas Rikkonen ca5e11e859 (476b2ba9b) Don't allow deattaching items when another component of the item is selected (e.g. wiring interface), interrupt picking if the item is removed or moved to an inventory 2019-04-10 13:24:53 +03:00
Joonas Rikkonen fa4d1caeed (552a3719d) Don't open a door by clicking "select", if the door has any required items (in which case we want to force open it by clicking "use"). 2019-04-10 13:24:36 +03:00
Joonas Rikkonen c1c869b944 (321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory. 2019-04-10 13:24:21 +03:00
Joonas Rikkonen 0f4c7c302f (41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead) 2019-04-10 13:23:31 +03:00
Joonas Rikkonen fde99f5373 (586e37096) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:22:57 +03:00
Joonas Rikkonen bd0c8a9d34 (818a83da1) Alternate door versions with integrated buttons 2019-04-10 13:22:39 +03:00
Joonas Rikkonen 842b6a2e34 (9619c01cd) Change the info text colors and cache the list. 2019-04-10 13:22:19 +03:00
Joonas Rikkonen d7c88e3055 (f185bce97) Fix an indentation. 2019-04-10 13:22:02 +03:00
Joonas Rikkonen 5a7abc430c (5d7e5eb93) Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors? 2019-04-10 13:21:45 +03:00
Joonas Rikkonen 25453018fc (3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it). 2019-04-10 13:21:25 +03:00