Joonas Rikkonen
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9c5d25a2da
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(480a052a8) Minor physics optimization: use SetTransformIgnoreContacts when correcting physicsbody positions
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2019-04-23 11:15:32 +03:00 |
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Joonas Rikkonen
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da3e325ffc
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(58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running
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2019-04-18 12:33:25 +03:00 |
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Joonas Rikkonen
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639eb6c1f3
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(094a20e08) Fixed incorrect emergency light scale, translated comments in the xml (english pls)
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2019-04-18 12:31:08 +03:00 |
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Joonas Rikkonen
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ea54fa24fe
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(0d11c0779) Select the vanilla content package if no core content packages are enabled on startup, or when disabling a core content package from the workshop menu. Closes #1424
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2019-04-18 12:05:59 +03:00 |
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Joonas Rikkonen
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6aef4073b7
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(73782c3bc) Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it very difficult (or impossible) to select items in the wiring mode. + Don't start moving wire nodes unless the cursor is moved by at least 16px from the initial position of the node.
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2019-04-18 12:05:43 +03:00 |
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Joonas Rikkonen
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c77c30fda7
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(7cc515e57) SpriteDeformation optimization: don't update deformations on disabled or SimplePhysics characters, don't check if resolution has changed in the SpriteDeformation.Resolution getter because it's called very frequently
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2019-04-18 12:05:27 +03:00 |
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Joonas Rikkonen
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b0580a9050
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(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
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2019-04-18 12:05:11 +03:00 |
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Joonas Rikkonen
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1a3184dbad
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(4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled.
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2019-04-18 12:04:56 +03:00 |
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Joonas Rikkonen
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c85cf63494
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(99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690
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2019-04-18 12:03:22 +03:00 |
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Joonas Rikkonen
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e0fe737c3b
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(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
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2019-04-16 17:16:14 +03:00 |
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Joonas Rikkonen
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707d9ed398
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(9d7465a38) New alien item sounds
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2019-04-16 17:12:27 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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edb8c39c58
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(7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key.
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2019-04-16 17:11:23 +03:00 |
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Joonas Rikkonen
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431a897a71
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(b668306bc) Force personal slots back open when putting or attempting to put something into them
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2019-04-16 17:11:08 +03:00 |
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Joonas Rikkonen
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30a3203051
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(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
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2019-04-16 17:09:56 +03:00 |
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Joonas Rikkonen
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b8b61ebb02
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(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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2019-04-15 14:12:14 +03:00 |
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Joonas Rikkonen
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53f9202909
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(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:50 +03:00 |
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Joonas Rikkonen
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e839260a9d
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(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
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2019-04-15 13:43:35 +03:00 |
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Joonas Rikkonen
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fe235eb37a
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(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
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2019-04-15 13:42:37 +03:00 |
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Joonas Rikkonen
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8290c577d8
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(1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option)
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2019-04-15 12:10:05 +03:00 |
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Joonas Rikkonen
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373554ddfb
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(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-04-15 12:09:36 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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45be409a84
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(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
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2019-04-15 12:08:39 +03:00 |
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Joonas Rikkonen
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66de47f041
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(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
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2019-04-15 12:06:58 +03:00 |
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Joonas Rikkonen
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a9ad6d0504
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(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
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2019-04-15 12:05:34 +03:00 |
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Joonas Rikkonen
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2f86991ce5
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(fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-11 18:27:41 +03:00 |
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Joonas Rikkonen
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a3342ca96d
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(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
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2019-04-11 18:27:25 +03:00 |
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Joonas Rikkonen
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3eaec8bbc6
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(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
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2019-04-11 18:24:01 +03:00 |
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Joonas Rikkonen
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a53c0fd9bb
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(8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller
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2019-04-11 18:23:31 +03:00 |
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Joonas Rikkonen
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90086375a4
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(9837460b8) Display a progress bar when welding doors shut.
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2019-04-11 18:23:03 +03:00 |
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Joonas Rikkonen
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9f55da3677
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(8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item).
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2019-04-10 15:13:25 +03:00 |
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Joonas Rikkonen
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488fded57f
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(208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component). Closes #1402
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2019-04-10 15:13:08 +03:00 |
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Joonas Rikkonen
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e94228d346
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(b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:35:03 +03:00 |
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Joonas Rikkonen
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9a54b89bf3
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(0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs)
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2019-04-10 13:30:25 +03:00 |
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Joonas Rikkonen
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af260565ad
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(5fbd1cdee) Reload sprite and reset the depth when reset to prefab method is called.
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2019-04-10 13:30:08 +03:00 |
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Joonas Rikkonen
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06ac9a04ba
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(84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers).
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2019-04-10 13:29:50 +03:00 |
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Joonas Rikkonen
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2ca299af10
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(ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:27:49 +03:00 |
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Joonas Rikkonen
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593d99ec38
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(df9b1966f) Added an option to disable directional voice chat. Closes #1414
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2019-04-10 13:27:30 +03:00 |
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Joonas Rikkonen
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74da38bd10
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(3315662d5) Implement optional required items (lol) and fix the doors. It's a bit confusing, but should work.
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2019-04-10 13:26:56 +03:00 |
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Joonas Rikkonen
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ca5e11e859
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(476b2ba9b) Don't allow deattaching items when another component of the item is selected (e.g. wiring interface), interrupt picking if the item is removed or moved to an inventory
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2019-04-10 13:24:53 +03:00 |
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Joonas Rikkonen
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fa4d1caeed
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(552a3719d) Don't open a door by clicking "select", if the door has any required items (in which case we want to force open it by clicking "use").
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2019-04-10 13:24:36 +03:00 |
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Joonas Rikkonen
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c1c869b944
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(321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory.
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2019-04-10 13:24:21 +03:00 |
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Joonas Rikkonen
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0f4c7c302f
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(41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead)
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2019-04-10 13:23:31 +03:00 |
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Joonas Rikkonen
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fde99f5373
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(586e37096) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:22:57 +03:00 |
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Joonas Rikkonen
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bd0c8a9d34
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(818a83da1) Alternate door versions with integrated buttons
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2019-04-10 13:22:39 +03:00 |
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Joonas Rikkonen
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842b6a2e34
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(9619c01cd) Change the info text colors and cache the list.
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2019-04-10 13:22:19 +03:00 |
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Joonas Rikkonen
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d7c88e3055
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(f185bce97) Fix an indentation.
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2019-04-10 13:22:02 +03:00 |
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Joonas Rikkonen
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5a7abc430c
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(5d7e5eb93) Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?
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2019-04-10 13:21:45 +03:00 |
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Joonas Rikkonen
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25453018fc
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(3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it).
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2019-04-10 13:21:25 +03:00 |
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