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LuaCsForBarotraumaEP
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ea54fa24feafe296820e377ced784f7df74e1abe
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Joonas Rikkonen
ea54fa24fe
(0d11c0779) Select the vanilla content package if no core content packages are enabled on startup, or when disabling a core content package from the workshop menu.
Closes
#1424
2019-04-18 12:05:59 +03:00
..
Components
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
2019-04-18 12:05:11 +03:00
CharacterInventory.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Inventory.cs
(50447ac17) Inventory syncing fixes. Could be related to
#768
. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach).
2019-04-08 19:18:04 +03:00
Item.cs
(0d11c0779) Select the vanilla content package if no core content packages are enabled on startup, or when disabling a core content package from the workshop menu.
Closes
#1424
2019-04-18 12:05:59 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(99fb00391) Don't allow deconstructing items that don't give anything when deconstructed.
Closes
#690
2019-04-18 12:03:22 +03:00
RelatedItem.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00