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LuaCsForBarotraumaEP
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0f4c7c302ffabcdc3ef0dff46d4e74d1fc831786
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Joonas Rikkonen
0f4c7c302f
(41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead)
2019-04-10 13:23:31 +03:00
..
Components
(41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead)
2019-04-10 13:23:31 +03:00
CharacterInventory.cs
(1a47431ff) Instead of displaying the red flash, automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when picking up items that require two hands. If the item cannot be put into the inventory, the flash should be displayed (no auto dropping).
2019-04-04 11:12:32 +03:00
Inventory.cs
(50447ac17) Inventory syncing fixes. Could be related to
#768
. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach).
2019-04-08 19:18:04 +03:00
Item.cs
(586e37096) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-10 13:22:57 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
RelatedItem.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00