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LuaCsForBarotraumaEP
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488fded57fd4158d2e91c95afe510ffc8665e2e9
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
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T
History
Joonas Rikkonen
488fded57f
(208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component).
Closes
#1402
2019-04-10 15:13:08 +03:00
..
Components
(208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component).
Closes
#1402
2019-04-10 15:13:08 +03:00
CharacterInventory.cs
(321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory.
2019-04-10 13:24:21 +03:00
Inventory.cs
(50447ac17) Inventory syncing fixes. Could be related to
#768
. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach).
2019-04-08 19:18:04 +03:00
Item.cs
(b948206e8) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-10 13:35:03 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
RelatedItem.cs
(ab07307c5) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-10 13:27:49 +03:00