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LuaCsForBarotraumaEP
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edb8c39c580b5b5c0f8a29f8ff349ecb2f910e4e
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
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T
History
Joonas Rikkonen
edb8c39c58
(7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key.
2019-04-16 17:11:23 +03:00
..
Components
(7dc4f5c23) Fix the doors: - Don't allow to pick, if the doors has no requirments. In this case the door should be opened by using the [select] key. - Display "UNAUTHORIZED ACCESS" when the door has integrated buttons but the requirements are not met. Display the cannot open the door text when the door doesn't have integrated buttons and the player is trying to open the door with the [select] key.
2019-04-16 17:11:23 +03:00
CharacterInventory.cs
(b668306bc) Force personal slots back open when putting or attempting to put something into them
2019-04-16 17:11:08 +03:00
Inventory.cs
(50447ac17) Inventory syncing fixes. Could be related to
#768
. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach).
2019-04-08 19:18:04 +03:00
Item.cs
(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
2019-04-11 18:27:25 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
2019-04-15 12:05:34 +03:00
RelatedItem.cs
(ab07307c5) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-10 13:27:49 +03:00