Joonas Rikkonen
|
70a92425d0
|
(77c7a4df9) Small fix to mudraptor sprite sourcerect (adjacent limb was bleeding into the sprite)
|
2019-04-15 13:42:22 +03:00 |
|
Joonas Rikkonen
|
918fac9e5e
|
(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
|
2019-04-15 13:42:08 +03:00 |
|
Joonas Rikkonen
|
3e0d4f5122
|
(16b390a10) Remove an empty line.
|
2019-04-15 13:41:55 +03:00 |
|
Joonas Rikkonen
|
bf78825f6d
|
(ff913f363) Renamed labels for consistency
|
2019-04-15 12:10:46 +03:00 |
|
Joonas Rikkonen
|
d3481c1dd6
|
(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
|
2019-04-15 12:10:33 +03:00 |
|
Joonas Rikkonen
|
3b38c7e69e
|
(5616e8c9d) Added image Icons for different sections of the submarine aswell as letters and numbers as decals. NOTE: some of the image icons still needs to be iterated to make them our own
|
2019-04-15 12:10:19 +03:00 |
|
Joonas Rikkonen
|
8290c577d8
|
(1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option)
|
2019-04-15 12:10:05 +03:00 |
|
Joonas Rikkonen
|
f20e82832f
|
(04b477ff8) Added: ContextualTutorial texts to EnglishVanilla until replaced with the new tutorial
|
2019-04-15 12:09:50 +03:00 |
|
Joonas Rikkonen
|
373554ddfb
|
(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
|
2019-04-15 12:09:36 +03:00 |
|
Joonas Rikkonen
|
8a42bb3bbd
|
(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
|
2019-04-15 12:09:22 +03:00 |
|
Joonas Rikkonen
|
6943ff8586
|
(05b7a65ce) Further nerfed bleeding damage for raptors, increased internal damage to compensate.
|
2019-04-15 12:09:08 +03:00 |
|
Joonas Rikkonen
|
470b46a603
|
(6807c0fa1) Reverted detector sprite sourcerect changes in 65f7be0. (Need a new texture first)
|
2019-04-15 12:08:53 +03:00 |
|
Joonas Rikkonen
|
45be409a84
|
(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
|
2019-04-15 12:08:39 +03:00 |
|
Joonas Rikkonen
|
21a1b05ae7
|
(aa2fcf7ca) Gave an id card to watchmen to make it possible for them to leave their room (e.g. when running from a hostile player)
|
2019-04-15 12:08:25 +03:00 |
|
Joonas Rikkonen
|
c4c49dfb10
|
(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
|
2019-04-15 12:08:11 +03:00 |
|
Joonas Rikkonen
|
754bcd9bf2
|
(97b5e76f9) Made mudraptor bit attack slightly less deadly. You will still die horribly, but less quickly now.
|
2019-04-15 12:07:56 +03:00 |
|
Joonas Rikkonen
|
649eeb5a27
|
(d9f7d6f5e) Created a new texture for wall damage
|
2019-04-15 12:07:42 +03:00 |
|
Joonas Rikkonen
|
ed38e60d13
|
(32ba1d322) When editing an item label or a room name, the text is colored gray/green according to whether the text can be translated (= if a matching text tag is found in the language files). There's also now a "text picker menu" that can be used to pick the text from a list of translatable texts. TODO: use this in ItemComponent.Msg and CustomInterface button/tickbox labels.
|
2019-04-15 12:07:27 +03:00 |
|
Joonas Rikkonen
|
40ef1c018d
|
(02594033c) Added campaign & editor disclaimers to EnglishVanilla
|
2019-04-15 12:07:13 +03:00 |
|
Joonas Rikkonen
|
66de47f041
|
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
|
2019-04-15 12:06:58 +03:00 |
|
Joonas Rikkonen
|
b705b1579c
|
(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-15 12:00:49 +03:00 |
|
Joonas Rikkonen
|
b4ec36f5bb
|
(2fc72545e) new texts regarding missions and beacons.
|
2019-04-15 12:00:35 +03:00 |
|
Joonas Rikkonen
|
4675f969f1
|
(73da2532a) Only repairable items are indestructible in outposts (oxygen tanks, ammo boxes, etc can still deteriorate normally).
|
2019-04-15 11:57:28 +03:00 |
|
Joonas Rikkonen
|
561a1a8995
|
(0880ae29f) Don't add ai targets to alien ruin walls.
|
2019-04-15 11:56:18 +03:00 |
|
Joonas Rikkonen
|
dd45af5a9f
|
(20f37d9c7) Option to toggle structure drop shadows and edit the position of the shadow
|
2019-04-11 18:25:01 +03:00 |
|
Joonas Rikkonen
|
b76aa1ff3a
|
(03291eb8d) Use the sourcerect of a structure's default sprite for the background sprite if it doesn't define it's own sourcerect
|
2019-04-11 18:24:45 +03:00 |
|
Joonas Rikkonen
|
dc8b49b5b6
|
(e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512)
|
2019-04-06 17:52:23 +03:00 |
|
Joonas Rikkonen
|
f80e9a29a7
|
(301f0a344) Option to set a custom preview image for subs
|
2019-04-06 17:50:53 +03:00 |
|
Joonas Rikkonen
|
c19899769e
|
(cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent
|
2019-04-06 17:50:40 +03:00 |
|
Joonas Rikkonen
|
7b3ccde624
|
(46f58eedd) Set submarine preview image resolution back to 256x128. For some reason, higher resolutions seem to cause hangs for when loading the image. I suspected it was because of encoding the image as a Base64 string into the xml, but that doesn't seem to case: I tried saving the image as a separate file instead, and it still causes the same problem (see #19 in the private repo).
|
2019-04-06 17:50:27 +03:00 |
|
Joonas Rikkonen
|
8d8478432f
|
(00783cc63) Don't premultiply submarine preview image alpha, fixed background texture not covering the whole preview image when using an image resolution larger than the size of the texture
|
2019-04-06 17:50:13 +03:00 |
|
Joonas Rikkonen
|
14d0daf16d
|
(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-06 17:49:31 +03:00 |
|
Joonas Rikkonen
|
45c1ed499a
|
(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
|
2019-04-06 17:49:18 +03:00 |
|
Joonas Rikkonen
|
c94f888c4d
|
(5d73de170) Fixed RefreshSavedSub removing an extra sub from the list (causing an index out of range exception if refreshing a sub at the end of the list)
|
2019-04-06 17:48:13 +03:00 |
|
Joonas Rikkonen
|
e086af2c6f
|
(bebc37619) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-05 16:20:27 +03:00 |
|
Joonas Rikkonen
|
25768d8845
|
(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
|
2019-04-05 16:20:11 +03:00 |
|
Joonas Rikkonen
|
d7364171fb
|
(e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub
|
2019-04-05 16:19:40 +03:00 |
|
Joonas Rikkonen
|
af1970e8a4
|
(3e7222290) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-05 16:11:59 +03:00 |
|
Joonas Rikkonen
|
e84203781e
|
(e1b4346f3) Fix enemies not being able to get into the sub via vertical hatches. Removed the velocity manipulation, because it only caused issues.
|
2019-04-05 16:11:30 +03:00 |
|
Joonas Rikkonen
|
53443f5eee
|
(d3b1aba39) Slightly reduced the amount of oxygen characters consume from hulls
|
2019-04-05 16:11:15 +03:00 |
|
Joonas Rikkonen
|
cc122f2bbf
|
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
|
2019-04-04 11:10:29 +03:00 |
|
Joonas Rikkonen
|
b08a31a68f
|
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
|
2019-04-04 11:10:14 +03:00 |
|
Joonas Rikkonen
|
41da4e24a9
|
(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-04 11:09:45 +03:00 |
|
Joonas Rikkonen
|
1966bcb4ab
|
(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
|
2019-04-04 11:09:32 +03:00 |
|
Joonas Rikkonen
|
dce643e116
|
(a135020e9) Fixed item assembly names and descriptions not being fetched from the text xml
|
2019-04-04 11:09:03 +03:00 |
|
Joonas Rikkonen
|
a3425a0432
|
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
|
2019-04-04 11:08:49 +03:00 |
|
Joonas Rikkonen
|
7eb03ea6b3
|
(874c38a79) Show keybindings for use or shoot in the tooltips.
|
2019-04-04 11:08:33 +03:00 |
|
Joonas Rikkonen
|
d4752bb6a0
|
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
|
2019-04-04 11:08:18 +03:00 |
|
Joonas Rikkonen
|
7491b06a5d
|
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
|
2019-04-04 11:08:02 +03:00 |
|
Joonas Rikkonen
|
79ea41e6c9
|
(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
|
2019-04-04 11:07:45 +03:00 |
|