(cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent
This commit is contained in:
@@ -125,7 +125,7 @@ namespace Barotrauma
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private void RecalculateScale()
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{
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Scale = sprite.SourceRect.Width == 0 || sprite.SourceRect.Height == 0 ?
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Scale = sprite == null || sprite.SourceRect.Width == 0 || sprite.SourceRect.Height == 0 ?
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1.0f :
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Math.Min(RectTransform.Rect.Width / (float)sprite.SourceRect.Width, RectTransform.Rect.Height / (float)sprite.SourceRect.Height);
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}
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@@ -109,10 +109,9 @@ namespace Barotrauma
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public GUINumberInput(RectTransform rectT, NumberType inputType, string style = "", Alignment textAlignment = Alignment.Center) : base(style, rectT)
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{
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int buttonHeight = Rect.Height / 2;
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int margin = 2;
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Point buttonSize = new Point(buttonHeight - margin, buttonHeight - margin);
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TextBox = new GUITextBox(new RectTransform(new Point(Rect.Width, Rect.Height), rectT), textAlignment: textAlignment, style: style)
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var layoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true) { Stretch = true };
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TextBox = new GUITextBox(new RectTransform(Vector2.One, layoutGroup.RectTransform), textAlignment: textAlignment, style: style)
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{
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ClampText = false,
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// For some reason the caret in the number inputs is dimmer than it should.
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@@ -121,8 +120,8 @@ namespace Barotrauma
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CaretColor = Color.White
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};
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TextBox.OnTextChanged += TextChanged;
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var buttonArea = new GUIFrame(new RectTransform(new Point(buttonSize.X, buttonSize.Y * 2), rectT, Anchor.CenterRight), style: null);
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PlusButton = new GUIButton(new RectTransform(buttonSize, buttonArea.RectTransform), "+");
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var buttonArea = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), layoutGroup.RectTransform, Anchor.CenterRight) { MinSize = new Point(Rect.Height, 0) }, style: null);
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PlusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform), "+");
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PlusButton.OnButtonDown += () =>
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{
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pressedTimer = pressedDelay;
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@@ -143,7 +142,7 @@ namespace Barotrauma
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};
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PlusButton.Visible = inputType == NumberType.Int;
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MinusButton = new GUIButton(new RectTransform(buttonSize, buttonArea.RectTransform, Anchor.BottomRight), "-");
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MinusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform, Anchor.BottomRight), "-");
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MinusButton.OnButtonDown += () =>
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{
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pressedTimer = pressedDelay;
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@@ -66,6 +66,33 @@ namespace Barotrauma
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CanBeFocused = false
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};
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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toggleCrewAreaOpen = !toggleCrewAreaOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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}
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return true;
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};
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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@@ -81,6 +108,16 @@ namespace Barotrauma
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prevUIScale = GUI.Scale;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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@@ -175,142 +175,6 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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public void ApplyTo(RectTransform target)
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{
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if (RelativeOffset.HasValue)
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{
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target.RelativeOffset = RelativeOffset.Value;
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}
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else if (AbsoluteOffset.HasValue)
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{
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target.AbsoluteOffset = AbsoluteOffset.Value;
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}
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if (RelativeSize.HasValue)
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{
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target.RelativeSize = RelativeSize.Value;
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}
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else if (AbsoluteSize.HasValue)
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{
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target.NonScaledSize = AbsoluteSize.Value;
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}
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if (Anchor.HasValue)
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{
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target.Anchor = Anchor.Value;
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}
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if (Pivot.HasValue)
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{
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target.Pivot = Pivot.Value;
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}
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else
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{
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target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
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}
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target.RecalculateChildren(true, true);
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}
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}
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public GUIFrame GuiFrame { get; protected set; }
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[Serialize(false, false)]
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public bool AllowUIOverlap
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{
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get;
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set;
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}
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private ItemComponent linkToUIComponent;
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[Serialize("", false)]
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public string LinkUIToComponent
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{
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get;
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set;
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}
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[Serialize(0, false)]
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public int HudPriority
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{
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get;
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private set;
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}
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private bool useAlternativeLayout;
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public bool UseAlternativeLayout
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{
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get { return useAlternativeLayout; }
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set
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{
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if (AlternativeLayout != null)
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{
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if (value == useAlternativeLayout) { return; }
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useAlternativeLayout = value;
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if (useAlternativeLayout)
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{
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AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
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}
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else
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{
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DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
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}
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}
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}
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public void ApplyTo(RectTransform target)
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{
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if (RelativeOffset.HasValue)
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{
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target.RelativeOffset = RelativeOffset.Value;
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}
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else if (AbsoluteOffset.HasValue)
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{
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target.AbsoluteOffset = AbsoluteOffset.Value;
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}
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if (RelativeSize.HasValue)
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{
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target.RelativeSize = RelativeSize.Value;
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}
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else if (AbsoluteSize.HasValue)
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{
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target.NonScaledSize = AbsoluteSize.Value;
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}
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if (Anchor.HasValue)
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{
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target.Anchor = Anchor.Value;
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}
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if (Pivot.HasValue)
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{
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target.Pivot = Pivot.Value;
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}
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else
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{
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target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
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}
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target.RecalculateChildren(true, true);
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}
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}
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public GUIFrame GuiFrame { get; protected set; }
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[Serialize(false, false)]
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public bool AllowUIOverlap
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{
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get;
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set;
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}
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private ItemComponent linkToUIComponent;
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[Serialize("", false)]
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public string LinkUIToComponent
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{
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get;
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set;
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}
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[Serialize(0, false)]
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public int HudPriority
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{
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get;
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private set;
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}
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private bool shouldMuffleLooping;
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@@ -594,6 +594,26 @@ namespace Barotrauma
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spawnPos.X = (minX + maxX) / 2 + subDockingPortOffset;
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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{
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//no walls found at either side, just use the initial spawnpos and hope for the best
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}
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else if (minX < 0)
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{
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//no wall found at the left side, spawn to the left from the right-side wall
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spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
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}
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else if (maxX > Level.Loaded.Size.X)
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{
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//no wall found at right side, spawn to the right from the left-side wall
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spawnPos.X = minX + minWidth + 100.0f + subDockingPortOffset;
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}
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else
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{
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//walls found at both sides, use their midpoint
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spawnPos.X = (minX + maxX) / 2 + subDockingPortOffset;
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}
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spawnPos.Y = Math.Min(spawnPos.Y, Level.Loaded.Size.Y - dockedBorders.Height / 2 - 10);
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return spawnPos - diffFromDockedBorders;
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}
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