(3e7222290) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -61,9 +61,89 @@ namespace Barotrauma
|
||||
public CrewManager(XElement element, bool isSinglePlayer)
|
||||
: this(isSinglePlayer)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
|
||||
|
||||
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
|
||||
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
|
||||
"", style: "UIToggleButton");
|
||||
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
toggleCrewAreaOpen = !toggleCrewAreaOpen;
|
||||
foreach (GUIComponent child in btn.Children)
|
||||
{
|
||||
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
|
||||
{
|
||||
//Spacing = (int)(3 * GUI.Scale),
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
|
||||
{
|
||||
Visible = false,
|
||||
UserData = -1,
|
||||
OnClicked = ScrollCharacterList
|
||||
};
|
||||
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
|
||||
{
|
||||
Visible = false,
|
||||
UserData = 1,
|
||||
OnClicked = ScrollCharacterList
|
||||
};
|
||||
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
|
||||
{
|
||||
OnEnterMessage = (textbox, text) =>
|
||||
{
|
||||
if (Character.Controlled?.Info == null)
|
||||
{
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
|
||||
AddSinglePlayerChatMessage(
|
||||
Character.Controlled.Info.Name,
|
||||
msg,
|
||||
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
|
||||
Character.Controlled);
|
||||
var headset = GetHeadset(Character.Controlled, true);
|
||||
if (headset != null && headset.CanTransmit())
|
||||
{
|
||||
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
|
||||
}
|
||||
}
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
|
||||
}
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
@@ -594,10 +674,16 @@ namespace Barotrauma
|
||||
float step =
|
||||
(characterListBox.Content.Children.First().Rect.Height + characterListBox.Spacing) /
|
||||
(characterListBox.TotalSize - characterListBox.Rect.Height);
|
||||
characterListBox.BarScroll -= characterListBox.BarScroll % step;
|
||||
characterListBox.BarScroll += dir * step;
|
||||
|
||||
//round the scroll so that we're not displaying partial character frames
|
||||
float roundedPos = MathUtils.RoundTowardsClosest(characterListBox.BarScroll, step);
|
||||
if (Math.Abs(roundedPos - characterListBox.BarScroll) < step / 2)
|
||||
{
|
||||
characterListBox.BarScroll = roundedPos;
|
||||
}
|
||||
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
return false;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -610,12 +696,6 @@ namespace Barotrauma
|
||||
{
|
||||
comp.Color = Color.DarkRed;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Barotrauma
|
||||
public static bool EditWater, EditFire;
|
||||
public const float OxygenDistributionSpeed = 500.0f;
|
||||
public const float OxygenDeteriorationSpeed = 0.3f;
|
||||
public const float OxygenConsumptionSpeed = 1000.0f;
|
||||
public const float OxygenConsumptionSpeed = 700.0f;
|
||||
|
||||
public const int WaveWidth = 32;
|
||||
public static float WaveStiffness = 0.02f;
|
||||
|
||||
Reference in New Issue
Block a user