MapleWheels
6880e5e9ee
[Milestone] AssemblyLoader completed.
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Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00
Evil Factory
9e957a75b0
Update MoonSharp
2026-02-02 21:30:06 -03:00
Evil Factory
a546615f69
Oops accidentally broke this check
2026-02-01 09:18:11 -03:00
Evil Factory
9f1c3fa823
Move UserData checks out of Lua
2026-01-31 17:44:36 -03:00
EvilFactory
14d3402b8d
Fixes for the new update
2024-10-22 13:02:59 -03:00
EvilFactory
3e4b649162
Update moonsharp and move extension methods to register Lua file
2024-10-07 19:22:24 -03:00
EvilFactory
8d3d01c9e3
Added LuaUserData.HasMember and made CreateStatic automatically add call metatable if it the type has a constructor
2024-08-08 19:30:41 -03:00
EvilFactory
7c890b158c
Fixed compile errors
2023-12-14 12:13:42 -03:00
EvilFactory
a65d99021c
Fixed merge and some errors
2023-10-19 12:53:49 -03:00
EvilFactory
fd74c08a8f
Removed GapUpdateInterval (no longer required)
2023-06-15 13:53:28 -03:00
EvilFactory
6b461e1026
Added cl_toggleluadebug to the multiplayer permitted commands
2023-06-11 13:33:38 -03:00
EvilFactory
886fa9ed80
Prevent some types from being re-registered
2023-05-08 13:13:47 -03:00
EvilFactory
5de8d0293f
Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place
2023-04-25 21:27:11 -03:00
EvilFactory
675b4f349c
Added LuaUserData.IsRegistered
2023-04-09 14:07:26 -03:00
EvilFactory
5fc25c2453
Added LuaUserData.MakePropertyAccessible
2023-03-22 14:09:10 -03:00
EvilFactory
6974c5338a
Simplify how None is handled and fixed libs getting loaded too late
2023-03-17 20:24:54 -03:00
EvilFactory
27cde50c08
Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
2023-02-28 16:57:17 -03:00
EvilFactory
a8171bd4e4
Fixed compile errors
2023-01-31 13:26:59 -03:00
EvilFactory
8fcf0f7c8c
Removed CsScriptRunner since its useless
2023-01-18 22:53:55 -03:00
EvilFactory
17d125e6d5
Fixed RoundStarted returning incorrect values in sub editor
2023-01-17 13:16:30 -03:00
EvilFactory
9fcab5ff60
Added a ToString method for Lua primitive types and made the value public
2023-01-06 12:31:23 -03:00
EvilFactory
c739ea3952
Unstable fixes
2022-12-09 20:19:36 -03:00
EvilFactory
505b6af2ee
Fix LuaUserData.IsTargetType not behaving as originally due to it comparing types
2022-12-06 18:58:28 -03:00
EvilFactory
08f18e2e69
Rename members to use correct case
2022-11-26 22:16:40 -03:00
EvilFactory
ee1a87be19
Fix Game.RoundStarted reporting incorrect values on Singleplayer
2022-11-21 17:38:44 -03:00
EvilFactory
2931ef00ea
Added TypeOf
2022-11-14 14:31:38 -03:00
EvilFactory
3ba75e5c44
You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit
2022-11-14 14:20:52 -03:00
EvilFactory
b77dde156b
Get docs in line and added networking manual
2022-10-29 19:44:23 -03:00
EvilFactory
09979cb4c9
Fix client-side commands working when they shouldn't
2022-10-28 15:14:43 -03:00
EvilFactory
5e29d1d8ba
Fix mixed spaces and tabs
2022-10-28 12:29:35 -03:00
EvilFactory
1eed13fcd0
added support for None<T> and Some<T> and added some missing types from last update
2022-10-05 20:55:15 -03:00
EvilFactory
6c38a555bb
Re-add ForceVoice and ForceLocalVoice as compatibility
2022-09-29 16:20:47 -03:00
EvilFactory
faad59f20d
fix projects and compile errors
2022-09-29 14:08:59 -03:00
peelz
cd8316ea4c
Fix NRE in LuaUserData.GetType
2022-09-17 00:11:09 -04:00
peelz
d547c97c80
Fix Hook.Add compatibility with C# mods
2022-08-20 11:32:18 -04:00
EvilFactory
53b92e3a44
added RespawnManager to Game
2022-08-14 10:54:50 -03:00
EvilFactory
582d6a5c26
fix inverted check for SaveGame
2022-08-11 19:14:14 -03:00
EvilFactory
53c586b22f
add save folder to whitelist
2022-08-11 12:59:20 -03:00
EvilFactory
4bccc33c4f
added Game.ServerSettings for clients and Game.Client/Game.Server
2022-08-10 16:52:54 -03:00
peelz
d98daf008e
Add lua types for C# primitives
2022-08-09 17:50:00 -04:00
peelz
768abd5ce1
Remove LuaResult
2022-08-09 17:50:00 -04:00
peelz
7ce7e6e763
Support resolving methods with ref/out parameters
2022-08-09 17:50:00 -04:00
EvilFactory
069567c681
LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens
2022-07-27 20:01:20 -03:00
Evil Factory
47e0351403
fix some of the formatting and remove usage of CsScriptFilter as it's pretty much useless
2022-06-29 12:12:47 -03:00
Evil Factory
916fd7522e
add Game.ForceVoice and Game.ForceLocalVoice
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guess what i am going to use this for
2022-06-16 20:34:31 -03:00
Evil Factory
1136342b60
added Game.ActiveChatMode
2022-06-16 13:15:48 -03:00
Evil Factory
efd1243754
Minor refactor for LuaUserData.lua
2022-06-14 13:09:52 -03:00
Evil Factory
59d4ec8ad7
Game.LoadGame, Game.SaveGame and Game.LoadCampaign
2022-06-05 14:25:40 -03:00
Cintique
c39bf9f800
Allow wrapping unregistered types.
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`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
2022-06-02 21:34:34 +10:00
Cintique
62c0dc0580
Better doc
2022-06-01 19:46:40 +10:00