Rename members to use correct case

This commit is contained in:
EvilFactory
2022-11-26 22:16:40 -03:00
parent 6f72df831e
commit 08f18e2e69
3 changed files with 19 additions and 19 deletions

View File

@@ -2889,13 +2889,13 @@ namespace Barotrauma
{
for (int i = 0; i < CharacterList.Count; i++)
{
if (GameMain.LuaCs.Game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
if (GameMain.LuaCs.Game.UpdatePriorityCharacters.Contains(CharacterList[i])) continue;
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
}
}
foreach (Character character in GameMain.LuaCs.Game.updatePriorityCharacters)
foreach (Character character in GameMain.LuaCs.Game.UpdatePriorityCharacters)
{
if (character.Removed) continue;

View File

@@ -129,62 +129,62 @@ namespace Barotrauma
public bool disableDisconnectCharacter = false;
public bool enableControlHusk = false;
public int mapEntityUpdateInterval
public int MapEntityUpdateInterval
{
get { return MapEntity.MapEntityUpdateInterval; }
set { MapEntity.MapEntityUpdateInterval = value; }
}
public int gapUpdateInterval
public int GapUpdateInterval
{
get { return MapEntity.GapUpdateInterval; }
set { MapEntity.GapUpdateInterval = value; }
}
public int poweredUpdateInterval
public int PoweredUpdateInterval
{
get { return MapEntity.PoweredUpdateInterval; }
set { MapEntity.PoweredUpdateInterval = value; }
}
public int characterUpdateInterval
public int CharacterUpdateInterval
{
get { return Character.CharacterUpdateInterval; }
set { Character.CharacterUpdateInterval = value; }
}
public HashSet<Item> updatePriorityItems = new HashSet<Item>();
public HashSet<Character> updatePriorityCharacters = new HashSet<Character>();
public HashSet<Item> UpdatePriorityItems = new HashSet<Item>();
public HashSet<Character> UpdatePriorityCharacters = new HashSet<Character>();
public void AddPriorityItem(Item item)
{
updatePriorityItems.Add(item);
UpdatePriorityItems.Add(item);
}
public void RemovePriorityItem(Item item)
{
updatePriorityItems.Remove(item);
UpdatePriorityItems.Remove(item);
}
public void ClearPriorityItem()
{
updatePriorityItems.Clear();
UpdatePriorityItems.Clear();
}
public void AddPriorityCharacter(Character character)
{
updatePriorityCharacters.Add(character);
UpdatePriorityCharacters.Add(character);
}
public void RemovePriorityCharacter(Character character)
{
updatePriorityCharacters.Remove(character);
UpdatePriorityCharacters.Remove(character);
}
public void ClearPriorityCharacter()
{
updatePriorityCharacters.Clear();
UpdatePriorityCharacters.Clear();
}
public bool RoundStarted
@@ -514,9 +514,9 @@ namespace Barotrauma
public void Stop()
{
mapEntityUpdateInterval = 1;
gapUpdateInterval = 4;
characterUpdateInterval = 1;
MapEntityUpdateInterval = 1;
GapUpdateInterval = 4;
CharacterUpdateInterval = 1;
foreach (var cmd in luaAddedCommand)
{

View File

@@ -610,12 +610,12 @@ namespace Barotrauma
{
foreach (Item item in Item.ItemList)
{
if (GameMain.LuaCs.Game.updatePriorityItems.Contains(item)) continue;
if (GameMain.LuaCs.Game.UpdatePriorityItems.Contains(item)) continue;
item.Update(deltaTime * MapEntityUpdateInterval, cam);
}
}
foreach (var item in GameMain.LuaCs.Game.updatePriorityItems)
foreach (var item in GameMain.LuaCs.Game.UpdatePriorityItems)
{
if (item.Removed) continue;