Added a ToString method for Lua primitive types and made the value public
This commit is contained in:
@@ -9,181 +9,231 @@ namespace Barotrauma
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public struct LuaSByte
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{
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private readonly sbyte value;
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public readonly sbyte Value;
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public LuaSByte(double v)
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{
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value = (sbyte)v;
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Value = (sbyte)v;
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}
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public LuaSByte(string v, int radix = 10)
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{
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value = Convert.ToSByte(v, radix);
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Value = Convert.ToSByte(v, radix);
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}
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public static implicit operator sbyte(LuaSByte luaValue) => luaValue.value;
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public static implicit operator sbyte(LuaSByte luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaByte
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{
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private readonly byte value;
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public readonly byte Value;
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public LuaByte(double v)
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{
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value = (byte)v;
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Value = (byte)v;
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}
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public LuaByte(string v, int radix = 10)
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{
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value = Convert.ToByte(v, radix);
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Value = Convert.ToByte(v, radix);
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}
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public static implicit operator byte(LuaByte luaValue) => luaValue.value;
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public static implicit operator byte(LuaByte luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaInt16
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{
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private readonly short value;
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public readonly short Value;
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public LuaInt16(double v)
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{
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value = (short)v;
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Value = (short)v;
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}
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public LuaInt16(string v, int radix = 10)
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{
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value = Convert.ToInt16(v, radix);
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Value = Convert.ToInt16(v, radix);
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}
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public static implicit operator short(LuaInt16 luaValue) => luaValue.value;
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public static implicit operator short(LuaInt16 luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaUInt16
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{
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private readonly ushort value;
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public readonly ushort Value;
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public LuaUInt16(double v)
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{
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value = (ushort)v;
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Value = (ushort)v;
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}
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public LuaUInt16(string v, int radix = 10)
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{
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value = Convert.ToUInt16(v, radix);
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Value = Convert.ToUInt16(v, radix);
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}
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public static implicit operator ushort(LuaUInt16 luaValue) => luaValue.value;
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public static implicit operator ushort(LuaUInt16 luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaInt32
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{
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private readonly int value;
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public readonly int Value;
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public LuaInt32(double v)
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{
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value = (int)v;
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Value = (int)v;
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}
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public LuaInt32(string v, int radix = 10)
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{
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value = Convert.ToInt32(v, radix);
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Value = Convert.ToInt32(v, radix);
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}
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public static implicit operator int(LuaInt32 luaValue) => luaValue.value;
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public static implicit operator int(LuaInt32 luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaUInt32
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{
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private readonly uint value;
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public readonly uint Value;
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public LuaUInt32(double v)
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{
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value = (uint)v;
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Value = (uint)v;
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}
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public LuaUInt32(string v, int radix = 10)
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{
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value = Convert.ToUInt32(v, radix);
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Value = Convert.ToUInt32(v, radix);
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}
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public static implicit operator uint(LuaUInt32 luaValue) => luaValue.value;
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public static implicit operator uint(LuaUInt32 luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaInt64
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{
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private readonly long value;
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public readonly long Value;
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public LuaInt64(double v)
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{
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value = (long)v;
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Value = (long)v;
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}
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public LuaInt64(double lo, double hi)
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{
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value = Convert.ToUInt32(lo) | (long)Convert.ToInt32(hi) << 32;
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Value = Convert.ToUInt32(lo) | (long)Convert.ToInt32(hi) << 32;
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}
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public LuaInt64(string v, int radix = 10)
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{
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value = Convert.ToInt64(v, radix);
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Value = Convert.ToInt64(v, radix);
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}
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public static implicit operator long(LuaInt64 luaValue) => luaValue.value;
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public static implicit operator long(LuaInt64 luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaUInt64
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{
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private readonly ulong value;
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public readonly ulong Value;
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public LuaUInt64(double v)
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{
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value = (ulong)v;
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Value = (ulong)v;
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}
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public LuaUInt64(double lo, double hi)
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{
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value = Convert.ToUInt32(lo) | (ulong)Convert.ToUInt32(hi) << 32;
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Value = Convert.ToUInt32(lo) | (ulong)Convert.ToUInt32(hi) << 32;
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}
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public LuaUInt64(string v, int radix = 10)
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{
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value = Convert.ToUInt64(v, radix);
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Value = Convert.ToUInt64(v, radix);
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}
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public static implicit operator ulong(LuaUInt64 luaValue) => luaValue.value;
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public static implicit operator ulong(LuaUInt64 luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaSingle
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{
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private readonly float value;
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public readonly float Value;
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public LuaSingle(double v)
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{
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value = (float)v;
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Value = (float)v;
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}
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public LuaSingle(string v)
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{
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value = float.Parse(v);
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Value = float.Parse(v);
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}
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public static implicit operator float(LuaSingle luaValue) => luaValue.value;
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public static implicit operator float(LuaSingle luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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public struct LuaDouble
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{
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private readonly double value;
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public readonly double Value;
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public LuaDouble(double v)
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{
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value = v;
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Value = v;
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}
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public LuaDouble(string v)
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{
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value = double.Parse(v);
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Value = double.Parse(v);
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}
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public static implicit operator double(LuaDouble luaValue) => luaValue.value;
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public static implicit operator double(LuaDouble luaValue) => luaValue.Value;
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public override string ToString()
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{
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return Value.ToString();
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}
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}
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}
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