Removed CsScriptRunner since its useless

This commit is contained in:
EvilFactory
2023-01-18 22:53:55 -03:00
parent 2073cdf5e5
commit 8fcf0f7c8c
6 changed files with 2 additions and 164 deletions

View File

@@ -3318,20 +3318,6 @@ namespace Barotrauma
}
}));
commands.Add(new Command("cl_cs", $"cl_cs: Runs a string on the client.", (string[] args) =>
{
if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
{
ThrowError("Command not permitted.");
return;
}
GameMain.LuaCs.CsScript.Run(string.Join(" ", args));
GameMain.LuaCs.RecreateCsScript();
}));
commands.Add(new Command("cl_reloadlua|cl_reloadcs|cl_reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{
GameMain.LuaCs.Initialize();

View File

@@ -1254,13 +1254,6 @@ namespace Barotrauma
LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.LuaMod);
}
}));
commands.Add(new Command("cs", "cs: Runs a string.", (string[] args) =>
{
if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
GameMain.LuaCs.CsScript.Run(string.Join(" ", args));
GameMain.LuaCs.RecreateCsScript();
}));
commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{

View File

@@ -17,18 +17,15 @@ namespace Barotrauma
class CsScriptBase : AssemblyLoadContext
{
public const string CsOneTimeScriptAssembly = "NetOneTimeScriptAssembly";
public const string CsScriptAssembly = "NetScriptAssembly";
public static readonly string[] LoadedAssemblyName = {
CsScriptBase.CsScriptAssembly,
CsScriptBase.CsOneTimeScriptAssembly
CsScriptBase.CsScriptAssembly
};
public static Dictionary<string, object> Revision = new Dictionary<string, object>()
{
{ CsScriptAssembly, 0},
{ CsOneTimeScriptAssembly, 0}
{ CsScriptAssembly, 0}
};
public CSharpParseOptions ParseOptions { get; protected set; }

View File

@@ -1,121 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.CodeAnalysis.Scripting;
using System.Reflection;
using Microsoft.CodeAnalysis.CSharp;
using System.Linq;
using Microsoft.CodeAnalysis;
using System.Runtime.Loader;
using System.Reflection.PortableExecutable;
using System.Reflection.Metadata;
using MoonSharp.Interpreter;
namespace Barotrauma
{
class CsScriptRunner : CsScriptBase
{
public LuaCsSetup setup;
private List<MetadataReference> defaultReferences;
private CSharpCompilationOptions compileOptions;
private static readonly string[] usings = {
"System",
"Barotrauma",
"System.Collections.Generic",
"System.Linq"
};
public CsScriptRunner(LuaCsSetup setup)
{
this.setup = setup;
defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
.ToList();
compileOptions = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
.WithMetadataImportOptions(MetadataImportOptions.All)
.WithOptimizationLevel(OptimizationLevel.Release)
.WithAllowUnsafe(false);
}
private static string ToOneTimeScript(string code)
{
var prefix = "";
foreach (var u in usings) prefix += $"using {u}; ";
prefix += "namespace NetOneTimeScript { public class NetOneTimeScriptRunner { public NetOneTimeScriptRunner() { } public object Run() {\n";
var postfix = "\nreturn null; } } }";
return prefix + code + postfix;
}
public object Run(string code)
{
object scriptResilt = null;
try
{
code = ToOneTimeScript(code);
var syntaxTree = SyntaxFactory.ParseSyntaxTree(code, ParseOptions);
var compilation = CSharpCompilation.Create(CsOneTimeScriptAssembly, new[] { AssemblyInfoSyntaxTree(CsOneTimeScriptAssembly), syntaxTree }, defaultReferences, compileOptions);
Assembly assembly = null;
using (var mem = new MemoryStream())
{
var result = compilation.Emit(mem);
if (!result.Success)
{
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
string errStr = "Script compilation errors:";
var lineErr = new SortedDictionary<int, (string, string)>();
foreach (Diagnostic diagnostic in failures)
{
var line = syntaxTree.GetLineSpan(diagnostic.Location.SourceSpan).StartLinePosition.Line;
lineErr[line] = (diagnostic.Id, diagnostic.ToString());
}
var lines = code.Split('\n');
for (var i = 1; i < lines.Length - 1; i++)
{
errStr += $"\n{i} >> {lines[i]}";
if (lineErr.ContainsKey(i)) errStr += $" <=== {lineErr[i].Item1}";
}
errStr += "\n";
foreach ((var idx, (var id, var err)) in lineErr)
{
errStr += $"\n{idx}: {err}";
}
LuaCsLogger.LogError(errStr, LuaCsMessageOrigin.CSharpMod);
}
else
{
mem.Seek(0, SeekOrigin.Begin);
assembly = LoadFromStream(mem);
var runner = assembly.CreateInstance("NetOneTimeScript.NetOneTimeScriptRunner");
if (runner != null)
{
var method = runner.GetType().GetMethod("Run", BindingFlags.Public | BindingFlags.Instance);
if (method != null)
{
scriptResilt = method.Invoke(runner, null);
foreach (var type in assembly.GetTypes())
{
UserData.UnregisterType(type, true);
}
}
else { LuaCsLogger.LogError("Script Error - no run method detected", LuaCsMessageOrigin.CSharpMod); }
}
else { LuaCsLogger.LogError("Script Error - no runner class detected", LuaCsMessageOrigin.CSharpMod); }
}
}
Unload();
}
catch (Exception ex)
{
LuaCsLogger.LogError("Error running script:\n" + ex.Message + "\n" + ex.StackTrace, LuaCsMessageOrigin.CSharpMod);
}
return scriptResilt;
}
}
}

View File

@@ -397,7 +397,6 @@ namespace Barotrauma
{
DebugConsole.FindCommand("cl_reloadluacs"),
DebugConsole.FindCommand("cl_lua"),
DebugConsole.FindCommand("cl_cs"),
};
foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))

View File

@@ -9,7 +9,6 @@ using LuaCsCompatPatchFunc = Barotrauma.LuaCsPatch;
using System.Diagnostics;
[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsScriptAssembly, AllInternalsVisible = true)]
[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsOneTimeScriptAssembly, AllInternalsVisible = true)]
namespace Barotrauma
{
class LuaCsSetupConfig
@@ -49,7 +48,6 @@ namespace Barotrauma
public Script Lua { get; private set; }
public CsScriptRunner CsScript { get; private set; }
public LuaScriptLoader LuaScriptLoader { get; private set; }
public LuaGame Game { get; private set; }
@@ -103,16 +101,6 @@ namespace Barotrauma
file.Close();
}
/// <summary>
/// due to there's a race on the process and the unloaded AssemblyLoadContexts,
/// should recreate runner after the script runs
/// </summary>
public void RecreateCsScript()
{
CsScript = new CsScriptRunner(CsScript.setup);
Lua.Globals["CsScript"] = CsScript;
}
public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
@@ -257,7 +245,6 @@ namespace Barotrauma
PerformanceCounter = new LuaCsPerformanceCounter();
LuaScriptLoader = null;
Lua = null;
CsScript = null;
if (CsScriptLoader != null)
{
@@ -285,7 +272,6 @@ namespace Barotrauma
Lua.Options.ScriptLoader = LuaScriptLoader;
Lua.Options.CheckThreadAccess = false;
Script.GlobalOptions.ShouldPCallCatchException = (Exception ex) => { return true; };
CsScript = new CsScriptRunner(this);
require = new LuaRequire(Lua);
@@ -304,7 +290,6 @@ namespace Barotrauma
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsCompatPatchFunc>();
UserData.RegisterType<LuaCsPatchFunc>();
UserData.RegisterType<CsScriptRunner>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaCsTimer>();
UserData.RegisterType<LuaCsFile>();
@@ -326,7 +311,6 @@ namespace Barotrauma
Lua.Globals["load"] = (Func<string, Table, string, DynValue>)Lua.LoadString;
Lua.Globals["Logger"] = UserData.CreateStatic<LuaCsLogger>();
Lua.Globals["CsScript"] = CsScript;
Lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
Lua.Globals["Game"] = Game;
Lua.Globals["Hook"] = Hook;