Fixed compile errors

This commit is contained in:
EvilFactory
2023-12-14 12:13:42 -03:00
parent 448e4cdfbb
commit 7c890b158c

View File

@@ -409,7 +409,7 @@ namespace Barotrauma
private List<DebugConsole.Command> luaAddedCommand = new List<DebugConsole.Command>();
public IEnumerable<DebugConsole.Command> LuaAddedCommand { get { return luaAddedCommand; } }
public bool IsCustomCommandPermitted(string command)
public bool IsCustomCommandPermitted(Identifier command)
{
DebugConsole.Command[] permitted = new DebugConsole.Command[]
{
@@ -420,7 +420,7 @@ namespace Barotrauma
foreach (var consoleCommand in LuaAddedCommand.Concat(permitted.AsEnumerable()))
{
if (consoleCommand.names.Contains(command))
if (consoleCommand.Names.Contains(command))
{
return true;
}
@@ -433,7 +433,7 @@ namespace Barotrauma
{
for (var i = 0; i < DebugConsole.Commands.Count; i++)
{
foreach (var cmdname in DebugConsole.Commands[i].names)
foreach (var cmdname in DebugConsole.Commands[i].Names)
{
if (cmdname == name)
{
@@ -479,9 +479,9 @@ namespace Barotrauma
}
#if SERVER
public void LoadCampaign(string path)
public void LoadCampaign(string path, Client client = null)
{
MultiPlayerCampaign.LoadCampaign(path);
MultiPlayerCampaign.LoadCampaign(path, client);
}
public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)