Fix Game.RoundStarted reporting incorrect values on Singleplayer

This commit is contained in:
EvilFactory
2022-11-21 17:38:44 -03:00
parent 2931ef00ea
commit ee1a87be19
@@ -192,6 +192,7 @@ namespace Barotrauma
get
{
if (GameMain.IsSingleplayer) { return GameMain.GameSession != null; }
#if SERVER
return GameMain.Server?.GameStarted == true;
#else