juanjp600
7e6ef65eb3
Improved LOS effect
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It's pretty inefficient (I need to figure out how to set up new shaders), and it might let the player see too much, but it looks way better than pure black.
2016-10-12 16:54:41 -03:00
juanjp600
4caf00dd9d
Some extra checks to prevent character flinging
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New netcode will solve all of these problems the right way.
2016-10-11 19:40:35 -03:00
Regalis
f9017d3cf9
User-controlled monsters can damage structures from outside the sub
2016-10-11 21:11:06 +03:00
Regalis
7e20d7a17a
Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
2016-10-11 16:34:59 +03:00
Regalis
74a9453676
Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
Regalis
d4e9116b0f
Audio channel states visible in debug view + some sound fixes:
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- a short "cooldown" after each footstep sound (prevents the sound playing multiple times during one footstep)
- water flow sounds are only played by one of the hulls a gap is between
- flow rate affects the range of the flow sound
2016-10-09 20:11:08 +03:00
Regalis
ef9dce9a0d
- fixed exception in GetSubsToLeaveBehind if the round ends when none of the subs is at an exit
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- water surface is clamped above the bottom of the hull
- character names don't overlap with health bars
2016-10-09 18:20:32 +03:00
Regalis
bddcc36673
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
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The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600
75e7b3a94e
Merged branch master into combat-mission
2016-10-01 20:10:38 -03:00
juanjp600
4c7e8fe57d
Character name scale based on zoom
2016-09-30 15:45:09 -03:00
juanjp600
f6b82eb095
Some progress on flipping subs
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Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis
c1cb19b940
More suitable tutorial seed + moloch spawn position, moloch nerf
2016-09-29 19:32:14 +03:00
juanjp600
e22d8adde5
Red name on enemy players
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To prevent confusion.
2016-09-27 20:06:02 -03:00
juanjp600
71ebbc00d9
Merged branch master into combat-mission
2016-09-27 19:42:35 -03:00
Regalis
2bdc7441fc
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
Regalis
9b15d2f894
Improved background sprite placement logic: orientation of the cell edges determined by their normals instead of their position relative to the cell
2016-09-27 20:18:55 +03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
Regalis
e91e0a4f9c
HUDProgressBars move with the subs
2016-09-26 16:26:52 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
f21000124b
0.5 sec delay when switching from swimming to walking or vice versa (prevents rapid switches between swimming/walking if the water level is fluctuating around the minimum swimming depth)
2016-09-21 20:14:24 +03:00
Regalis
96a61ab2ea
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
2016-09-20 19:36:58 +03:00
Regalis
5918e845ac
Progress bars that show the health of wall sections when welding/cutting
2016-09-20 18:40:30 +03:00
Regalis
7f543c394a
More background sprites again, sprite commonness can vary between different level types
2016-09-14 19:54:03 +03:00
Regalis
eae854abbc
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
2016-09-13 21:23:37 +03:00
Regalis
94cec67a2b
Characters that aren't inside a hull or can't enter subs won't attempt to play a walking animation
2016-09-07 20:18:52 +03:00
Regalis
9463b18993
Huskification bugfixes
2016-09-07 18:19:42 +03:00
Regalis
98b04f1147
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
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Conflicts:
Subsurface/Barotrauma.csproj
2016-09-04 19:24:00 +03:00
Regalis
3b394976e4
A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
2016-09-04 19:18:44 +03:00
Sebastian Broberg
400084f9e5
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
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Changed "topshaft"
2016-09-03 18:05:26 +02:00
juanjp600
52270e3a35
Hacked clients can't send chat messages from other characters anymore
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Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
juanjp600
bf686ae997
A few more security checks
2016-08-29 18:38:06 -03:00
Regalis
ca5ad3ece4
Added some husk chems to the subs, attack key is included in the default config, fixed character and wiring modes crashing the game
2016-08-29 21:23:35 +03:00
Regalis
9955856c0c
Tweaked the item interaction distance checks a bit:
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- using worldposition instead of simposition (an item outside the airlock can be close enough to pick up even if it's far away in physics sim coordinates)
- checking if the player is inside the interact trigger of the item
- better way of checking if the item is a ladder
2016-08-29 18:26:24 +03:00
juanjp600
d27cafffa9
Fixed access to items without PickDistance
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The ladder check is a horrible hack, but if you're horribly desynced then trying to interact with one will just kill you :)
2016-08-28 20:26:36 -03:00
juanjp600
73fc0cf724
More security checks
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This actually looks pretty bad, not gonna lie.
2016-08-28 19:54:31 -03:00
juanjp600
6e67c86fb6
Item interaction distance checks
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Another anti-hack measure, hopefully this stops them from wrecking the sub instantly
2016-08-28 18:35:38 -03:00
Regalis
2c5d272acd
- special death messages for husk infections
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- fixed husk infections not being removed from clients
- more accurate bleeding indicators
- humanoid standing anim tweaking
2016-08-28 20:22:45 +03:00
Regalis
e2885a912d
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
Regalis
fda251898b
Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
2016-08-26 20:38:28 +03:00
Regalis
dc67eeebd4
Humans can be spawned through console in multiplayer
2016-08-23 14:19:50 +03:00
Regalis
d476ebdc8d
Fixed letting go of dragged character when entering/exiting the sub, fixed spawnitems not being visible in the job info window
2016-08-22 16:49:43 +03:00
Regalis
7c8e866030
Fixed the door collision bug at docking ports
2016-08-16 20:21:33 +03:00
Regalis
6c5452570e
More sanity checks to make sure clients aren't doing something they're not allowed to:
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- AICharacter, hull, structure and submarine updates from clients are ignored
- character updates from anyone else than the client controlling the character are ignored
- players can't pick/drop items from anyone else's inventory (unless the target is unconscious/stunned/cuffed)
- server has authority over reactor temperature
2016-08-16 17:56:33 +03:00
Regalis
8a2ad8eb64
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
Regalis
aa2dbab579
PickItem networkevents include whether the item was selected instead of toggling selected/deselected, items can be picked when inside their trigger even if the position of the item isn't visible (i.e. ladders in Nehalennia can be climbed again)
2016-08-13 18:34:47 +03:00
Regalis
66df9c1dd0
Reverted the Ragdoll.SetPosition changes done in commit 6993318, won't work when standing partially through a platform
2016-08-13 18:31:55 +03:00
Regalis
eb33746907
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
Regalis
ab923c47e3
Error message if a character config file isn't found, Linux version tries to search for "Characterfolder" if "characterfolder" isn't found
2016-08-11 21:31:02 +03:00