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LuaCsForBarotraumaEP
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4caf00dd9d3fdc7e0d5033a4ce6d16c8272fa208
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
T
History
juanjp600
4caf00dd9d
Some extra checks to prevent character flinging
...
New netcode will solve all of these problems the right way.
2016-10-11 19:40:35 -03:00
..
AI
Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
2016-10-11 16:34:59 +03:00
Animation
Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
2016-10-11 16:34:59 +03:00
BackgroundSprite
Improved background sprite placement logic: orientation of the cell edges determined by their normals instead of their position relative to the cell
2016-09-27 20:18:55 +03:00
Jobs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
AICharacter.cs
Character name scale based on zoom
2016-09-30 15:45:09 -03:00
Attack.cs
- special death messages for husk infections
2016-08-28 20:22:45 +03:00
Character.cs
Some extra checks to prevent character flinging
2016-10-11 19:40:35 -03:00
CharacterHUD.cs
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
CharacterInfo.cs
Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar
2016-07-20 17:13:34 +03:00
DelayedEffect.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
HUDProgressBar.cs
HUDProgressBars move with the subs
2016-09-26 16:26:52 +03:00
HuskInfection.cs
Huskification bugfixes
2016-09-07 18:19:42 +03:00
Limb.cs
User-controlled monsters can damage structures from outside the sub
2016-10-11 21:11:06 +03:00
StatusEffect.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00