Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
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@@ -580,7 +580,7 @@ namespace Barotrauma
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{
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message.WriteRangedInteger(0, Enum.GetValues(typeof(AiState)).Length-1, (int)state);
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bool wallAttack = (wallAttackPos != Vector2.Zero && state == AiState.Attack);
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//bool wallAttack = (wallAttackPos != Vector2.Zero && state == AiState.Attack);
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//message.Write(wallAttack);
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@@ -620,6 +620,11 @@ namespace Barotrauma.Items.Components
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gapId = message.ReadUInt16();
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if (hulls[0] != null) hulls[0].ID = (ushort)hullIds[0];
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if (hulls[1] != null) hulls[1].ID = (ushort)hullIds[1];
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if (gap != null) gap.ID = (ushort)gapId;
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Dock(dockingTarget);
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}
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@@ -121,6 +121,8 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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IsActive = true;
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}
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public void RemoveContained(Item item)
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@@ -119,6 +119,8 @@ namespace Barotrauma.Items.Components
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if (!addNode) break;
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if (newConnection.Item.Submarine == null) continue;
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if (Nodes.Count > 0 && Nodes[0] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (Nodes.Count > 1 && Nodes[Nodes.Count-1] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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