Commit Graph

404 Commits

Author SHA1 Message Date
NotAlwaysTrue 50327a4d83 Merge branch 'heads/upstream' into OBT/1.2.0(SpringUpdate) 2026-04-25 13:08:16 +08:00
NotAlwaysTrue 9b35f6b23f Sync with upstream
* Update bug-reports.yml

* Fix modifyChatMessage hook

* Add LuaCsSetup.Lua back for compatibility

* Fix Game.AssignOnExecute having command arguments be passed as varargs instead of a table

* Actually use the PackageId const everywhere we need to refer to our content package

* Load languages files even if the package is disabled

* Fix Hook.Remove not being implemented properly

* - Changed event aliases to be case insensitive.

* - Fixed assembly logging style.
- Fixed double logging during execution.

* Fix garbage network data being read by the game when reading LuaCs network messages

* PackageId -> PackageName

* Added caching toggle to PluginManagementService

* Fix LuaCs initializing too late for singleplayer campaigns and rework the C# prompt to only show when enabling mods/joining server

* Oops, fix NRE crash

* Fix hide username in logs config not doing anything

* Fix Cs prompt showing up more than one between rounds

* Fix server host being prompted twice with the C# popup

* Ignore our workshop packages from the game's dependency thing since it doesn't really make sense

* Load console commands after executing and possible fix for the not console command permitted

* Added fallback friendly name resolution for ModConfig assembly contents.

* Register Voronoi2 stuff

* Added configinfo null check to SettingBase.cs

* Add safety check so this stops crashing when we look at it the wrong way

* Fixed "Folder" attribute files not being found.

* Keep the LuaCsConfig class laying around for compatibility, not sure anywhere in our code base (and shouldn't be)

* Added fallback compilation for UseInternalsAwareAssembly if the publicized script compilation fails.

* Added legacy overload of AddCommand for mod compat.

* Added LoggerService to Lua env. Made ILoggerService compliant with LuaCsLogger API.

* Changed csharp script compilation algorithm to be best effort.

* Added "RunUnrestricted" mode for lua scripts that need to run outside of sandbox.

* - Fixed networking sync vars failing to sync initially.
- Fixed lua failing to differentiate overloads ISettingBase.

* Add alias for human.CPRSuccess and human.CPRFailed

* - Fixed up the settings menu.
- Made SettingEntry throw an error if "Value" attribute is not found in XML.
- Fixed saved values for settings sometimes not reloading after disabling and re-enabling a package.

* Fix LuaCs net messages received during connection initialization to be read incorrectly, happened because we would reset the BitPosition in our harmony patch which would cause the message to be read incorrectly later

* Allow reloadlua to force the state to running

* New icon for settings and make the top left text more user friendly

* Fix client.packages hook sending normal packages

* Fixed OnUpdate() not passing in deltaTime instead of totalTime.

* Missing diffs from bb21a09244

* Added networking tests for configs.

* Added missing diffs for f61f852a25.

* Some tweaks to the text

* Remove missing Value error, it should just use the default value if it's not specified

* Fix UseInternalAccessName

* Always purge cashes for plugin content on unloading.

* Fix texture not multiple of 4

* v1.12.7.0 (Spring Update 2026 Hotfix 1)

---------

Co-authored-by: Joonas Rikkonen <poe.regalis@gmail.com>
Co-authored-by: Evil Factory <36804725+evilfactory@users.noreply.github.com>
Co-authored-by: MapleWheels <njainanan@hotmail.com>
2026-04-25 12:10:24 +08:00
Evil Factory 790378d2a5 Merge remote-tracking branch 'upstream/master' into develop 2026-04-09 09:12:16 -03:00
Regalis11 a4607dffad v1.12.6.2 (Spring Update 2026) 2026-04-09 15:10:07 +03:00
MapleWheels ef66d27ffe - Fixed network synchro of vars, needs synctype testing. 2026-04-09 05:34:50 -04:00
MapleWheels ebe8ec455f LuaCs CSharp Enabled Rework
- New UI for the prompt

- Third time's the charm.

- Fixed TOCTOU for cs prompt on main menu. - Fixed SubEditor not running lua when don't run is selected for cs.

- LuaCs CSharp Enabled Rework
2026-04-08 16:31:42 -03:00
MapleWheels 4f2da55a8e - Added legacy LuaCsPerformanceCounter.cs
- Added legacy redirects.
- Added IConsoleCommandsService injection to plugins.
2026-03-31 10:48:44 -04:00
Evil Factory 14c610e6c7 Re-added the install_cl_lua command 2026-03-28 21:50:13 -03:00
Evil Factory 5bfa15564a Move partial classes to extension methods, the ones that can't, turn into Lua compatibility members 2026-03-28 12:51:53 -03:00
MapleWheels 1e76377b63 - Added full implementation of lua event "modifyChatMessage" in IEvents. 2026-03-23 07:51:49 -04:00
MapleWheels cf3a50d6b5 - Added back modifyChatMessage.
- Added missing commit file for previous commit.
2026-03-22 18:05:21 -04:00
NotAlwaysTrue 5207b381b7 OBT/1.1.1 (#51)
Reverted an outdated change which is no longer in use
Removed CL-EP install command due to partical system issues
2026-03-13 13:34:21 +08:00
Evil Factory f8ff97d2b7 Fix debug console commands 2026-03-01 13:26:36 -03:00
Evil Factory 3192cc8b00 Remove need to define custom network header in upstream 2026-02-28 16:47:18 -03:00
Evil Factory 8e8b8eb8aa GameMain.LuaCs is no more 2026-02-28 16:05:20 -03:00
NotAlwaysTrue 679ffd380b OBT/1.1.0 (#50)
Finished CL-EP
Restored early Parallelism setting
2026-02-24 15:16:41 +08:00
Evil Factory 124b1e545d Fix missing ILuaCsNetworking API 2026-02-20 19:32:03 -03:00
Evil Factory f52617deab The great event move 2026-02-20 18:45:41 -03:00
NotAlwaysTrue de1f1c599f OBT/1.0.17
Removed Client Kick to see if this will fix some of "Received an update for an entity that doesn't exist"
Revert some change from pervious updates due to performance issue
Sync with upstream
2026-02-20 14:54:04 +08:00
Evil Factory 13bfffa777 More events moved 2026-02-15 16:57:16 -03:00
Evil Factory a50dce8fc2 Forgot to remove old Hook Call 2026-02-13 19:56:33 -03:00
Evil Factory 36471f2239 Move more events to be Harmony patches 2026-02-13 18:44:27 -03:00
Evil Factory 6bbe5be5e6 Fix networking being completely bamboozled 2026-02-10 20:26:46 -03:00
Evil Factory fb4648d759 Converting everything into Harmony patches part 1 2026-02-09 21:54:44 -03:00
Evil Factory d14c353115 Remove old LuaCsNetworking 2026-02-09 21:01:07 -03:00
Evil Factory a61e705dbf Better LoggerService 2026-02-09 19:51:31 -03:00
Evil Factory 705137e993 Finalize networking service 2026-02-08 15:03:03 -03:00
Evil Factory ba10d9d031 Working NetworkingService without net vars 2026-02-07 20:11:46 -05:00
MapleWheels e75208507d - Config Services almost ready.
- Refactored and flattened namespaces.
2026-02-07 20:11:46 -05:00
MapleWheels 9cc20a03c0 Fixed networking references errors. 2026-02-07 20:11:46 -05:00
Evil Factory 67d3d5f587 Reimplementation of DoString with lua/cl_lua commands and fix Lua scripts not being loaded properly 2026-02-07 20:11:07 -05:00
MapleWheels 6e66a3114a - Made Package loading conditional on resources being available.
- Made States registration use named parameters.
- Changed IPluginManagementService interface to better suit expected return results.
2026-02-07 20:10:55 -05:00
MapleWheels 6362a9c34f - Work on LuaCs system state machine. 2026-02-07 20:10:54 -05:00
MapleWheels 055a508901 - Deleted unused service IPackageListRetrievalService.cs
- Added caching function to LuaScriptLoader.cs
- Added sample async code to LuaScriptManagementService.cs
- Removed most of the State functions in LuaCsSetup.cs (requires rewrite).
- Fixed CsEnabled check.
- Moved IsRunningWorkshop check to client-only project.
2026-02-07 20:10:54 -05:00
Maplewheels 0438d3c4ba [Save/Sync]
- Work on PMS.
2026-02-07 20:10:54 -05:00
Maplewheels 595470ccfb [Save/Sync] In-Progress rewrite of ConfigService and ModConfigService 2026-02-07 20:10:53 -05:00
Evil Factory 6499e7608c Fix package management service constructor and create [DebugOnlyTest]TestLuaMod 2026-02-07 20:10:53 -05:00
MapleWheels c6713f37bb IT BUILDS!!!
- Removed LocalizationServices and other sus things.
- Rewrote AssemblyLoader
[In Progress] SafeStorageService
[In Progress] LuaScriptLoader
2026-02-07 20:10:52 -05:00
MapleWheels 52d920d969 [Milestone] PackageManagementService completed.
- ContentPackageInfoLookup Service completed.
- Implemented ModConfigService.cs
- Implemented some of the resource processors.
2026-02-07 20:10:45 -05:00
MapleWheels 7436ea3e8c - Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
2026-02-07 20:10:39 -05:00
MapleWheels d2b9ca4c1b [Refactor-Minor]
- Refactored interface definition.
- Plugin Loading System Refactor (incomplete).
2026-02-07 20:10:39 -05:00
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00
MapleWheels 01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00
NotAlwaysTrue 559aeb3c3f Fixed a typo using e instead of a :( 2025-12-27 18:47:50 +08:00
NotAlwaysTrue 7e899d900a Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-27 13:19:36 +08:00
NotAlwaysTrue 716a35701c Revision 6032010
Removed a potential issue causing the server to stuck in GameScreen.cs (Internal reports)
Added an Warning message to SEEM
2025-12-27 01:59:17 +08:00
NotAlwaysTrue eb01597dd3 Try-catch Sever Entity Event Manager thread-safety issue 2025-12-23 22:38:06 +08:00
eero 7b263676e0 Reapply "Refactor ServerEntityEventManager event processing"
This reverts commit bdd6c52e4e.
2025-12-23 00:36:47 +08:00
eero bdd6c52e4e Revert "Refactor ServerEntityEventManager event processing"
This reverts commit de65cd88bc.
2025-12-23 00:16:02 +08:00
eero de65cd88bc Refactor ServerEntityEventManager event processing
Introduces async event processing with cancellation support using SemaphoreSlim and CancellationTokenSource. Improves client event handling logic, separates in-game and mid-round sync clients, and adds proper disposal of resources. Enhances robustness and maintainability of event management.
2025-12-23 00:07:47 +08:00