- Added back modifyChatMessage.
- Added missing commit file for previous commit.
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@@ -811,7 +811,7 @@ namespace Barotrauma
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var tempBuffer = new ReadWriteMessage();
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WriteStatus(tempBuffer, forceAfflictionData: true);
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && (LuaCsSetup.Instance.RestrictMessageSize))
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize)
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{
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msg.WriteBoolean(false);
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if (msgLengthBeforeStatus < 255)
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@@ -3969,7 +3969,11 @@ namespace Barotrauma.Networking
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//send to chat-linked wifi components
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Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
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senderRadio.TransmitSignal(s, sentFromChat: true);
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}
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}
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = LuaCsSetup.Instance.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
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//check which clients can receive the message and apply distance effects
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foreach (Client client in ConnectedClients)
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