Fix debug console commands

This commit is contained in:
Evil Factory
2026-03-01 13:26:36 -03:00
parent 9ee4728e2a
commit f8ff97d2b7
3 changed files with 53 additions and 55 deletions

View File

@@ -660,12 +660,6 @@ namespace Barotrauma
return;
}
bool luaCsEnabled = true;
if (args.Length > 3)
{
bool.TryParse(args[3], out luaCsEnabled);
}
GameMain.MainMenuScreen.QuickStart(fixedSeed: false, subName, difficulty, levelGenerationParams);
}, getValidArgs: () => new[] { SubmarineInfo.SavedSubmarines.Select(s => s.Name).Distinct().OrderBy(s => s).ToArray() }));
@@ -4222,24 +4216,6 @@ namespace Barotrauma
NewMessage("Minimum main path width: " + (Level.Loaded.LevelData?.MinMainPathWidth?.ToString() ?? "unknown"));
}
});
commands.Add(new Command("cl_lua", $"cl_lua: Runs a string on the client.", (string[] args) =>
{
if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
{
ThrowError("Command not permitted.");
return;
}
if (LuaCsSetup.Instance.CurrentRunState != RunState.Running)
{
ThrowError("LuaCs not initialized, use the console command cl_reloadluacs to force initialization.");
return;
}
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
}));
}
private static void ReloadWearables(Character character, int variant = 0)

View File

@@ -1288,37 +1288,6 @@ namespace Barotrauma
GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", args);
}));
commands.Add(new Command("lua", "lua: Runs a string.", (string[] args) =>
{
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
}));
commands.Add(new Command("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{
//GameMain.LuaCs.Initialize();
LuaCsSetup.Instance.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
}));
commands.Add(new Command("toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>
{
int port = 41912;
if (args.Length > 0)
{
int.TryParse(args[0], out port);
}
throw new NotImplementedException();
//GameMain.LuaCs.ToggleDebugger(port);
}));
commands.Add(new Command("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) =>
{
LuaCsInstaller.Install();
}));
commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
{
GameMain.Server.ServerSettings.RandomizeSeed = !GameMain.Server.ServerSettings.RandomizeSeed;

View File

@@ -84,15 +84,35 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
_luaCsTimer = luaCsTimer;
RegisterLuaEvents();
RegisterConsoleCommands(_commandsService);
}
private void RegisterConsoleCommands(IConsoleCommandsService commands)
{
#if CLIENT
commands.RegisterCommand("cl_reloadlua|cl_reloadcs|cl_reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{
LuaCsSetup.Instance.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
});
commands.RegisterCommand("cl_lua", $"cl_lua: Runs a string on the client.", (string[] args) =>
{
if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
{
DebugConsole.ThrowError("Command not permitted.");
return;
}
if (LuaCsSetup.Instance.CurrentRunState != RunState.Running)
{
DebugConsole.ThrowError("LuaCs not initialized, use the console command cl_reloadluacs to force initialization.");
return;
}
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
});
commands.RegisterCommand("cl_toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>
{
int port = 41912;
@@ -105,6 +125,39 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
throw new NotImplementedException();
//GameMain.LuaCs.ToggleDebugger(port);
});
#elif SERVER
commands.RegisterCommand("lua", "lua: Runs a string.", (string[] args) =>
{
var result = LuaCsSetup.Instance.LuaScriptManagementService.DoString(string.Join(" ", args));
LuaCsSetup.Instance.Logger.LogResults(result.ToResult());
});
commands.RegisterCommand("reloadlua|reloadcs|reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
{
LuaCsSetup.Instance.EventService.PublishEvent<IEventReloadAllPackages>(sub => sub.OnReloadAllPackages());
});
commands.RegisterCommand("toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>
{
int port = 41912;
if (args.Length > 0)
{
int.TryParse(args[0], out port);
}
throw new NotImplementedException();
//GameMain.LuaCs.ToggleDebugger(port);
});
#endif
#if SERVER
commands.RegisterCommand("install_cl_lua|install_cl|install_cl_cs|install_cl_luacs", "Installs Client-Side LuaCs into your client.", (string[] args) =>
{
LuaCsInstaller.Install();
});
#endif
}
public bool IsDisposed { get; private set; }