Better LoggerService
This commit is contained in:
@@ -1052,6 +1052,7 @@ namespace Barotrauma
|
||||
SoundManager?.Update();
|
||||
|
||||
LuaCs.EventService.PublishEvent<IEventUpdate>(sub => sub.OnUpdate(Timing.Step));
|
||||
LuaCs.Logger.ProcessLogs();
|
||||
|
||||
Timing.Accumulator -= Timing.Step;
|
||||
|
||||
|
||||
@@ -365,6 +365,8 @@ namespace Barotrauma
|
||||
CoroutineManager.Update(paused: false, (float)Timing.Step);
|
||||
|
||||
LuaCs.EventService.PublishEvent<IEventUpdate>(sub => sub.OnUpdate(Timing.Step));
|
||||
LuaCs.Logger.ProcessLogs();
|
||||
|
||||
performanceCounterTimer.Stop();
|
||||
if (GameMain.LuaCs.PerformanceCounter.EnablePerformanceCounter)
|
||||
{
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Networking;
|
||||
using FluentResults;
|
||||
using HarmonyLib;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MoonSharp.Interpreter;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
@@ -11,18 +13,118 @@ public partial class LoggerService : ILoggerService
|
||||
{
|
||||
public bool HideUserNames = true;
|
||||
|
||||
#if SERVER
|
||||
private const string LogPrefix = "SV";
|
||||
private const int NetMaxLength = 1024; // character limit of vanilla Barotrauma's chat system.
|
||||
private const int NetMaxMessages = 60;
|
||||
private List<ILoggerSubscriber> logSubscribers = [];
|
||||
private ConcurrentQueue<PendingLog> logQueue = [];
|
||||
|
||||
// This is used so it's possible to call logging functions inside the serverLog
|
||||
// hook without creating an infinite loop
|
||||
private bool _lockLog = false;
|
||||
#if SERVER
|
||||
private const string TargetPrefix = "[SV]";
|
||||
private const int NetMaxLength = 1024; // character limit of vanilla Barotrauma's chat system.
|
||||
private const int NetMaxMessages = 60;
|
||||
|
||||
// This is used so it's possible to call logging functions inside the serverLog
|
||||
// hook without creating an infinite loop
|
||||
private bool _isInsideLogCall = false;
|
||||
#else
|
||||
private const string LogPrefix = "CL";
|
||||
private const string TargetPrefix = "[CL]";
|
||||
#endif
|
||||
|
||||
|
||||
public LoggerService() { }
|
||||
|
||||
public void Subscribe(ILoggerSubscriber subscriber)
|
||||
{
|
||||
logSubscribers.Add(subscriber);
|
||||
}
|
||||
|
||||
public void Unsubscribe(ILoggerSubscriber subscriber)
|
||||
{
|
||||
logSubscribers.Remove(subscriber);
|
||||
}
|
||||
|
||||
public void ProcessLogs()
|
||||
{
|
||||
while (logQueue.TryDequeue(out PendingLog log))
|
||||
{
|
||||
logSubscribers.ForEach(s => s.OnLog(log));
|
||||
|
||||
DebugConsole.NewMessage(log.Message, log.Color);
|
||||
|
||||
#if SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
if (GameMain.Server.ServerSettings.SaveServerLogs)
|
||||
{
|
||||
string logMessage = "[LuaCs] " + log.Message;
|
||||
GameMain.Server.ServerSettings.ServerLog.WriteLine(logMessage, log.MessageType, false);
|
||||
|
||||
if (!_isInsideLogCall)
|
||||
{
|
||||
_isInsideLogCall = true;
|
||||
GameMain.LuaCs?.Hook?.Call("serverLog", logMessage, log.MessageType);
|
||||
_isInsideLogCall = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < log.Message.Length; i += NetMaxLength)
|
||||
{
|
||||
string subStr = log.Message.Substring(i, Math.Min(1024, log.Message.Length - i));
|
||||
BroadcastMessage(subStr);
|
||||
}
|
||||
}
|
||||
|
||||
void BroadcastMessage(string m)
|
||||
{
|
||||
foreach (var client in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
ChatMessage consoleMessage = ChatMessage.Create("", m, ChatMessageType.Console, null, textColor: log.Color);
|
||||
GameMain.Server.SendDirectChatMessage(consoleMessage, client);
|
||||
|
||||
if (!GameMain.Server.ServerSettings.SaveServerLogs || !client.HasPermission(ClientPermissions.ServerLog))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ChatMessage logMessage = ChatMessage.Create(log.MessageType.ToString(), "[LuaCs] " + m, ChatMessageType.ServerLog, null);
|
||||
GameMain.Server.SendDirectChatMessage(logMessage, client);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
|
||||
{
|
||||
if (HideUserNames && !Environment.UserName.IsNullOrEmpty())
|
||||
{
|
||||
message = message.Replace(Environment.UserName, "USERNAME");
|
||||
}
|
||||
|
||||
message = $"{TargetPrefix} {message}";
|
||||
|
||||
logQueue.Enqueue(new PendingLog(message, color, messageType));
|
||||
}
|
||||
|
||||
public void LogError(string message)
|
||||
{
|
||||
Log($"{message}", Color.Red, ServerLog.MessageType.Error);
|
||||
}
|
||||
|
||||
public void LogWarning(string message)
|
||||
{
|
||||
Log($"{message}", Color.Yellow, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
public void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
|
||||
{
|
||||
serverColor ??= Color.MediumPurple;
|
||||
clientColor ??= Color.Purple;
|
||||
|
||||
#if SERVER
|
||||
Log(message, serverColor);
|
||||
#else
|
||||
Log(message, clientColor);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void HandleException(Exception exception, string prefix = null)
|
||||
{
|
||||
string errorString = "";
|
||||
@@ -54,120 +156,10 @@ public partial class LoggerService : ILoggerService
|
||||
errorString = $"{prefix ?? ""}{s}";
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
LogError(prefix + Environment.UserName + " " + errorString);
|
||||
}
|
||||
|
||||
public void LogError(string message)
|
||||
{
|
||||
Log($"{message}", Color.Red, ServerLog.MessageType.Error);
|
||||
}
|
||||
|
||||
public void LogWarning(string message)
|
||||
{
|
||||
Log($"{message}", Color.Yellow, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
public void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
|
||||
{
|
||||
serverColor ??= Color.MediumPurple;
|
||||
clientColor ??= Color.Purple;
|
||||
|
||||
#if SERVER
|
||||
Log(message, serverColor);
|
||||
#else
|
||||
Log(message, clientColor);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
|
||||
{
|
||||
// TODO: Make this thread Async compatible.
|
||||
|
||||
if (HideUserNames && !Environment.UserName.IsNullOrEmpty())
|
||||
{
|
||||
message = message.Replace(Environment.UserName, "USERNAME");
|
||||
}
|
||||
|
||||
DebugConsole.NewMessage(message, color);
|
||||
|
||||
#if SERVER
|
||||
void BroadcastMessage(string m)
|
||||
{
|
||||
foreach (var client in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
ChatMessage consoleMessage = ChatMessage.Create("", m, ChatMessageType.Console, null, textColor: color);
|
||||
GameMain.Server.SendDirectChatMessage(consoleMessage, client);
|
||||
|
||||
if (!GameMain.Server.ServerSettings.SaveServerLogs || !client.HasPermission(ClientPermissions.ServerLog))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ChatMessage logMessage = ChatMessage.Create(messageType.ToString(), "[LuaCs] " + m, ChatMessageType.ServerLog, null);
|
||||
GameMain.Server.SendDirectChatMessage(logMessage, client);
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
if (GameMain.Server.ServerSettings.SaveServerLogs)
|
||||
{
|
||||
string logMessage = "[LuaCs] " + message;
|
||||
GameMain.Server.ServerSettings.ServerLog.WriteLine(logMessage, messageType, false);
|
||||
|
||||
if (!_lockLog)
|
||||
{
|
||||
_lockLog = true;
|
||||
GameMain.LuaCs?.Hook?.Call("serverLog", logMessage, messageType);
|
||||
_lockLog = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < message.Length; i += NetMaxLength)
|
||||
{
|
||||
string subStr = message.Substring(i, Math.Min(1024, message.Length - i));
|
||||
BroadcastMessage(subStr);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void HandleException(Exception ex)
|
||||
{
|
||||
string errorString = "";
|
||||
switch (ex)
|
||||
{
|
||||
case NetRuntimeException netRuntimeException:
|
||||
if (netRuntimeException.DecoratedMessage == null)
|
||||
{
|
||||
errorString = netRuntimeException.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME: netRuntimeException.ToString() doesn't print the InnerException's stack trace...
|
||||
errorString = $"{netRuntimeException.DecoratedMessage}: {netRuntimeException}";
|
||||
}
|
||||
break;
|
||||
case InterpreterException interpreterException:
|
||||
if (interpreterException.DecoratedMessage == null)
|
||||
{
|
||||
errorString = interpreterException.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
errorString = interpreterException.DecoratedMessage;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
errorString = ex.StackTrace != null
|
||||
? ex.ToString()
|
||||
: $"{ex}\n{Environment.StackTrace}";
|
||||
break;
|
||||
}
|
||||
|
||||
LogError(errorString);
|
||||
}
|
||||
|
||||
public void LogResults(FluentResults.Result result)
|
||||
{
|
||||
|
||||
@@ -5,11 +5,21 @@ using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
public readonly record struct PendingLog(string Message, Color? Color, ServerLog.MessageType MessageType);
|
||||
|
||||
public interface ILoggerSubscriber
|
||||
{
|
||||
void OnLog(PendingLog pendingLog);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides console and debug logging services
|
||||
/// </summary>
|
||||
public interface ILoggerService : IReusableService
|
||||
{
|
||||
void Subscribe(ILoggerSubscriber subscriber);
|
||||
void Unsubscribe(ILoggerSubscriber subscriber);
|
||||
void ProcessLogs();
|
||||
void HandleException(Exception exception, string prefix = null);
|
||||
void LogError(string message);
|
||||
void LogWarning(string message);
|
||||
|
||||
Reference in New Issue
Block a user