Working NetworkingService without net vars
This commit is contained in:
committed by
Maplewheels
parent
87dc9be10e
commit
ba10d9d031
@@ -1,8 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs.Compatibility;
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internal partial interface ILuaCsNetworking : ILuaCsShim
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{
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}
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@@ -1,8 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs;
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internal partial interface INetworkingService : IReusableService
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{
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void NetMessageReceived(IReadMessage message, ServerPacketHeader header);
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}
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@@ -1,4 +1,5 @@
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using Barotrauma.LuaCs;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Concurrent;
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@@ -6,51 +7,51 @@ using System.Collections.Generic;
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namespace Barotrauma.LuaCs;
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partial class NetworkingService : INetworkingService
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public partial class NetworkingService : INetworkingService, IEventConnectedToServer, IEventServerRawNetMessageReceived
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{
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private ConcurrentDictionary<ushort, ConcurrentQueue<IReadMessage>> receiveQueue = new();
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public void SendSyncMessage()
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public void OnConnectedToServer()
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{
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if (GameMain.Client == null) { return; }
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsClientToServer.RequestAllIds);
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GameMain.Client.ClientPeer.Send(message, DeliveryMethod.Reliable);
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SendSyncMessage();
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}
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public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
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public void OnReceivedServerNetMessage(IReadMessage netMessage, ServerPacketHeader serverPacketHeader)
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{
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if (header != ServerPacketHeader.LUA_NET_MESSAGE)
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if (serverPacketHeader != ServerPacketHeader.LUA_NET_MESSAGE)
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{
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return;
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}
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LuaCsServerToClient luaCsHeader = (LuaCsServerToClient)netMessage.ReadByte();
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ServerToClient luaCsHeader = (ServerToClient)netMessage.ReadByte();
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switch (luaCsHeader)
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{
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case LuaCsServerToClient.NetMessageString:
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case ServerToClient.NetMessageNetId:
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HandleNetMessageString(netMessage);
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break;
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case LuaCsServerToClient.NetMessageId:
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case ServerToClient.NetMessageInternalId:
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HandleNetMessageId(netMessage);
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break;
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case LuaCsServerToClient.ReceiveIds:
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case ServerToClient.ReceiveNetIds:
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ReadIds(netMessage);
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break;
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}
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}
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public void NetMessageReceived(IReadMessage message, ServerPacketHeader header)
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private void SendSyncMessage()
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{
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throw new NotImplementedException();
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if (GameMain.Client == null) { return; }
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ClientToServer.RequestAllNetIds);
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GameMain.Client.ClientPeer.Send(message, DeliveryMethod.Reliable);
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}
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public IWriteMessage Start(Guid netId)
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public IWriteMessage Start(NetId netId)
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{
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var message = new WriteOnlyMessage();
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@@ -58,19 +59,24 @@ partial class NetworkingService : INetworkingService
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if (idToPacket.ContainsKey(netId))
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{
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message.WriteByte((byte)LuaCsClientToServer.NetMessageId);
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message.WriteByte((byte)ClientToServer.NetMessageInternalId);
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message.WriteUInt16(idToPacket[netId]);
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}
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else
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{
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message.WriteByte((byte)LuaCsClientToServer.NetMessageString);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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message.WriteByte((byte)ClientToServer.NetMessageNetId);
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NetId.Write(message, netId);
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}
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return message;
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}
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public void RequestId(Guid netId)
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public void SendToServer(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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{
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GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
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}
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private void RequestId(NetId netId)
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{
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if (idToPacket.ContainsKey(netId)) { return; }
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@@ -78,16 +84,11 @@ partial class NetworkingService : INetworkingService
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsClientToServer.RequestSingleId);
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message.WriteByte((byte)ClientToServer.RequestSingleNetId);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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NetId.Write(message, netId);
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Send(message, DeliveryMethod.Reliable);
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}
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public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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{
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GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
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SendToServer(message, DeliveryMethod.Reliable);
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}
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private void HandleNetMessageId(IReadMessage netMessage, Client client = null)
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@@ -105,7 +106,7 @@ partial class NetworkingService : INetworkingService
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
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_loggerService.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
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}
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}
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}
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@@ -117,7 +118,7 @@ partial class NetworkingService : INetworkingService
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for (int i = 0; i < size; i++)
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{
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ushort packetId = netMessage.ReadUInt16();
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Guid netId = new Guid(netMessage.ReadBytes(16));
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NetId netId = NetId.Read(netMessage);
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packetToId[packetId] = netId;
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idToPacket[netId] = packetId;
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@@ -1,6 +1,7 @@
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.Steam;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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@@ -603,7 +604,7 @@ namespace Barotrauma.Networking
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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GameMain.LuaCs.NetworkingService.NetMessageReceived(inc, header);
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GameMain.LuaCs.EventService.PublishEvent<IEventServerRawNetMessageReceived>(p => p.OnReceivedServerNetMessage(inc, header));
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if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize
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&& header is not (
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@@ -1,9 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs;
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internal partial interface INetworkingService : IReusableService
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{
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void NetMessageReceived(IReadMessage message, ClientPacketHeader header, Client client);
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}
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@@ -1,4 +1,4 @@
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using Barotrauma.LuaCs;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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@@ -7,7 +7,7 @@ using System.Linq;
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// ReSharper disable once CheckNamespace
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namespace Barotrauma.LuaCs;
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partial class NetworkingService : INetworkingService
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partial class NetworkingService : INetworkingService, IEventClientRawNetMessageReceived
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{
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private const int MaxRegisterPerClient = 1000;
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@@ -15,7 +15,7 @@ partial class NetworkingService : INetworkingService
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private ushort currentId = 0;
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public IWriteMessage Start(Guid netId)
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public IWriteMessage Start(NetId netId)
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{
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var message = new WriteOnlyMessage();
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@@ -23,42 +23,44 @@ partial class NetworkingService : INetworkingService
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if (idToPacket.ContainsKey(netId))
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{
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message.WriteByte((byte)LuaCsServerToClient.NetMessageId);
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message.WriteByte((byte)ServerToClient.NetMessageInternalId);
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message.WriteUInt16(idToPacket[netId]);
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}
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else
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{
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message.WriteByte((byte)LuaCsServerToClient.NetMessageString);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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message.WriteByte((byte)ServerToClient.NetMessageNetId);
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NetId.Write(message, netId);
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}
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return message;
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}
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public void NetMessageReceived(IReadMessage netMessage, ClientPacketHeader header, Client client = null)
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public void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender)
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{
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if (header != ClientPacketHeader.LUA_NET_MESSAGE)
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if (serverPacketHeader != ClientPacketHeader.LUA_NET_MESSAGE)
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{
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return;
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}
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LuaCsClientToServer luaCsHeader = (LuaCsClientToServer)netMessage.ReadByte();
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Client client = GameMain.Server.ConnectedClients.First(c => c.Connection == sender);
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ClientToServer luaCsHeader = (ClientToServer)netMessage.ReadByte();
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switch (luaCsHeader)
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{
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case LuaCsClientToServer.NetMessageString:
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case ClientToServer.NetMessageNetId:
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HandleNetMessageString(netMessage, client);
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break;
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case LuaCsClientToServer.NetMessageId:
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case ClientToServer.NetMessageInternalId:
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HandleNetMessageId(netMessage, client);
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break;
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case LuaCsClientToServer.RequestAllIds:
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case ClientToServer.RequestAllNetIds:
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WriteAllIds(client);
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break;
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case LuaCsClientToServer.RequestSingleId:
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case ClientToServer.RequestSingleNetId:
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RequestIdSingle(netMessage, client);
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break;
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}
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@@ -70,7 +72,7 @@ partial class NetworkingService : INetworkingService
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if (packetToId.ContainsKey(id))
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{
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Guid netId = packetToId[id];
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NetId netId = packetToId[id];
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HandleNetMessage(netMessage, netId, client);
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}
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@@ -78,12 +80,12 @@ partial class NetworkingService : INetworkingService
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{
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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_loggerService.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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}
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}
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}
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private ushort RegisterId(Guid netId)
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private ushort RegisterId(NetId netId)
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{
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if (idToPacket.ContainsKey(netId))
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{
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@@ -92,7 +94,7 @@ partial class NetworkingService : INetworkingService
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if (currentId >= ushort.MaxValue)
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{
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LuaCsLogger.LogError($"Tried to register more than {ushort.MaxValue} network ids!");
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_loggerService.LogError($"Tried to register more than {ushort.MaxValue} network ids!");
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return 0;
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}
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@@ -108,7 +110,7 @@ partial class NetworkingService : INetworkingService
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private void RequestIdSingle(IReadMessage netMessage, Client client)
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{
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Guid netId = new Guid(netMessage.ReadBytes(16));
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NetId netId = NetId.Read(netMessage);
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if (!idToPacket.ContainsKey(netId) && client.AccountId.TryUnwrap(out AccountId id))
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{
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@@ -121,7 +123,7 @@ partial class NetworkingService : INetworkingService
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if (clientRegisterCount[id.StringRepresentation] > MaxRegisterPerClient)
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{
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LuaCsLogger.Log($"{GameServer.ClientLogName(client)} Tried to register more than {MaxRegisterPerClient} Ids!");
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_loggerService.Log($"{GameServer.ClientLogName(client)} Tried to register more than {MaxRegisterPerClient} Ids!");
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return;
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}
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}
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@@ -129,38 +131,36 @@ partial class NetworkingService : INetworkingService
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RegisterId(netId);
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}
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private void WriteIdToAll(ushort packet, Guid netId)
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private void WriteIdToAll(ushort packet, NetId netId)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsServerToClient.ReceiveIds);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16(1);
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message.WriteUInt16(packet);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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NetId.Write(message, netId);
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Send(message, null, DeliveryMethod.Reliable);
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SendToClient(message, null, DeliveryMethod.Reliable);
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}
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private void WriteAllIds(Client client)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsServerToClient.ReceiveIds);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16((ushort)packetToId.Count());
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foreach ((ushort packet, Guid netId) in packetToId)
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foreach ((ushort packet, NetId netId) in packetToId)
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{
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message.WriteUInt16(packet);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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NetId.Write(message, netId);
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}
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Send(message, client.Connection, DeliveryMethod.Reliable);
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SendToClient(message, client.Connection, DeliveryMethod.Reliable);
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}
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public void ClientWriteLobby(Client client) => GameMain.Server.ClientWriteLobby(client);
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public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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public void SendToClient(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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{
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if (connection == null)
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{
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@@ -1,19 +1,20 @@
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.PerkBehaviors;
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using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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using System.Net;
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using Barotrauma.PerkBehaviors;
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namespace Barotrauma.Networking
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{
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@@ -836,8 +837,8 @@ namespace Barotrauma.Networking
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using var _ = dosProtection.Start(connectedClient);
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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GameMain.LuaCs.NetworkingService.NetMessageReceived(inc, header, connectedClient);
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GameMain.LuaCs.EventService.PublishEvent<IEventClientRawNetMessageReceived>(p => p.OnReceivedClientNetMessage(inc, header, sender));
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switch (header)
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{
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@@ -1,6 +1,6 @@
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namespace Barotrauma.LuaCs.Compatibility;
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internal partial interface ILuaCsNetworking : ILuaCsShim
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public interface ILuaCsNetworking : ILuaCsShim
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{
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}
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@@ -121,6 +121,24 @@ public interface IEventDrawUpdate : IEvent<IEventDrawUpdate>
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}.ActLike<IEventDrawUpdate>();
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}
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#if CLIENT
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public interface IEventServerRawNetMessageReceived : IEvent<IEventServerRawNetMessageReceived>
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{
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void OnReceivedServerNetMessage(IReadMessage netMessage, ServerPacketHeader serverPacketHeader);
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}
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public interface IEventConnectedToServer : IEvent<IEventConnectedToServer>
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{
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void OnConnectedToServer();
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}
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#elif SERVER
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public interface IEventClientRawNetMessageReceived : IEvent<IEventClientRawNetMessageReceived>
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{
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void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender);
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}
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#endif
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#endregion
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#region Networking
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@@ -184,7 +184,7 @@ namespace Barotrauma
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servicesProvider.RegisterServiceResolver<IPluginManagementService>(factory => factory.GetInstance<IAssemblyManagementService>());
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servicesProvider.RegisterServiceType<ILuaScriptManagementService, LuaScriptManagementService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<IConfigService, ConfigService>(ServiceLifetime.Singleton);
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// TODO: INetworkingService
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servicesProvider.RegisterServiceType<INetworkingService, NetworkingService>(ServiceLifetime.Singleton);
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// Extension/Sub Services
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servicesProvider.RegisterServiceType<IAssemblyLoaderService.IFactory, AssemblyLoader.Factory>(ServiceLifetime.Transient);
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@@ -296,10 +296,11 @@ namespace Barotrauma
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Logger.LogResults(PackageManagementService.UnloadAllPackages());
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}
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EventService.Reset();
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ConfigService.Reset();
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LuaScriptManagementService.Reset();
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PackageManagementService.Reset();
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EventService.Reset();
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NetworkingService.Reset();
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SubscribeToLuaCsEvents();
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@@ -343,10 +344,18 @@ namespace Barotrauma
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#if DEBUG
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Logger.LogResults(PackageManagementService.ExecuteLoadedPackages(ContentPackageManager.EnabledPackages.All.ToImmutableArray(), true));
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#else
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Logger.LogResults(PackageManagementService.ExecuteLoadedPackages(ContentPackageManager.EnabledPackages.All.ToImmutableArray(), IsCsEnabled));
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Logger.LogResults(PackageManagementService.ExecuteLoadedPackages(ContentPackageManager.EnabledPackages.All.ToImmutableArray(), IsCsEnabled));
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#endif
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}
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#if CLIENT
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// Technically not very accurate, but we want to call after we run mods anyway
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if (GameMain.Client != null)
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{
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EventService.PublishEvent<IEventConnectedToServer>(static p => p.OnConnectedToServer());
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||||
}
|
||||
#endif
|
||||
|
||||
CurrentRunState = RunState.Running;
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
private readonly ILuaCsTimer _luaCsTimer;
|
||||
private readonly IDefaultLuaRegistrar _defaultLuaRegistrar;
|
||||
private readonly IPluginManagementService _pluginManagementService;
|
||||
//private readonly ILuaCsNetworking _luaCsNetworking;
|
||||
private readonly INetworkingService _networkingService;
|
||||
//private readonly ILuaCsUtility _luaCsUtility;
|
||||
|
||||
public LuaScriptManagementService(
|
||||
@@ -58,9 +58,9 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
IDefaultLuaRegistrar defaultLuaRegistrar,
|
||||
ILuaScriptServicesConfig luaScriptServicesConfig,
|
||||
IPluginManagementService pluginManagementService,
|
||||
INetworkingService networkingService,
|
||||
LuaGame luaGame,
|
||||
IEventService eventService,
|
||||
//ILuaCsNetworking luaCsNetworking,
|
||||
//ILuaCsUtility luaCsUtility,
|
||||
ILuaCsTimer luaCsTimer
|
||||
)
|
||||
@@ -72,6 +72,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
_luaScriptServicesConfig = luaScriptServicesConfig;
|
||||
_loggerService = loggerService;
|
||||
_pluginManagementService = pluginManagementService;
|
||||
_networkingService = networkingService;
|
||||
|
||||
_luaGame = luaGame;
|
||||
_eventService = eventService;
|
||||
@@ -192,6 +193,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
UserData.RegisterType(typeof(ILuaScriptResourceInfo));
|
||||
UserData.RegisterType(typeof(IResourceInfo));
|
||||
UserData.RegisterType(typeof(IUserDataDescriptor));
|
||||
UserData.RegisterType(typeof(INetworkingService));
|
||||
|
||||
new LuaConverters(_script).RegisterLuaConverters();
|
||||
|
||||
@@ -211,7 +213,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
_script.Globals["Hook"] = _eventService;
|
||||
_script.Globals["Timer"] = _luaCsTimer;
|
||||
_script.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
|
||||
//_script.Globals["Networking"] = _luaCsNetworking;
|
||||
_script.Globals["Networking"] = _networkingService;
|
||||
//_script.Globals["Steam"] = Steam;
|
||||
|
||||
if (GameMain.LuaCs.IsCsEnabled)
|
||||
|
||||
@@ -1,52 +1,88 @@
|
||||
using Barotrauma.LuaCs;
|
||||
using Barotrauma.LuaCs.Compatibility;
|
||||
using Barotrauma.LuaCs.Events;
|
||||
using Barotrauma.Networking;
|
||||
using FluentResults;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
internal partial class NetworkingService : INetworkingService
|
||||
public partial class NetworkingService : INetworkingService
|
||||
{
|
||||
private enum LuaCsClientToServer
|
||||
public readonly record struct NetId
|
||||
{
|
||||
NetMessageId,
|
||||
NetMessageString,
|
||||
RequestSingleId,
|
||||
RequestAllIds,
|
||||
private readonly string _value;
|
||||
|
||||
public NetId(string netId)
|
||||
{
|
||||
_value = netId;
|
||||
}
|
||||
|
||||
public static void Write(IWriteMessage message, NetId netId)
|
||||
{
|
||||
message.WriteString(netId._value);
|
||||
}
|
||||
|
||||
public static NetId Read(IReadMessage message)
|
||||
{
|
||||
return new NetId(message.ReadString());
|
||||
}
|
||||
}
|
||||
|
||||
private enum LuaCsServerToClient
|
||||
private enum ClientToServer
|
||||
{
|
||||
NetMessageId,
|
||||
NetMessageString,
|
||||
ReceiveIds
|
||||
NetMessageInternalId,
|
||||
NetMessageNetId,
|
||||
RequestSingleNetId,
|
||||
RequestAllNetIds,
|
||||
}
|
||||
|
||||
private Dictionary<Guid, INetworkSyncVar> netVars = new Dictionary<Guid, INetworkSyncVar>();
|
||||
private Dictionary<Guid, NetMessageReceived> netReceives = new Dictionary<Guid, NetMessageReceived>();
|
||||
private Dictionary<ushort, Guid> packetToId = new Dictionary<ushort, Guid>();
|
||||
private Dictionary<Guid, ushort> idToPacket = new Dictionary<Guid, ushort>();
|
||||
private enum ServerToClient
|
||||
{
|
||||
NetMessageInternalId,
|
||||
NetMessageNetId,
|
||||
ReceiveNetIds
|
||||
}
|
||||
|
||||
private Dictionary<NetId, NetMessageReceived> netReceives = new Dictionary<NetId, NetMessageReceived>();
|
||||
private Dictionary<ushort, NetId> packetToId = new Dictionary<ushort, NetId>();
|
||||
private Dictionary<NetId, ushort> idToPacket = new Dictionary<NetId, ushort>();
|
||||
|
||||
public bool IsActive
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameMain.NetworkMember != null; // ehh?
|
||||
return GameMain.NetworkMember != null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized { get; private set; }
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public void Initialize()
|
||||
private readonly IEventService _eventService;
|
||||
private readonly ILoggerService _loggerService;
|
||||
|
||||
public NetworkingService(IEventService eventService, ILoggerService loggerService)
|
||||
{
|
||||
_eventService = eventService;
|
||||
_loggerService = loggerService;
|
||||
|
||||
#if SERVER
|
||||
IsSynchronized = true;
|
||||
#elif CLIENT
|
||||
SendSyncMessage();
|
||||
#endif
|
||||
|
||||
SubscribeToEvents();
|
||||
}
|
||||
|
||||
public void Receive(Guid netId, NetMessageReceived callback)
|
||||
public void Receive(string netIdString, NetMessageReceived callback) => Receive(new NetId(netIdString), callback);
|
||||
public void Receive(Guid netIdGuid, NetMessageReceived callback) => Receive(new NetId(netIdGuid.ToString()), callback);
|
||||
public IWriteMessage Start(string netIdString) => Start(new NetId(netIdString));
|
||||
public IWriteMessage Start(Guid netIdGuid) => Start(new NetId(netIdGuid.ToString()));
|
||||
|
||||
public void Receive(NetId netId, NetMessageReceived callback)
|
||||
{
|
||||
#if SERVER
|
||||
RegisterId(netId);
|
||||
@@ -56,18 +92,21 @@ internal partial class NetworkingService : INetworkingService
|
||||
netReceives[netId] = callback;
|
||||
}
|
||||
|
||||
private void HandleNetMessage(IReadMessage netMessage, Guid netId, Client client = null)
|
||||
private void HandleNetMessage(IReadMessage netMessage, NetId netId, Client client = null)
|
||||
{
|
||||
if (netReceives.ContainsKey(netId))
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CLIENT
|
||||
netReceives[netId](netMessage);
|
||||
#elif SERVER
|
||||
netReceives[netId](netMessage, client.Connection);
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netId})", LuaCsMessageOrigin.CSharpMod);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
|
||||
_loggerService.LogResults(new ExceptionalError("Exception thrown inside NetMessageReceive({netId})", e));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -75,9 +114,9 @@ internal partial class NetworkingService : INetworkingService
|
||||
if (GameSettings.CurrentConfig.VerboseLogging)
|
||||
{
|
||||
#if SERVER
|
||||
LuaCsLogger.LogError($"Received NetMessage for unknown netid {netId} from {GameServer.ClientLogName(client)}.");
|
||||
_loggerService.LogError($"Received NetMessage for unknown netid {netId} from {GameServer.ClientLogName(client)}.");
|
||||
#else
|
||||
LuaCsLogger.LogError($"Received NetMessage for unknown netid {netId} from server.");
|
||||
_loggerService.LogError($"Received NetMessage for unknown netid {netId} from server.");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -85,23 +124,19 @@ internal partial class NetworkingService : INetworkingService
|
||||
|
||||
private void HandleNetMessageString(IReadMessage netMessage, Client client = null)
|
||||
{
|
||||
Guid guid = new Guid(netMessage.ReadBytes(16));
|
||||
NetId netId = NetId.Read(netMessage);
|
||||
|
||||
HandleNetMessage(netMessage, guid, client);
|
||||
HandleNetMessage(netMessage, netId, client);
|
||||
}
|
||||
|
||||
public FluentResults.Result Reset()
|
||||
private void SubscribeToEvents()
|
||||
{
|
||||
IsSynchronized = false;
|
||||
netReceives = new Dictionary<Guid, NetMessageReceived>();
|
||||
packetToId = new Dictionary<ushort, Guid>();
|
||||
idToPacket = new Dictionary<Guid, ushort>();
|
||||
return FluentResults.Result.Ok();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
#if CLIENT
|
||||
_eventService.Subscribe<IEventConnectedToServer>(this);
|
||||
_eventService.Subscribe<IEventServerRawNetMessageReceived>(this);
|
||||
#elif SERVER
|
||||
_eventService.Subscribe<IEventClientRawNetMessageReceived>(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
public Guid GetNetworkIdForInstance(INetworkSyncVar var)
|
||||
@@ -118,4 +153,19 @@ internal partial class NetworkingService : INetworkingService
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public FluentResults.Result Reset()
|
||||
{
|
||||
IsSynchronized = false;
|
||||
netReceives = new Dictionary<NetId, NetMessageReceived>();
|
||||
packetToId = new Dictionary<ushort, NetId>();
|
||||
idToPacket = new Dictionary<NetId, ushort>();
|
||||
SubscribeToEvents();
|
||||
return FluentResults.Result.Ok();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,26 +6,32 @@ using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
internal delegate void NetMessageReceived(IReadMessage netMessage);
|
||||
#if CLIENT
|
||||
public delegate void NetMessageReceived(IReadMessage netMessage);
|
||||
#elif SERVER
|
||||
public delegate void NetMessageReceived(IReadMessage netMessage, NetworkConnection connection);
|
||||
#endif
|
||||
|
||||
internal partial interface INetworkingService : IReusableService, ILuaCsNetworking, IEntityNetworkingService
|
||||
public interface INetworkingService : IReusableService, ILuaCsNetworking, IEntityNetworkingService
|
||||
{
|
||||
bool IsActive { get; }
|
||||
bool IsSynchronized { get; }
|
||||
|
||||
public IWriteMessage Start(Guid netId);
|
||||
public void Receive(Guid netId, NetMessageReceived action);
|
||||
IWriteMessage Start(string netId);
|
||||
IWriteMessage Start(Guid netId);
|
||||
void Receive(string netId, NetMessageReceived action);
|
||||
void Receive(Guid netId, NetMessageReceived action);
|
||||
#if SERVER
|
||||
public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
void SendToClient(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
#elif CLIENT
|
||||
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
void SendToServer(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
public interface IEntityNetworkingService
|
||||
{
|
||||
public Guid GetNetworkIdForInstance(INetworkSyncVar var);
|
||||
public void RegisterNetVar(INetworkSyncVar netVar);
|
||||
public void SendNetVar(INetworkSyncVar netVar);
|
||||
Guid GetNetworkIdForInstance(INetworkSyncVar var);
|
||||
void RegisterNetVar(INetworkSyncVar netVar);
|
||||
void SendNetVar(INetworkSyncVar netVar);
|
||||
}
|
||||
|
||||
@@ -49,12 +49,9 @@ public class DefaultLuaRegistrar : IDefaultLuaRegistrar
|
||||
continue;
|
||||
}
|
||||
|
||||
_loggerService.LogMessage($"Registered {type.FullName}");
|
||||
|
||||
_userDataService.RegisterType(type.FullName);
|
||||
}
|
||||
|
||||
|
||||
_userDataService.RegisterType("Barotrauma.LuaSByte");
|
||||
_userDataService.RegisterType("Barotrauma.LuaByte");
|
||||
_userDataService.RegisterType("Barotrauma.LuaInt16");
|
||||
|
||||
@@ -134,6 +134,22 @@ namespace Barotrauma
|
||||
RegisterHandler(f => (GUITextBlock.ClickableArea.OnClickDelegate)(
|
||||
(a1, a2) => Call(f, a1, a2)));
|
||||
}
|
||||
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(NetMessageReceived), v => (NetMessageReceived)((arg1) =>
|
||||
{
|
||||
if (v.Function.OwnerScript == _script)
|
||||
{
|
||||
Call(v.Function, arg1);
|
||||
}
|
||||
}));
|
||||
#elif SERVER
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(NetMessageReceived), v => (NetMessageReceived)((arg1, arg2) =>
|
||||
{
|
||||
if (v.Function.OwnerScript == _script)
|
||||
{
|
||||
Call(v.Function, arg1, arg2);
|
||||
}
|
||||
}));
|
||||
#endif
|
||||
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Pair<JobPrefab, int>), v =>
|
||||
|
||||
Reference in New Issue
Block a user