Remove need to define custom network header in upstream
This commit is contained in:
@@ -18,7 +18,7 @@ partial class NetworkingService : INetworkingService, IEventServerConnected, IEv
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public void OnReceivedServerNetMessage(IReadMessage netMessage, ServerPacketHeader serverPacketHeader)
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{
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if (serverPacketHeader != ServerPacketHeader.LUA_NET_MESSAGE)
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if (serverPacketHeader != ServerHeader)
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{
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return;
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}
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@@ -46,7 +46,7 @@ partial class NetworkingService : INetworkingService, IEventServerConnected, IEv
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if (GameMain.Client == null) { return; }
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ClientHeader);
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message.WriteByte((byte)ClientToServer.RequestSync);
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GameMain.Client.ClientPeer.Send(message, DeliveryMethod.Reliable);
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}
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@@ -55,7 +55,7 @@ partial class NetworkingService : INetworkingService, IEventServerConnected, IEv
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{
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var message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ClientHeader);
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if (idToPacket.ContainsKey(netId))
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{
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@@ -86,7 +86,7 @@ partial class NetworkingService : INetworkingService, IEventServerConnected, IEv
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if (GameMain.Client == null) { return; }
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ClientHeader);
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message.WriteByte((byte)ClientToServer.RequestSingleNetId);
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NetId.Write(message, netId);
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@@ -19,7 +19,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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{
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var message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ServerHeader);
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if (idToPacket.ContainsKey(netId))
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{
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@@ -35,9 +35,9 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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return message;
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}
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public void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender)
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public void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader clientPacketHeader, NetworkConnection sender)
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{
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if (serverPacketHeader != ClientPacketHeader.LUA_NET_MESSAGE)
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if (clientPacketHeader != ClientHeader)
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{
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return;
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}
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@@ -134,7 +134,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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private void WriteIdToAll(ushort packet, NetId netId)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ServerHeader);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16(1);
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@@ -147,7 +147,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
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private void WriteSync(Client client)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ServerHeader);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16((ushort)packetToId.Count());
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@@ -6,6 +6,7 @@ using FluentResults;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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@@ -48,6 +49,36 @@ internal partial class NetworkingService : INetworkingService
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ReceiveNetIds
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}
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private ClientPacketHeader? clientHeader = null;
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public ClientPacketHeader ClientHeader
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{
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get
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{
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if (clientHeader == null)
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{
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byte lastHeader = (byte)Enum.GetValues(typeof(ClientPacketHeader)).Cast<ClientPacketHeader>().Last();
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clientHeader = (ClientPacketHeader)(lastHeader + 1);
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}
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return (ClientPacketHeader)clientHeader;
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}
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}
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private ServerPacketHeader? serverHeader = null;
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public ServerPacketHeader ServerHeader
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{
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get
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{
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if (serverHeader == null)
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{
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byte lastHeader = (byte)Enum.GetValues(typeof(ServerPacketHeader)).Cast<ServerPacketHeader>().Last();
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serverHeader = (ServerPacketHeader)(lastHeader + 1);
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}
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return (ServerPacketHeader)serverHeader;
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}
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}
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private ConcurrentDictionary<INetworkSyncVar, NetId> netVars = [];
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@@ -46,7 +46,6 @@ namespace Barotrauma.Networking
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TOGGLE_RESERVE_BENCH,
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REQUEST_BACKUP_INDICES, // client wants a list of available backups for a save file
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LUA_NET_MESSAGE
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}
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enum ClientNetSegment
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@@ -105,8 +104,6 @@ namespace Barotrauma.Networking
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UNLOCKRECIPE, //unlocking a fabrication recipe
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SEND_BACKUP_INDICES, // the server sends a list of available backups for a save file
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LUA_NET_MESSAGE
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}
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enum ServerNetSegment
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{
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