Fix missing ILuaCsNetworking API
This commit is contained in:
@@ -76,6 +76,9 @@ partial class NetworkingService : INetworkingService, IEventServerConnected, IEv
|
||||
GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
|
||||
}
|
||||
|
||||
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
|
||||
=> SendToServer(netMessage, deliveryMethod);
|
||||
|
||||
private void RequestId(NetId netId)
|
||||
{
|
||||
if (idToPacket.ContainsKey(netId)) { return; }
|
||||
|
||||
@@ -180,4 +180,7 @@ partial class NetworkingService : INetworkingService, IEventClientRawNetMessageR
|
||||
GameMain.Server.ServerPeer.Send(netMessage, connection, deliveryMethod);
|
||||
}
|
||||
}
|
||||
|
||||
public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
|
||||
=> SendToClient(netMessage, connection, deliveryMethod);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
namespace Barotrauma.LuaCs.Compatibility;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma.LuaCs.Compatibility;
|
||||
|
||||
public interface ILuaCsNetworking : ILuaCsShim
|
||||
{
|
||||
void Receive(string netId, LuaCsAction action);
|
||||
#if SERVER
|
||||
void Send(IWriteMessage mesage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
#elif CLIENT
|
||||
void Send(IWriteMessage mesage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user