Commit Graph

28 Commits

Author SHA1 Message Date
Regalis
4aa3d9d7ee Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds 2015-07-20 14:28:51 +03:00
Regalis
fb0e8ea54c Fixing items if sufficient skills+tools, choosing server port 2015-07-19 23:29:47 +03:00
Regalis
2dd0a60bc4 Fixed wire drop/connect bugs, fixed powertransfer signal StackOverflowException, inventory icons 2015-07-19 17:34:48 +03:00
Regalis
baa207985c Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading 2015-07-19 02:44:42 +03:00
Regalis
237df18765 fixed railgun, fixed repairtools radar ping & improved rendering, waypoint bugfixes, inventory bugfixes, syncing wires between clients 2015-07-15 23:34:13 +03:00
Regalis
44b9a63c94 A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis 2015-07-14 21:09:00 +03:00
Regalis
d4c308003b Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps 2015-07-10 12:55:26 +03:00
Regalis
257835e609 Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes 2015-07-09 20:33:53 +03:00
Regalis
2254585dac Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements 2015-07-09 01:40:27 +03:00
Regalis
d56f7f3f77 Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels 2015-07-08 11:37:47 +03:00
Regalis11
55b00e5ed0 WIP level position syncing, job prefabs and assigning jobs to characters 2015-07-06 21:17:32 +03:00
Regalis
d836a99515 GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup 2015-07-02 22:24:50 +03:00
Regalis
b493ed2b39 ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming 2015-06-29 23:51:01 +03:00
Regalis
004608acd8 Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies) 2015-06-29 02:00:27 +03:00
Regalis
9237a9efe2 Functional level generation + moving the submarine 2015-06-26 23:05:51 +03:00
Regalis
2c4eb52d41 Merge branch 'master' of https://bitbucket.org/Regalis11/repo
Conflicts:
	Subsurface_Solution.v12.suo
2015-06-21 22:48:36 +03:00
Regalis11
b45073fdec Voronoi diagram generation 2015-06-21 22:31:56 +03:00
Regalis
24ba9b1b98 GameMode/CrewManager bugfixes, fabricators 2015-06-19 11:53:31 +03:00
Regalis
2ef92c4af0 Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health 2015-06-16 22:53:02 +03:00
Regalis11
d668ad0ede Merge branch 'master' of https://bitbucket.org/Regalis11/repo
Conflicts:
	Subsurface/Subsurface.csproj
	Subsurface_Solution.v12.suo
2015-06-14 18:18:24 +03:00
Regalis11
fed1155537 csproj 2015-06-12 18:13:20 +03:00
Regalis
566d54197a Saving (wip), statuseffect refactoring, multiple character faces 2015-06-12 16:56:51 +03:00
Regalis
270efd77e0 Welding tool, plasma cutter & misc item fixes/improvements 2015-06-10 01:13:34 +03:00
Regalis
d7fde606e9 misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music 2015-06-09 18:18:34 +03:00
Regalis
651a0a8728 no message 2015-06-07 19:27:57 +03:00
Regalis
1f42e4a4db low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable 2015-06-01 22:20:17 +03:00
Regalis
562164af36 improved harpoon gun, misc ui stuff & bugfixes 2015-05-29 16:29:32 +03:00
Regalis
fadb89ae9e First commit 2015-05-25 01:04:03 +03:00