Regalis
5bdb57b98a
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/AICharacter.cs
Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/GameMain.cs
Subsurface/Source/Items/Components/Signal/Connection.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
Subsurface/Source/Physics/PhysicsBody.cs
2017-03-11 13:24:09 +02:00
Regalis
a1342fdc45
Server-side file transfer UI, server notifies the recipient of a file transfer if the transfer is cancelled, fixed TextGetter not working on wrapped GUITextBlocks
2017-03-10 19:16:17 +02:00
Regalis
be72a04d90
Switched to the pro version of Code Bold
2017-03-09 20:04:33 +02:00
juanjp600
7c6032e3fc
Removed GUITextBlock.caretAt
...
Just a leftover of something I tried to implement but never got around to finishing.
2017-03-07 13:56:12 -03:00
juanjp600
d6c292a2cc
SharpFont + ScalableFont implementation
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https://github.com/Robmaister/SharpFont
TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
Regalis
4c863cfdd7
Some extra error checking in GUIComponent and PhysicsBody syncing logic
2017-03-03 20:29:33 +02:00
juanjp600
ee16f0708b
-try-catch blocks for GUIComponents fixedChildren lists
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-player name and IP address in debug messages
-crash logs now output up to 15 messages
2017-03-03 15:14:18 -03:00
Regalis
9e16542b13
Replaced the arrows in server lobby buttons with images, made GUIImages rotatable (todo: make them align correctly when rotated/scaled), fixed the size of the sub save warning messagebox
2017-02-27 22:28:10 +02:00
Regalis
7aafdadae5
(Maybe?) fixed "collection was modified" exceptions in GUIComponent.AddToGUIUpdateList
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http://undertowgames.com/forum/viewtopic.php?f=21&t=5915
Couldn't reproduce the exception and not sure why exactly it happens, but I think this should prevent it
2017-02-24 19:16:42 +02:00
Regalis
3fcaff0288
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
2017-02-22 23:33:14 +02:00
Regalis
c29be7862b
Disabled the splash screen in the Linux version (apparently video playback hasn't been implemented in DesktopGL)
2017-02-20 22:03:58 +02:00
Regalis
04f86865f7
Changed GUIMessageBox.MessageBoxes from a queue to a list to make it easier to remove messageboxes that aren't currently visible, fixed clients creating multiple "permissions changed" messageboxes if there's another messagebox on the screen
2017-02-18 15:58:46 +02:00
Regalis
7f7ac76484
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Source/Characters/Character.cs
Subsurface/Source/GUI/GUI.cs
Subsurface/Source/GUI/LoadingScreen.cs
2017-02-13 22:04:28 +02:00
Regalis
5871faa2dd
Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs)
2017-02-13 16:23:28 +02:00
Regalis
b375422c4e
"Undertow games" splashscreen
2017-02-05 18:41:49 +02:00
Regalis
89e881cb57
Readded voting (submarine, mode, end round & kick)
2017-02-04 18:30:40 +02:00
Regalis
fb0026b4be
Removed duplicate selection logic from GUIListBox
2017-01-09 18:25:26 +02:00
Regalis
1f07b18e5b
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Items/Components/DockingPort.cs
Subsurface/Source/Items/Components/Signal/Wire.cs
Subsurface/Source/Items/Item.cs
2016-12-29 22:18:27 +02:00
Regalis
5db3315bf3
The "check updates" tickbox in the launcher can be clicked again, nicer changelog formatting in the launcher, setting kb focus to the item searchbox in sub editor automatically
2016-12-14 19:53:06 +02:00
Regalis
d7ed27381f
List of linkable subs in the editor is refreshed after saving a new sub
2016-12-14 17:00:09 +02:00
Regalis
a1d050d307
Keyboard focus is automatically removed from a GUIComponent if it's not in the GUIUpdateList
2016-12-12 13:29:41 +02:00
Regalis
0b03b78606
Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode)
2016-11-29 17:30:13 +02:00
Regalis
adde3461ea
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/Items/Components/Door.cs
Subsurface/Source/Items/Components/Power/PowerContainer.cs
Subsurface/Source/Items/Components/Signal/Wire.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Networking/ChatMessage.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
Subsurface/Source/Networking/GameServerSettings.cs
Subsurface/Source/Networking/NetworkMember.cs
2016-11-24 19:52:40 +02:00
juanjp600
fac0c850a5
Changes to collider behavior
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The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
2016-11-16 21:30:49 -03:00
juanjp600
d2c17274fe
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
Regalis
c2098f06f8
Removed a redundant DrawRectangle method & redundant sub visibility culling in GameScreen
2016-11-12 18:29:39 +02:00
juanjp600
0e9c20c666
Case-sensitivity checks on Windows
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Should prevent "TigerThresher" from happening again.
2016-11-10 21:45:59 -03:00
juanjp600
f0acf69065
Merge remote-tracking branch 'barotrauma/master' into new-netcode
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# Conflicts:
# Subsurface/Properties/AssemblyInfo.cs
# Subsurface/Source/Characters/AI/EnemyAIController.cs
# Subsurface/Source/Characters/AICharacter.cs
# Subsurface/Source/Characters/Character.cs
# Subsurface/Source/Items/Components/Signal/Connection.cs
# Subsurface/Source/Items/Item.cs
# Subsurface/Source/Map/Structure.cs
# Subsurface/Source/Networking/GameClient.cs
# Subsurface/Source/Networking/GameServer.cs
# Subsurface/Source/Screens/NetLobbyScreen.cs
2016-11-05 18:18:20 -03:00
Regalis
eb2c51c2f1
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Regalis
e12fe29f80
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Source/Items/CharacterInventory.cs
Subsurface/Source/Items/Inventory.cs
Subsurface/Source/Items/Item.cs
2016-10-12 21:12:21 +03:00
Regalis
71d4df6300
Highlighting inventory slots when moving items around, red highlight if an item can't be placed in a slot
2016-10-12 16:18:32 +03:00
juanjp600
f5268c7c6c
Fixes
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It compiles now, but it's probably really broken.
2016-10-11 21:37:23 -03:00
juanjp600
72033a581e
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/GUI/GUI.cs
Subsurface/Source/GameMain.cs
Subsurface/Source/GameSettings.cs
Subsurface/Source/Items/CharacterInventory.cs
Subsurface/Source/Items/Components/ItemComponent.cs
Subsurface/Source/Items/Components/Machines/Pump.cs
Subsurface/Source/Items/Components/Machines/Radar.cs
Subsurface/Source/Items/Components/Machines/Steering.cs
Subsurface/Source/Items/Components/Power/PowerContainer.cs
Subsurface/Source/Items/Inventory.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Items/ItemSpawner.cs
Subsurface/Source/Map/Levels/WaterRenderer.cs
Subsurface/Source/Map/LinkedSubmarine.cs
Subsurface/Source/Map/Map/Map.cs
Subsurface/Source/Map/Structure.cs
Subsurface/Source/Map/Submarine.cs
Subsurface/Source/Map/WayPoint.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Physics/PhysicsBody.cs
Subsurface/Source/Screens/GameScreen.cs
2016-10-11 20:19:25 -03:00
Regalis
d4e9116b0f
Audio channel states visible in debug view + some sound fixes:
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- a short "cooldown" after each footstep sound (prevents the sound playing multiple times during one footstep)
- water flow sounds are only played by one of the hulls a gap is between
- flow rate affects the range of the flow sound
2016-10-09 20:11:08 +03:00
Regalis
39c31b10f5
Fixed child rects not being updated when modifying GUIButton or GUITickBox rects
2016-10-09 14:17:22 +03:00
Regalis
3de4645357
Separated waypoint edit/update methods, fixed items/structures being immediately placed when selecting them in the editor, fixed GUIListBox children ovrlapping with the scrollbar
2016-10-08 19:46:56 +03:00
juanjp600
94895edbdb
Fixes and minor enhancements for sub editor
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- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) )
- Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear
- Fixed background resizing
- Fixed editor being completely broken because of no vsync, might still have a few bugs here and there
- Fixed selection rectangle not rendering at all when dragging from bottom right to top left
- Newline change in Item.cs
2016-10-06 21:15:01 -03:00
Regalis
54f3d09af4
Update/rendering logic separation (cherrypicked from commits 9ca3b24, bddcc36 & 9511bae)
2016-10-05 20:35:18 +03:00
Regalis
8cac5b2ad2
Removed duplicate child update code from GUIListBox
2016-10-05 18:29:55 +03:00
juanjp600
14ae355f19
Merge remote-tracking branch 'refs/remotes/barotrauma/combat-mission'
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Conflicts:
Subsurface/Source/GUI/GUIListBox.cs
2016-10-04 22:30:29 -03:00
juanjp600
4874ad2ef8
Host can have subs spawn with more items
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TODO: check if clients see the extra cargo, they probably don't
2016-10-04 22:28:13 -03:00
Regalis
9ca3b24585
Moved some more UI update logic from draw to update
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todo: inventories (oh the horror)
2016-10-04 20:41:00 +03:00
Regalis
ffc6782025
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Regalis
050f7ffc83
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:21:05 +03:00
Regalis
41289c098a
Moved some UI element updates from draw to update
2016-10-04 18:28:56 +03:00
juanjp600
1187686449
Host can disable spawning of certain characters
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GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
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The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
Regalis
cbce785078
- combined the "crew" and "hire" tabs in the SP lobby
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- tooltips that show item descriptions in the store menu
- preventing tooltips from going outside the screen
- medical items can be bought, more expensive railgun/depthcharge shells
2016-09-29 18:59:58 +03:00
juanjp600
0ef813f189
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
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Conflicts:
Subsurface/Barotrauma.csproj
Subsurface/Source/Screens/GameScreen.cs
2016-09-26 17:03:14 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00