Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Items/Components/DockingPort.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs
This commit is contained in:
+28
-13
@@ -202,6 +202,10 @@ namespace Launcher2
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}
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}
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GUIComponent.ClearUpdateList();
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guiRoot.AddToGUIUpdateList();
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GUIComponent.UpdateMouseOn();
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guiRoot.Update(deltaTime);
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}
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||||
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@@ -296,24 +300,30 @@ namespace Launcher2
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{
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updateInfoBox.ClearChildren();
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//string wrappedText = ToolBox.WrapText(text, updateInfoBox.Rect.Width, GUI.SmallFont);
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//int lineHeight = (int)GUI.SmallFont.MeasureString(" ").Y;
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string[] lines = text.Split('\n');
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foreach (string line in lines)
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{
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if (string.IsNullOrWhiteSpace(line)) continue;
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int indent = 10;
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int heigth = 0;
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if (!string.IsNullOrWhiteSpace(line))
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{
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if (line[0] == '-')
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indent = 20;
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}
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else
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{
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heigth = 5;
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}
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0,0,0,0),
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new Rectangle(indent, 0, 0, heigth),
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line, GUI.Style,
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Alignment.TopLeft, Alignment.TopLeft,
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updateInfoBox, true, GUI.SmallFont);
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textBlock.Padding = new Vector4(indent, 0, 0, 0);
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textBlock.TextColor = indent > 10 ? Color.LightGray : Color.White;
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textBlock.CanBeFocused = false;
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}
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}
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private bool CheckForUpdates()
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@@ -410,7 +420,7 @@ namespace Launcher2
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if (currentVersion.CompareTo(latestVersion) >= 0)
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{
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updateInfoText.Text = "Game is up to date!";
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updateInfoText.Text = "Your game is up to date!";
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return false;
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}
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@@ -439,9 +449,14 @@ namespace Launcher2
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string innerText = ToolBox.ElementInnerText(patchNote);
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innerText = innerText.Replace("\r\n", "\n");
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sb.Append(innerText+"\n");
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innerText = innerText.Replace("\t", "");
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sb.AppendLine("================================");
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sb.AppendLine(patchNumber);
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sb.AppendLine("================================\n");
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sb.AppendLine(innerText);
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sb.AppendLine("----------------------------\n");
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}
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SetUpdateInfoBox(sb.ToString());
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@@ -577,7 +592,7 @@ namespace Launcher2
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private void Completed(object sender, AsyncCompletedEventArgs e)
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{
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if (e.Error!=null)
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if (e.Error != null)
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{
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string errorMsg = "Error while downloading: " + e.Error;
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@@ -92,6 +92,7 @@
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<Compile Include="Source\Characters\CharacterHUD.cs" />
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<Compile Include="Source\Characters\CharacterInfo.cs" />
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<Compile Include="Source\Characters\AI\ISteerable.cs" />
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<Compile Include="Source\Characters\CharacterSound.cs" />
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<Compile Include="Source\Characters\DelayedEffect.cs" />
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<Compile Include="Source\Characters\HUDProgressBar.cs" />
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<Compile Include="Source\Characters\HuskInfection.cs" />
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@@ -367,6 +368,13 @@
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||||
<Content Include="Content\BackgroundSprites\vegetation5.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</Content>
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||||
<Content Include="Content\Characters\Carrier\carrier.png">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</Content>
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||||
<Content Include="Content\Characters\Carrier\carrier.xml">
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Charybdis\charybdis.png">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
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||||
@@ -1092,9 +1100,33 @@
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||||
<None Include="Content\blurshader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
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||||
<None Include="Content\Characters\Carrier\alarm1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
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||||
<None Include="Content\Characters\Carrier\carrier1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Carrier\carrier2.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
<None Include="Content\Characters\Carrier\carrier3.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
<None Include="Content\Characters\Carrier\ping.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
<None Include="Content\Characters\Charybdis\charybdisattack.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
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||||
<None Include="Content\Characters\Coelanth\attack1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Coelanth\idle1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
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||||
<None Include="Content\Characters\Coelanth\idle2.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
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||||
<None Include="Content\Characters\Crawler\attack1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
@@ -1116,6 +1148,12 @@
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||||
<None Include="Content\Characters\Endworm\endwormidle.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
<None Include="Content\Characters\Fractalguardian\Die1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
<None Include="Content\Characters\Fractalguardian\Die2.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Fractalguardian\guardian1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
@@ -1131,6 +1169,21 @@
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||||
<None Include="Content\Characters\Husk\Husk3.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
<None Include="Content\Characters\Mantis\attack1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Mantis\attack2.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Mantis\idle1.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Mantis\idle2.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
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||||
<None Include="Content\Characters\Mantis\idle3.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Moloch\attack1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -1152,6 +1205,33 @@
|
||||
<None Include="Content\Characters\Scorpion\scorpionidle2.ogg">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\attack1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\attack2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\attack3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\watch1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\watch2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\watch3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\watch4.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\watch5.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Characters\Watcher\watch6.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Content.mgcb">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -1284,6 +1364,57 @@
|
||||
<None Include="Content\SmallFont.xnb">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient10.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient11.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient12.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient13.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient4.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient5.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient6.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient7.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient8.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\Ambient9.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\DistantPod1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\DistantPod2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\DistantPod3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Ambient\GlacialMovement.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\creak1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -1332,6 +1463,24 @@
|
||||
<None Include="Content\Sounds\firelarge.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\GlassBreak1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\GlassBreak2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\GlassBreak3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\GlassImpact1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\GlassImpact2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Damage\GlassImpact3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Music\amb_JD_drone_clattering_machine.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -1383,6 +1532,21 @@
|
||||
<None Include="Content\Sounds\UI\UImsg.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Water\Drown1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Water\Drown2.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Water\Drown3.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Water\Drown4.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Water\DrownLoop.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Content\Sounds\Water\FlowLarge.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
Binary file not shown.
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|
After Width: | Height: | Size: 597 KiB |
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Character name="carrier" humanoid="false" health="1000" doesbleed="false">
|
||||
|
||||
<sound file="Content/Characters/Carrier/alarm1.ogg" state="Attack" range="2000"/>
|
||||
<sound file="Content/Characters/Carrier/carrier1.ogg" state="Attack" range="2000"/>
|
||||
|
||||
<sound file="Content/Characters/Carrier/carrier2.ogg" state="None" range="3000"/>
|
||||
<sound file="Content/Characters/Carrier/carrier3.ogg" state="None" range="4000"/>
|
||||
|
||||
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
|
||||
|
||||
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
|
||||
|
||||
<collider radius ="230"/>
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" width="300" height="673" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
|
||||
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="0,0,393,778" depth="0.02" origin ="0.5,0.45"/>
|
||||
|
||||
<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
|
||||
<lighttexture texture="Content/Characters/Carrier/carrier.png" sourcerect="392,0,307,778" origin="0.5, 0.45"/>
|
||||
</lightsource>
|
||||
|
||||
<attack range="400" duration="0.08" damage="100" stun="5" force="20" damagetype="blunt" targetforce="100"/>
|
||||
</limb>
|
||||
|
||||
<limb id = "1" width="50" height="240" flip="true">
|
||||
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
<limb id = "2" width="50" height="240" flip="true">
|
||||
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
<limb id = "3" width="120" height="340" flip="true">
|
||||
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="863,0,150,390" depth="0.025" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
|
||||
<limb id = "4" width="10" height="10" flip="true">
|
||||
<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
|
||||
<lighttexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="2.0,1.0"/>
|
||||
</lightsource>
|
||||
</limb>
|
||||
|
||||
|
||||
<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
|
||||
<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
|
||||
|
||||
<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5"/>
|
||||
<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93"/>
|
||||
|
||||
</ragdoll>
|
||||
|
||||
<ai attackhumans="100.0" attackrooms="50.0"
|
||||
attackweaker="50.0" attackstronger="-30.0"
|
||||
attackcooldown="15.0"
|
||||
sight="0.5" hearing="1.0"/>
|
||||
</Character>
|
||||
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@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Character name ="coelanth" humanoid="false" health="100.0">
|
||||
|
||||
<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
|
||||
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
|
||||
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
|
||||
<sound file="Content/Characters/Coelanth/attack1.ogg" state="Attack" />
|
||||
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
|
||||
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
|
||||
|
||||
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
|
||||
|
||||
|
||||
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@@ -3,6 +3,8 @@
|
||||
|
||||
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
|
||||
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
|
||||
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
|
||||
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
|
||||
|
||||
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
|
||||
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
|
||||
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
|
||||
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
|
||||
|
||||
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
|
||||
|
||||
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
|
||||
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
|
||||
|
||||
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Mantis/attack1.ogg" state="Attack" range="500"/>
|
||||
<sound file="Content/Characters/Mantis/attack2.ogg" state="Attack" range="500"/>
|
||||
|
||||
<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
|
||||
|
||||
<ragdoll headposition="120" headangle="-90"
|
||||
waveamplitude="50.0" wavelength="2500"
|
||||
swimspeed="2.0" walkspeed="3.0"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,6 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Character name ="watcher" humanoid="false" health ="1000">
|
||||
|
||||
<sound file="Content/Characters/Watcher/attack1.ogg" state="Attack" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/attack2.ogg" state="Attack" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/attack3.ogg" state="Attack" range="500"/>
|
||||
|
||||
<sound file="Content/Characters/Watcher/watch1.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/watch2.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/watch3.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/watch4.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
|
||||
<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
|
||||
|
||||
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
|
||||
|
||||
<collider radius="100"/>
|
||||
|
||||
@@ -227,11 +227,9 @@
|
||||
</Containable>
|
||||
</ItemContainer>
|
||||
|
||||
<LightComponent lightcolor="0.6,0.8,1.0,1.0" range="800.0" IsOn="true"/>
|
||||
<LightComponent lightcolor="0.6,0.8,1.0,1.0" canbeselected="false" range="800.0" IsOn="true"/>
|
||||
|
||||
<PowerContainer capacity="20000.0" maxrechargespeed="10000.0" maxoutput="10000.0">
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="loadable" Condition="2.0"/>
|
||||
</PowerContainer>
|
||||
<PowerContainer capacity="20000.0" canbeselected="false" maxrechargespeed="10000.0" maxoutput="10000.0"/>
|
||||
|
||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
<Body width="32" height="32" density="40"/>
|
||||
|
||||
<Controller userpos="0" direction ="None" canbepicked = "true" msg="Open [E]">
|
||||
<Controller direction ="None" canbepicked = "true" msg="Open [E]">
|
||||
<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
|
||||
<sound file="beep.ogg" type="OnUse" range="500.0"/>
|
||||
</Controller>
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="loadable" Condition="2.0"/>
|
||||
</PowerContainer>
|
||||
|
||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<ConnectionPanel selectkey="Action" canbeselected="true" msg="Rewire [Screwdriver]">
|
||||
<StatusEffect type="OnFailure" target="Character">
|
||||
<Explosion range="100.0" damage="15" stun="10" force="3.0" flames="false" shockwave="false" sparks="true"/>
|
||||
</StatusEffect>
|
||||
@@ -59,7 +59,7 @@
|
||||
<input name="power_in"/>
|
||||
</ConnectionPanel>
|
||||
|
||||
<ItemContainer capacity="3" hideitems="true">
|
||||
<ItemContainer capacity="3" canbeselected="true" hideitems="true">
|
||||
<Containable name="loadable"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
<input name="shutdown"/>
|
||||
</ConnectionPanel>
|
||||
|
||||
<ItemContainer capacity="5">
|
||||
<ItemContainer capacity="5" canbeselected="true">
|
||||
<Containable name="Fuel Rod">
|
||||
<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
|
||||
</Containable>
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
<Item name="Steel Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="railgunetc.png" sourcerect="114,210,68,47" depth ="0.5"/>
|
||||
<Sprite texture="railgunetc.png" sourcerect="114,210,68,47" depth ="0.55"/>
|
||||
|
||||
<Body width="68" height="47" density="30"/>
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
<requireditem name="Wrench" type="Equipped"/>
|
||||
</Holdable>
|
||||
|
||||
<ItemContainer capacity="1" itempos="0,0" hideitems="false">
|
||||
<ItemContainer canbeselected="true" capacity="1" itempos="0,0" hideitems="false">
|
||||
<Containable name="explosive"/>
|
||||
</ItemContainer>
|
||||
|
||||
|
||||
Binary file not shown.
@@ -34,8 +34,9 @@
|
||||
|
||||
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
|
||||
|
||||
<Controller UserPos="-1.0" direction ="Right" canbeselected = "true">
|
||||
<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected = "true">
|
||||
<limbposition limb="Head" position="-5,-62"/>
|
||||
<limbposition limb="Torso" position="-5,-108"/>
|
||||
<limbposition limb="LeftHand" position="43,-85"/>
|
||||
<limbposition limb="RightHand" position="43,-85"/>
|
||||
</Controller>
|
||||
@@ -74,7 +75,7 @@
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.5"/>
|
||||
<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.55"/>
|
||||
|
||||
<Body width="87" height="18" density="30"/>
|
||||
|
||||
@@ -106,7 +107,7 @@
|
||||
<Item name="Polycarbonate Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.5"/>
|
||||
<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.55"/>
|
||||
|
||||
<Body width="87" height="18" density="35"/>
|
||||
|
||||
|
||||
Binary file not shown.
@@ -108,22 +108,22 @@
|
||||
<sprite texture="Content/Map/testroom.png" sourcerect="550,804,24,96" depth = "0.85" />
|
||||
</CableHolderVertical>
|
||||
|
||||
<topwindow width="128" height="49" body="true" health="100">
|
||||
<topwindow width="128" height="49" body="true" health="100" tags="glass">
|
||||
<sprite texture="Content/Map/testroom.png" sourcerect="208,848,128,80" depth ="0.05"/>
|
||||
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="344,848,128,80" depth ="0.85"/>
|
||||
</topwindow>
|
||||
|
||||
<verticalwindow width="128" height ="224" body="true" health="100">
|
||||
<verticalwindow width="128" height ="224" body="true" health="100" tags="glass">
|
||||
<sprite texture="Content/Map/testroom.png" sourcerect="368,544,128,224" depth ="0.05"/>
|
||||
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="239,544,128,224" depth ="0.85"/>
|
||||
</verticalwindow>
|
||||
|
||||
<horizontalresizablewindow width="128" height ="64" body="true" health="100" resizehorizontal="true">
|
||||
<horizontalresizablewindow width="128" height ="64" body="true" health="100" tags="glass" resizehorizontal="true">
|
||||
<sprite texture="Content/Map/testroom.png" sourcerect="207,771,128,64" depth ="0.06"/>
|
||||
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="337,771,128,64" depth ="0.85"/>
|
||||
</horizontalresizablewindow>
|
||||
|
||||
<verticalresizablewindow width = "64" height ="128" body="true" health="100" resizevertical="true">
|
||||
<verticalresizablewindow width = "64" height ="128" body="true" health="100" tags="glass" resizevertical="true">
|
||||
<sprite texture="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"/>
|
||||
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="961,80,64,128" depth ="0.85"/>
|
||||
</verticalresizablewindow>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 780 KiB After Width: | Height: | Size: 769 KiB |
@@ -68,6 +68,17 @@
|
||||
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for getting rid of the Moloch."
|
||||
monsterfile="Content/Characters/Moloch/moloch.xml">
|
||||
</MonsterMission>
|
||||
|
||||
<MonsterMission
|
||||
name="Salvaging a Derelict"
|
||||
description="A small cargo vessel went missing approximately two months ago when transporting xenomaterials from [location1] to [location2]. The vessel was presumed to be taken by the abyss, but now its emergency beacon seems to have been activated near [location2]. Find the vessel and recover the cargo."
|
||||
commonness="10"
|
||||
reward="1000"
|
||||
radarlabel="Emergency Signal"
|
||||
successmessage="The researchers of [location2] are eager to know all the details of the encounter, but seem hesitant to answer any questions regarding the vessel. They do however offer you 1000 credits as "reimbursement for your troubles"."
|
||||
monsterfile="Content/Characters/Carrier/carrier.xml">
|
||||
<message header="Target destroyed" text="The missing vessel appears to have been taken over by some sort of parasitic growth, but it seems to be incapacitated now. You should report the incident to [location2]."/>
|
||||
</MonsterMission>
|
||||
|
||||
<CargoMission
|
||||
name="Explosive cargo"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
@@ -10,7 +10,14 @@
|
||||
<damagesound file="Content/Sounds/Damage/StructureBlunt8.ogg" damagerange="60.0,90.0" damagesoundtype="StructureBlunt"/>
|
||||
<damagesound file="Content/Sounds/Damage/StructureBlunt9.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
|
||||
<damagesound file="Content/Sounds/Damage/StructureBlunt10.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
|
||||
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/GlassImpact1.ogg" damagerange="0.0,10.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
|
||||
<damagesound file="Content/Sounds/Damage/GlassImpact2.ogg" damagerange="5.0,15.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
|
||||
<damagesound file="Content/Sounds/Damage/GlassImpact3.ogg" damagerange="10.0,20.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="20.0,50.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
|
||||
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="25.0,80.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
|
||||
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="50.0,100.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
|
||||
<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
|
||||
@@ -30,16 +37,38 @@
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
|
||||
<damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
|
||||
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
|
||||
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
|
||||
|
||||
|
||||
<damagesound file="Content/Sounds/Damage/creak1.ogg" damagesoundtype="Pressure"/>
|
||||
<damagesound file="Content/Sounds/Damage/creak2.ogg" damagesoundtype="Pressure"/>
|
||||
<damagesound file="Content/Sounds/Damage/creak3.ogg" damagesoundtype="Pressure"/>
|
||||
<damagesound file="Content/Sounds/Damage/creak4.ogg" damagesoundtype="Pressure"/>
|
||||
<damagesound file="Content/Sounds/Damage/creak5.ogg" damagesoundtype="Pressure"/>
|
||||
|
||||
|
||||
<implode file="Content/Sounds/Damage/implode.ogg"/>
|
||||
<drown file="Content/Sounds/Water/Drown1.ogg"/>
|
||||
<drown file="Content/Sounds/Water/Drown2.ogg"/>
|
||||
<drown file="Content/Sounds/Water/Drown3.ogg"/>
|
||||
<drown file="Content/Sounds/Water/Drown4.ogg"/>
|
||||
|
||||
<ambient file="Content/Sounds/Ambient/Ambient1.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient2.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient3.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient4.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient5.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient6.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient7.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient8.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient9.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient10.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient11.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient12.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/Ambient13.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/DistantPod1.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/DistantPod2.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/DistantPod3.ogg"/>
|
||||
<ambient file="Content/Sounds/Ambient/GlacialMovement.ogg"/>
|
||||
|
||||
<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
|
||||
<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
|
||||
|
||||
@@ -165,7 +165,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveCamera(float deltaTime)
|
||||
public void MoveCamera(float deltaTime, bool allowMove = true, bool allowZoom = true)
|
||||
{
|
||||
prevPosition = position;
|
||||
prevZoom = zoom;
|
||||
@@ -175,7 +175,7 @@ namespace Barotrauma
|
||||
Vector2 moveCam = Vector2.Zero;
|
||||
if (targetPos == Vector2.Zero)
|
||||
{
|
||||
if (GUIComponent.KeyboardDispatcher.Subscriber == null)
|
||||
if (allowMove && GUIComponent.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
if (PlayerInput.KeyDown(Keys.LeftShift)) moveSpeed *= 2.0f;
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl)) moveSpeed *= 0.5f;
|
||||
@@ -197,11 +197,14 @@ namespace Barotrauma
|
||||
|
||||
moveCam = moveCam * deltaTime * 60.0f;
|
||||
|
||||
Vector2 mouseInWorld = ScreenToWorld(PlayerInput.MousePosition);
|
||||
Vector2 diffViewCenter;
|
||||
diffViewCenter = ((mouseInWorld - Position) * Zoom);
|
||||
Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, GameMain.DebugDraw ? 0.01f : 0.1f, 2.0f);
|
||||
if (!PlayerInput.KeyDown(Keys.F)) Position = mouseInWorld - (diffViewCenter / Zoom);
|
||||
if (allowZoom)
|
||||
{
|
||||
Vector2 mouseInWorld = ScreenToWorld(PlayerInput.MousePosition);
|
||||
Vector2 diffViewCenter;
|
||||
diffViewCenter = ((mouseInWorld - Position) * Zoom);
|
||||
Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, GameMain.DebugDraw ? 0.01f : 0.1f, 2.0f);
|
||||
if (!PlayerInput.KeyDown(Keys.F)) Position = mouseInWorld - (diffViewCenter / Zoom);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -57,7 +57,15 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaySound((aiController == null) ? AIController.AiState.None : aiController.State);
|
||||
switch (aiController.State)
|
||||
{
|
||||
case AIController.AiState.Attack:
|
||||
PlaySound(CharacterSound.SoundType.Attack);
|
||||
break;
|
||||
default:
|
||||
PlaySound(CharacterSound.SoundType.Idle);
|
||||
break;
|
||||
}
|
||||
soundTimer = soundInterval;
|
||||
}
|
||||
|
||||
|
||||
@@ -205,15 +205,15 @@ namespace Barotrauma
|
||||
if (Limbs[i].SteerForce <= 0.0f) continue;
|
||||
|
||||
Vector2 pullPos = Limbs[i].pullJoint == null ? Limbs[i].SimPosition : Limbs[i].pullJoint.WorldAnchorA;
|
||||
Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
|
||||
Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
|
||||
|
||||
if (Limbs[i] == MainLimb) continue;
|
||||
/*if (Limbs[i] == MainLimb) continue;
|
||||
|
||||
float dist = (MainLimb.SimPosition - Limbs[i].SimPosition).Length();
|
||||
|
||||
Vector2 limbPos = MainLimb.SimPosition - Vector2.Normalize(movement) * dist;
|
||||
|
||||
Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);
|
||||
Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);*/
|
||||
}
|
||||
|
||||
Collider.LinearVelocity = Vector2.Lerp(Collider.LinearVelocity, movement, 0.5f);
|
||||
|
||||
@@ -173,12 +173,10 @@ namespace Barotrauma
|
||||
levitatingCollider = false;
|
||||
UpdateClimbing();
|
||||
break;
|
||||
case Animation.UsingConstruction:
|
||||
UpdateStanding();
|
||||
break;
|
||||
case Animation.CPR:
|
||||
UpdateCPR(deltaTime);
|
||||
break;
|
||||
case Animation.UsingConstruction:
|
||||
default:
|
||||
|
||||
if (character.SelectedCharacter != null) DragCharacter(character.SelectedCharacter);
|
||||
@@ -260,9 +258,9 @@ namespace Barotrauma
|
||||
float slowdownAmount = 0.0f;
|
||||
if (currentHull != null)
|
||||
{
|
||||
//full slowdown (1.0f) when water is up to the torso
|
||||
//full slowdown (1.5f) when water is up to the torso
|
||||
surfaceY = ConvertUnits.ToSimUnits(currentHull.Surface);
|
||||
slowdownAmount = MathHelper.Clamp((surfaceY - colliderPos.Y) / torsoPosition, 0.0f, 1.0f);
|
||||
slowdownAmount = MathHelper.Clamp((surfaceY - colliderPos.Y) / torsoPosition, 0.0f, 1.0f) * 1.5f;
|
||||
}
|
||||
|
||||
float maxSpeed = Math.Max(TargetMovement.Length() - slowdownAmount, 1.0f);
|
||||
@@ -272,7 +270,7 @@ namespace Barotrauma
|
||||
float walkPosX = (float)Math.Cos(walkPos);
|
||||
float walkPosY = (float)Math.Sin(walkPos);
|
||||
float runningModifier = (float)Math.Max(Math.Min(Math.Abs(TargetMovement.X), 3.0f) / 1.5f, 1.0);
|
||||
|
||||
|
||||
Vector2 stepSize = new Vector2(
|
||||
this.stepSize.X * walkPosX * runningModifier,
|
||||
this.stepSize.Y * walkPosY * runningModifier * runningModifier);
|
||||
@@ -567,7 +565,7 @@ namespace Barotrauma
|
||||
rotation = MathHelper.ToDegrees(rotation);
|
||||
if (rotation < 0.0f) rotation += 360;
|
||||
|
||||
if (!character.IsRemotePlayer && !aiming)
|
||||
if (!character.IsRemotePlayer && !aiming && Anim != Animation.UsingConstruction)
|
||||
{
|
||||
if (rotation > 20 && rotation < 170)
|
||||
TargetDir = Direction.Left;
|
||||
@@ -751,9 +749,9 @@ namespace Barotrauma
|
||||
ladderSimPos += character.SelectedConstruction.Submarine.SimPosition - currentHull.Submarine.SimPosition;
|
||||
}
|
||||
|
||||
MoveLimb(head, new Vector2(ladderSimPos.X - 0.27f * Dir, Collider.SimPosition.Y + 0.7f - colliderHeightFromFloor), 10.5f);
|
||||
MoveLimb(torso, new Vector2(ladderSimPos.X - 0.27f * Dir, Collider.SimPosition.Y + 0.5f - colliderHeightFromFloor), 10.5f);
|
||||
MoveLimb(waist, new Vector2(ladderSimPos.X - 0.35f * Dir, Collider.SimPosition.Y + 0.4f - colliderHeightFromFloor), 10.5f);
|
||||
MoveLimb(head, new Vector2(ladderSimPos.X - 0.27f * Dir, Collider.SimPosition.Y + 0.9f - colliderHeightFromFloor), 10.5f);
|
||||
MoveLimb(torso, new Vector2(ladderSimPos.X - 0.27f * Dir, Collider.SimPosition.Y + 0.7f - colliderHeightFromFloor), 10.5f);
|
||||
MoveLimb(waist, new Vector2(ladderSimPos.X - 0.35f * Dir, Collider.SimPosition.Y + 0.6f - colliderHeightFromFloor), 10.5f);
|
||||
|
||||
Collider.MoveToPos(new Vector2(ladderSimPos.X - 0.2f * Dir, Collider.SimPosition.Y), 10.5f);
|
||||
|
||||
@@ -761,9 +759,9 @@ namespace Barotrauma
|
||||
|
||||
Vector2 handPos = new Vector2(
|
||||
ladderSimPos.X,
|
||||
Collider.SimPosition.Y + 0.6f + movement.Y * 0.1f - ladderSimPos.Y);
|
||||
Collider.SimPosition.Y + 0.8f + movement.Y * 0.1f - ladderSimPos.Y);
|
||||
|
||||
handPos.Y = Math.Min(-0.5f, handPos.Y) - colliderHeightFromFloor;
|
||||
handPos.Y = Math.Min(-0.2f, handPos.Y) - colliderHeightFromFloor;
|
||||
|
||||
MoveLimb(leftHand,
|
||||
new Vector2(handPos.X,
|
||||
@@ -780,7 +778,7 @@ namespace Barotrauma
|
||||
|
||||
Vector2 footPos = new Vector2(
|
||||
handPos.X - Dir * 0.05f,
|
||||
Collider.SimPosition.Y + 0.7f - colliderHeightFromFloor - stepHeight * 2.7f - ladderSimPos.Y - 0.7f);
|
||||
Collider.SimPosition.Y + 0.9f - colliderHeightFromFloor - stepHeight * 2.7f - ladderSimPos.Y - 0.7f);
|
||||
|
||||
//if (movement.Y < 0) footPos.Y += 0.05f;
|
||||
|
||||
|
||||
@@ -372,7 +372,8 @@ namespace Barotrauma
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
limb.sprite.Depth = startDepth + limb.sprite.Depth * 0.0001f;
|
||||
if (limb.sprite != null)
|
||||
limb.sprite.Depth = startDepth + limb.sprite.Depth * 0.0001f;
|
||||
}
|
||||
|
||||
Limb torso = GetLimb(LimbType.Torso);
|
||||
@@ -638,27 +639,31 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < Limbs.Length; i++)
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (Limbs[i] == null) continue;
|
||||
if (limb == null) continue;
|
||||
|
||||
Vector2 spriteOrigin = Limbs[i].sprite.Origin;
|
||||
spriteOrigin.X = Limbs[i].sprite.SourceRect.Width - spriteOrigin.X;
|
||||
Limbs[i].sprite.Origin = spriteOrigin;
|
||||
|
||||
Limbs[i].Dir = Dir;
|
||||
|
||||
if (Limbs[i].LightSource != null)
|
||||
if (limb.sprite != null)
|
||||
{
|
||||
Limbs[i].LightSource.SpriteEffect = (dir == Direction.Left) ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
Vector2 spriteOrigin = limb.sprite.Origin;
|
||||
spriteOrigin.X = limb.sprite.SourceRect.Width - spriteOrigin.X;
|
||||
limb.sprite.Origin = spriteOrigin;
|
||||
}
|
||||
|
||||
if (Limbs[i].pullJoint == null) continue;
|
||||
limb.Dir = Dir;
|
||||
|
||||
Limbs[i].pullJoint.LocalAnchorA =
|
||||
new Vector2(
|
||||
-Limbs[i].pullJoint.LocalAnchorA.X,
|
||||
Limbs[i].pullJoint.LocalAnchorA.Y);
|
||||
if (limb.LightSource != null)
|
||||
{
|
||||
limb.LightSource.FlipX();
|
||||
}
|
||||
|
||||
if (limb.pullJoint != null)
|
||||
{
|
||||
limb.pullJoint.LocalAnchorA =
|
||||
new Vector2(
|
||||
-limb.pullJoint.LocalAnchorA.X,
|
||||
limb.pullJoint.LocalAnchorA.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -864,6 +869,7 @@ namespace Barotrauma
|
||||
{
|
||||
//limb isn't in any room -> it's in the water
|
||||
limb.inWater = true;
|
||||
if (limb.type == LimbType.Head) headInWater = true;
|
||||
}
|
||||
else if (limbHull.Volume > 0.0f && Submarine.RectContains(limbHull.Rect, limb.Position))
|
||||
{
|
||||
|
||||
@@ -144,10 +144,7 @@ namespace Barotrauma
|
||||
|
||||
private float bleeding;
|
||||
|
||||
private Sound[] sounds;
|
||||
private float[] soundRange;
|
||||
//which AIstate each sound is for
|
||||
private AIController.AiState[] soundStates;
|
||||
private List<CharacterSound> sounds;
|
||||
|
||||
private float attackCoolDown;
|
||||
|
||||
@@ -603,28 +600,13 @@ namespace Barotrauma
|
||||
soundInterval = ToolBox.GetAttributeFloat(doc.Root, "soundinterval", 10.0f);
|
||||
|
||||
var soundElements = doc.Root.Elements("sound").ToList();
|
||||
if (soundElements.Any())
|
||||
|
||||
sounds = new List<CharacterSound>();
|
||||
foreach (XElement soundElement in soundElements)
|
||||
{
|
||||
sounds = new Sound[soundElements.Count];
|
||||
soundStates = new AIController.AiState[soundElements.Count];
|
||||
soundRange = new float[soundElements.Count];
|
||||
int i = 0;
|
||||
foreach (XElement soundElement in soundElements)
|
||||
{
|
||||
sounds[i] = Sound.Load(soundElement.Attribute("file").Value);
|
||||
soundRange[i] = ToolBox.GetAttributeFloat(soundElement, "range", 1000.0f);
|
||||
if (soundElement.Attribute("state") == null)
|
||||
{
|
||||
soundStates[i] = AIController.AiState.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
soundStates[i] = (AIController.AiState)Enum.Parse(
|
||||
typeof(AIController.AiState), soundElement.Attribute("state").Value, true);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
sounds.Add(new CharacterSound(soundElement));
|
||||
}
|
||||
|
||||
|
||||
if (file == humanConfigFile)
|
||||
{
|
||||
@@ -1536,8 +1518,14 @@ namespace Barotrauma
|
||||
|
||||
private void UpdateOxygen(float deltaTime)
|
||||
{
|
||||
float prevOxygen = oxygen;
|
||||
Oxygen += deltaTime * (oxygenAvailable < 30.0f ? -5.0f : 10.0f);
|
||||
|
||||
if (prevOxygen > 0.0f && Oxygen <= 0.0f && controlled == this)
|
||||
{
|
||||
SoundPlayer.PlaySound("drown");
|
||||
}
|
||||
|
||||
PressureProtection -= deltaTime * 100.0f;
|
||||
|
||||
float hullAvailableOxygen = 0.0f;
|
||||
@@ -1678,6 +1666,8 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public HUDProgressBar UpdateHUDProgressBar(object linkedObject, Vector2 worldPosition, float progress, Color emptyColor, Color fullColor)
|
||||
{
|
||||
if (controlled != this) return null;
|
||||
|
||||
HUDProgressBar progressBar = null;
|
||||
if (!hudProgressBars.TryGetValue(linkedObject, out progressBar))
|
||||
{
|
||||
@@ -1692,24 +1682,15 @@ namespace Barotrauma
|
||||
return progressBar;
|
||||
}
|
||||
|
||||
public void PlaySound(AIController.AiState state)
|
||||
public void PlaySound(CharacterSound.SoundType soundType)
|
||||
{
|
||||
if (sounds == null || !sounds.Any()) return;
|
||||
var matchingSoundStates = soundStates.Where(x => x == state).ToList();
|
||||
if (sounds == null || sounds.Count == 0) return;
|
||||
|
||||
int selectedSound = Rand.Int(matchingSoundStates.Count);
|
||||
var matchingSounds = sounds.FindAll(s => s.Type == soundType);
|
||||
if (matchingSounds.Count == 0) return;
|
||||
|
||||
int n = 0;
|
||||
for (int i = 0; i < sounds.Length; i++)
|
||||
{
|
||||
if (soundStates[i] != state) continue;
|
||||
if (n == selectedSound && sounds[i]!=null)
|
||||
{
|
||||
sounds[i].Play(1.0f, soundRange[i], AnimController.Limbs[0].WorldPosition);
|
||||
return;
|
||||
}
|
||||
n++;
|
||||
}
|
||||
var selectedSound = matchingSounds[Rand.Int(matchingSounds.Count)];
|
||||
selectedSound.Sound.Play(1.0f, selectedSound.Range, AnimController.WorldPosition);
|
||||
}
|
||||
|
||||
public virtual void AddDamage(CauseOfDeath causeOfDeath, float amount, IDamageable attacker)
|
||||
@@ -1810,7 +1791,7 @@ namespace Barotrauma
|
||||
// limb.Damage = 100.0f;
|
||||
}
|
||||
|
||||
SoundPlayer.PlayDamageSound(DamageSoundType.Implode, 50.0f, AnimController.Collider);
|
||||
SoundPlayer.PlaySound("implode", 1.0f, 150.0f, WorldPosition);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
@@ -1861,11 +1842,9 @@ namespace Barotrauma
|
||||
GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", Color.Red);
|
||||
|
||||
if (OnDeath != null) OnDeath(this, causeOfDeath);
|
||||
|
||||
//CoroutineManager.StartCoroutine(DeathAnim(GameMain.GameScreen.Cam));
|
||||
|
||||
//health = 0.0f;
|
||||
|
||||
|
||||
PlaySound(CharacterSound.SoundType.Die);
|
||||
|
||||
isDead = true;
|
||||
this.causeOfDeath = causeOfDeath;
|
||||
AnimController.movement = Vector2.Zero;
|
||||
@@ -1876,7 +1855,7 @@ namespace Barotrauma
|
||||
if (selectedItems[i] != null) selectedItems[i].Drop(this);
|
||||
}
|
||||
|
||||
if (aiTarget!=null)
|
||||
if (aiTarget != null)
|
||||
{
|
||||
aiTarget.Remove();
|
||||
aiTarget = null;
|
||||
|
||||
@@ -138,6 +138,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f)
|
||||
{
|
||||
character.Inventory.DrawOffset = Vector2.Zero;
|
||||
character.Inventory.DrawOwn(spriteBatch);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class CharacterSound
|
||||
{
|
||||
public enum SoundType
|
||||
{
|
||||
Idle, Attack, Die
|
||||
}
|
||||
|
||||
public readonly Sound Sound;
|
||||
|
||||
public readonly SoundType Type;
|
||||
|
||||
public readonly float Range;
|
||||
|
||||
public CharacterSound(XElement element)
|
||||
{
|
||||
Sound = Sound.Load(element.Attribute("file").Value);
|
||||
Range = ToolBox.GetAttributeFloat(element, "range", 1000.0f);
|
||||
|
||||
Enum.TryParse<SoundType>(ToolBox.GetAttributeString(element, "state", "Idle"), true, out Type);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -423,7 +423,6 @@ namespace Barotrauma
|
||||
if (LightSource != null)
|
||||
{
|
||||
LightSource.ParentSub = body.Submarine;
|
||||
LightSource.Position = Position;
|
||||
}
|
||||
|
||||
if (!character.IsDead) damage = Math.Max(0.0f, damage-deltaTime*0.1f);
|
||||
@@ -504,6 +503,12 @@ namespace Barotrauma
|
||||
body.UpdateDrawPosition();
|
||||
}
|
||||
|
||||
if (LightSource != null)
|
||||
{
|
||||
LightSource.Position = body.DrawPosition;
|
||||
LightSource.Rotation = body.DrawRotation;
|
||||
}
|
||||
|
||||
foreach (WearableSprite wearable in wearingItems)
|
||||
{
|
||||
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
|
||||
@@ -528,36 +533,37 @@ namespace Barotrauma
|
||||
-body.DrawRotation,
|
||||
scale, spriteEffect, depth);
|
||||
}
|
||||
|
||||
if (damage>0.0f && damagedSprite!=null && !hideLimb)
|
||||
|
||||
if (damage > 0.0f && damagedSprite != null && !hideLimb)
|
||||
{
|
||||
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
|
||||
|
||||
|
||||
float depth = sprite.Depth - 0.0000015f;
|
||||
|
||||
|
||||
damagedSprite.Draw(spriteBatch,
|
||||
new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
|
||||
color*Math.Min(damage/50.0f,1.0f), sprite.Origin,
|
||||
color * Math.Min(damage / 50.0f, 1.0f), sprite.Origin,
|
||||
-body.DrawRotation,
|
||||
1.0f, spriteEffect, depth);
|
||||
}
|
||||
|
||||
|
||||
if (!GameMain.DebugDraw) return;
|
||||
|
||||
if (pullJoint!=null)
|
||||
if (pullJoint != null)
|
||||
{
|
||||
Vector2 pos = ConvertUnits.ToDisplayUnits(pullJoint.WorldAnchorB);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)-pos.Y, 5, 5), Color.Red, true);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
sprite.Remove();
|
||||
sprite = null;
|
||||
if (sprite != null)
|
||||
{
|
||||
sprite.Remove();
|
||||
sprite = null;
|
||||
}
|
||||
|
||||
if (LightSource != null)
|
||||
{
|
||||
|
||||
@@ -95,6 +95,7 @@ namespace Barotrauma
|
||||
if (isOpen)
|
||||
{
|
||||
textBox.Select();
|
||||
AddToGUIUpdateList();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -426,6 +427,14 @@ namespace Barotrauma
|
||||
case "mainmenuscreen":
|
||||
case "mainmenu":
|
||||
case "menu":
|
||||
GameMain.GameSession = null;
|
||||
|
||||
List<Character> characters = new List<Character>(Character.CharacterList);
|
||||
foreach (Character c in characters)
|
||||
{
|
||||
c.Remove();
|
||||
}
|
||||
|
||||
GameMain.MainMenuScreen.Select();
|
||||
break;
|
||||
case "gamescreen":
|
||||
|
||||
@@ -54,6 +54,24 @@ namespace Barotrauma
|
||||
item = new Item(itemPrefab, position, null);
|
||||
item.MoveWithLevel = true;
|
||||
item.body.FarseerBody.IsKinematic = true;
|
||||
|
||||
if (item.HasTag("alien"))
|
||||
{
|
||||
//try to find a nearby artifact holder (or any alien itemcontainer) and place the artifact inside it
|
||||
foreach (Item it in Item.ItemList)
|
||||
{
|
||||
if (it.Submarine != null || !it.HasTag("alien")) continue;
|
||||
|
||||
if (Math.Abs(item.WorldPosition.X - it.WorldPosition.X) > 2000.0f) continue;
|
||||
if (Math.Abs(item.WorldPosition.Y - it.WorldPosition.Y) > 2000.0f) continue;
|
||||
|
||||
var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
|
||||
if (itemContainer == null) continue;
|
||||
|
||||
itemContainer.Combine(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
|
||||
@@ -33,6 +33,13 @@ namespace Barotrauma
|
||||
|
||||
public static void ClearUpdateList()
|
||||
{
|
||||
if (keyboardDispatcher != null &&
|
||||
KeyboardDispatcher.Subscriber is GUIComponent &&
|
||||
!ComponentsToUpdate.Contains((GUIComponent)KeyboardDispatcher.Subscriber))
|
||||
{
|
||||
KeyboardDispatcher.Subscriber = null;
|
||||
}
|
||||
|
||||
ComponentsToUpdate.Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -103,14 +103,11 @@ namespace Barotrauma
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, GUI.Style, listBox);
|
||||
textBlock.UserData = userData;
|
||||
}
|
||||
|
||||
//int totalHeight = 0;
|
||||
//foreach (GUIComponent child in listBox.children)
|
||||
//{
|
||||
// totalHeight += child.Rect.Height;
|
||||
//}
|
||||
|
||||
//listBox.Rect = new Rectangle(listBox.Rect.X,listBox.Rect.Y,listBox.Rect.Width,totalHeight);
|
||||
public override void ClearChildren()
|
||||
{
|
||||
listBox.ClearChildren();
|
||||
}
|
||||
|
||||
public List<GUIComponent> GetChildren()
|
||||
|
||||
@@ -147,7 +147,8 @@ namespace Barotrauma
|
||||
scrollBar = new GUIScrollBar(
|
||||
new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), null, 1.0f, GUI.Style);
|
||||
}
|
||||
|
||||
|
||||
scrollBar.IsHorizontal = isHorizontal;
|
||||
|
||||
frame = new GUIFrame(Rectangle.Empty, style, this);
|
||||
if (style != null) style.Apply(frame, this);
|
||||
|
||||
@@ -25,6 +25,12 @@ namespace Barotrauma
|
||||
public bool IsHorizontal
|
||||
{
|
||||
get { return isHorizontal; }
|
||||
set
|
||||
{
|
||||
if (isHorizontal == value) return;
|
||||
isHorizontal = value;
|
||||
UpdateRect();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Enabled
|
||||
|
||||
@@ -250,7 +250,7 @@ namespace Barotrauma
|
||||
|
||||
GameModePreset.Init();
|
||||
|
||||
Submarine.Preload();
|
||||
Submarine.RefreshSavedSubs();
|
||||
TitleScreen.LoadState = 80.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
|
||||
@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
|
||||
|
||||
while (Submarine.MainSub.WorldPosition.Y > 36500.0f)
|
||||
while (Submarine.MainSub.WorldPosition.Y > 40000.0f)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
|
||||
"Content/Characters/Moloch/moloch.xml",
|
||||
steering.Item.WorldPosition + new Vector2(3000.0f, -500.0f));
|
||||
|
||||
moloch.PlaySound(AIController.AiState.Attack);
|
||||
moloch.PlaySound(CharacterSound.SoundType.Attack);
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
@@ -349,7 +349,7 @@ namespace Barotrauma.Tutorials
|
||||
if (isWindow)
|
||||
{
|
||||
//decrease window damage to slow down the leaking
|
||||
w.AddDamage(i, -w.SectionDamage(i) * 0.495f);
|
||||
w.AddDamage(i, -w.SectionDamage(i) * 0.48f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
|
||||
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
|
||||
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
|
||||
|
||||
GameMain.GameSession.StartShift("tuto2");
|
||||
GameMain.GameSession.StartShift("tuto");
|
||||
|
||||
GameMain.GameSession.TaskManager.Tasks.Clear();
|
||||
|
||||
|
||||
@@ -202,7 +202,7 @@ namespace Barotrauma
|
||||
{
|
||||
level.Generate();
|
||||
|
||||
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
|
||||
submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
|
||||
|
||||
//secondSub.SetPosition(level.EndPosition - new Vector2(0.0f, 2000.0f));
|
||||
|
||||
|
||||
@@ -44,6 +44,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private bool docked;
|
||||
|
||||
public int DockingDir
|
||||
{
|
||||
get { return dockingDir; }
|
||||
set { dockingDir = value; }
|
||||
}
|
||||
|
||||
[HasDefaultValue("32.0,32.0", false)]
|
||||
public string DistanceTolerance
|
||||
{
|
||||
@@ -150,7 +156,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (target.item.Submarine == item.Submarine)
|
||||
{
|
||||
DebugConsole.ThrowError("Error - tried to a submarine to itself");
|
||||
DebugConsole.ThrowError("Error - tried to dock a submarine to itself");
|
||||
dockingTarget = null;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -176,8 +183,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
dockingDir = IsHorizontal ?
|
||||
Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
|
||||
Math.Sign(item.WorldPosition.Y - dockingTarget.item.WorldPosition.Y);
|
||||
Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
|
||||
dockingTarget.dockingDir = -dockingDir;
|
||||
|
||||
|
||||
foreach (WayPoint wp in WayPoint.WayPointList)
|
||||
{
|
||||
@@ -199,12 +207,46 @@ namespace Barotrauma.Items.Components
|
||||
CreateJoint(false);
|
||||
}
|
||||
|
||||
public void Lock()
|
||||
{
|
||||
if (dockingTarget==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error - attempted to lock a docking port that's not connected to anything");
|
||||
return;
|
||||
}
|
||||
else if (joint is WeldJoint)
|
||||
{
|
||||
DebugConsole.ThrowError("Error - attempted to lock a docking port that's already locked");
|
||||
return;
|
||||
}
|
||||
|
||||
dockingDir = IsHorizontal ?
|
||||
Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
|
||||
Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
|
||||
dockingTarget.dockingDir = -dockingDir;
|
||||
|
||||
GameMain.World.RemoveJoint(joint);
|
||||
|
||||
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
|
||||
|
||||
ConnectWireBetweenPorts();
|
||||
|
||||
CreateJoint(true);
|
||||
|
||||
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
|
||||
{
|
||||
CreateHull();
|
||||
|
||||
//item.NewComponentEvent(this, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CreateJoint(bool useWeldJoint)
|
||||
{
|
||||
Vector2 offset = (IsHorizontal ?
|
||||
Vector2.UnitX * Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
|
||||
Vector2.UnitY * Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y));
|
||||
Vector2.UnitX * dockingDir :
|
||||
Vector2.UnitY * dockingDir);
|
||||
offset *= DockedDistance * 0.5f;
|
||||
|
||||
Vector2 pos1 = item.WorldPosition + offset;
|
||||
@@ -491,28 +533,18 @@ namespace Barotrauma.Items.Components
|
||||
if (!docked)
|
||||
{
|
||||
Dock(dockingTarget);
|
||||
if (dockingTarget == null) return;
|
||||
}
|
||||
|
||||
if (joint is DistanceJoint)
|
||||
{
|
||||
item.SendSignal(0, "0", "state_out");
|
||||
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
|
||||
|
||||
if (Vector2.Distance(joint.WorldAnchorA, joint.WorldAnchorB) < 0.05f)
|
||||
{
|
||||
GameMain.World.RemoveJoint(joint);
|
||||
|
||||
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
|
||||
|
||||
ConnectWireBetweenPorts();
|
||||
|
||||
CreateJoint(true);
|
||||
|
||||
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
|
||||
{
|
||||
CreateHull();
|
||||
}
|
||||
Lock();
|
||||
}
|
||||
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -606,12 +638,14 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (!item.linkedTo.Any()) return;
|
||||
|
||||
foreach (MapEntity entity in item.linkedTo)
|
||||
List<MapEntity> linked = new List<MapEntity>(item.linkedTo);
|
||||
foreach (MapEntity entity in linked)
|
||||
{
|
||||
var hull = entity as Hull;
|
||||
if (hull != null)
|
||||
{
|
||||
hull.Remove();
|
||||
item.linkedTo.Remove(hull);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -619,6 +653,7 @@ namespace Barotrauma.Items.Components
|
||||
if (gap != null)
|
||||
{
|
||||
gap.Remove();
|
||||
gap.linkedTo.Remove(hull);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -626,10 +661,11 @@ namespace Barotrauma.Items.Components
|
||||
if (linkedItem == null) continue;
|
||||
|
||||
var dockingPort = linkedItem.GetComponent<DockingPort>();
|
||||
if (dockingPort != null) dockingTarget = dockingPort;
|
||||
if (dockingPort != null)
|
||||
{
|
||||
Dock(dockingPort);
|
||||
}
|
||||
}
|
||||
|
||||
item.linkedTo.Clear();
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
|
||||
Item targetItem;
|
||||
if ((targetStructure = (targetBody.UserData as Structure)) != null)
|
||||
{
|
||||
if (!fixableEntities.Contains(targetStructure.Name)) return;
|
||||
if (!fixableEntities.Contains("structure") && !fixableEntities.Contains(targetStructure.Name)) return;
|
||||
if (targetStructure.IsPlatform) return;
|
||||
|
||||
int sectionIndex = targetStructure.FindSectionIndex(ConvertUnits.ToDisplayUnits(pickedPosition));
|
||||
@@ -195,7 +195,7 @@ namespace Barotrauma.Items.Components
|
||||
1.0f - targetStructure.SectionDamage(sectionIndex) / targetStructure.Health,
|
||||
Color.Red, Color.Green);
|
||||
|
||||
progressBar.Size = new Vector2(60.0f, 20.0f);
|
||||
if (progressBar != null) progressBar.Size = new Vector2(60.0f, 20.0f);
|
||||
|
||||
targetStructure.AddDamage(sectionIndex, -StructureFixAmount * degreeOfSuccess);
|
||||
|
||||
|
||||
@@ -544,11 +544,28 @@ namespace Barotrauma.Items.Components
|
||||
RemoveComponentSpecific();
|
||||
}
|
||||
|
||||
protected virtual void RemoveComponentSpecific()
|
||||
/// <summary>
|
||||
/// Remove the component so that it doesn't appear to exist in the game world (stop sounds, remove bodies etc)
|
||||
/// but don't reset anything that's required for cloning the item
|
||||
/// </summary>
|
||||
public void ShallowRemove()
|
||||
{
|
||||
if (loopingSound != null)
|
||||
{
|
||||
Sounds.SoundManager.Stop(loopingSoundIndex);
|
||||
}
|
||||
|
||||
ShallowRemoveComponentSpecific();
|
||||
}
|
||||
|
||||
protected virtual void ShallowRemoveComponentSpecific()
|
||||
{
|
||||
RemoveComponentSpecific();
|
||||
}
|
||||
|
||||
protected virtual void RemoveComponentSpecific()
|
||||
{ }
|
||||
|
||||
public bool HasRequiredSkills(Character character)
|
||||
{
|
||||
Skill temp;
|
||||
|
||||
@@ -26,15 +26,15 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Direction dir;
|
||||
|
||||
//the x-position where the user walks to when using the controller
|
||||
private float userPos;
|
||||
//the position where the user walks to when using the controller
|
||||
//(relative to the position of the item)
|
||||
private Vector2 userPos;
|
||||
|
||||
private Camera cam;
|
||||
|
||||
private Character character;
|
||||
|
||||
[HasDefaultValue(0.0f, false)]
|
||||
public float UserPos
|
||||
public Vector2 UserPos
|
||||
{
|
||||
get { return userPos; }
|
||||
set { userPos = value; }
|
||||
@@ -45,13 +45,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
limbPositions = new List<LimbPos>();
|
||||
|
||||
dir = (Direction)Enum.Parse(typeof(Direction), ToolBox.GetAttributeString(element, "direction", "None"), true);
|
||||
userPos = ToolBox.GetAttributeVector2(element, "UserPos", Vector2.Zero);
|
||||
|
||||
Enum.TryParse<Direction>(ToolBox.GetAttributeString(element, "direction", "None"), out dir);
|
||||
|
||||
foreach (XElement el in element.Elements())
|
||||
{
|
||||
if (el.Name != "limbposition") continue;
|
||||
|
||||
LimbPos lp = new LimbPos();
|
||||
|
||||
try
|
||||
{
|
||||
lp.limbType = (LimbType)Enum.Parse(typeof(LimbType), el.Attribute("limb").Value, true);
|
||||
@@ -90,23 +93,34 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
character.AnimController.Anim = AnimController.Animation.UsingConstruction;
|
||||
|
||||
if (userPos != 0.0f)
|
||||
if (userPos != Vector2.Zero)
|
||||
{
|
||||
float torsoX = character.Position.X;
|
||||
|
||||
Vector2 diff = new Vector2(item.Rect.X + UserPos - torsoX, 0.0f);
|
||||
Vector2 diff = (item.WorldPosition + userPos) - character.WorldPosition;
|
||||
|
||||
if (diff!= Vector2.Zero && diff.Length() > 10.0f)
|
||||
if (character.AnimController.InWater)
|
||||
{
|
||||
//character.AnimController.Anim = AnimController.Animation.None;
|
||||
|
||||
character.AnimController.TargetMovement = new Vector2(Math.Sign(diff.X), 0.0f);
|
||||
character.AnimController.TargetDir = (Math.Sign(diff.X) == 1) ? Direction.Right : Direction.Left;
|
||||
return;
|
||||
if (diff.Length() > 30.0f)
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Clamp(diff*0.01f, -Vector2.One, Vector2.One);
|
||||
character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Zero;
|
||||
diff.Y = 0.0f;
|
||||
if (diff != Vector2.Zero && diff.Length() > 10.0f)
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Normalize(diff);
|
||||
character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
|
||||
return;
|
||||
}
|
||||
character.AnimController.TargetMovement = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,6 +129,7 @@ namespace Barotrauma.Items.Components
|
||||
if (limbPositions.Count == 0) return;
|
||||
|
||||
character.AnimController.Anim = AnimController.Animation.UsingConstruction;
|
||||
|
||||
character.AnimController.ResetPullJoints();
|
||||
|
||||
if (dir != 0) character.AnimController.TargetDir = dir;
|
||||
@@ -256,10 +271,10 @@ namespace Barotrauma.Items.Components
|
||||
dir = dir == Direction.Left ? Direction.Right : Direction.Left;
|
||||
}
|
||||
|
||||
if (userPos != 0.0f)
|
||||
if (userPos.X != 0.0f)
|
||||
{
|
||||
float diff = (item.Rect.X + UserPos) - item.Rect.Center.X;
|
||||
userPos = item.Rect.Center.X - diff - item.Rect.X;
|
||||
float diff = (item.Rect.X + UserPos.X) - item.Rect.Center.X;
|
||||
userPos.X = item.Rect.Center.X - diff - item.Rect.X;
|
||||
}
|
||||
|
||||
for (int i = 0; i < limbPositions.Count; i++)
|
||||
|
||||
@@ -125,6 +125,8 @@ namespace Barotrauma.Items.Components
|
||||
Item it = recipient.Item;
|
||||
if (it == null) continue;
|
||||
|
||||
if (it.Condition <= 0.0f) continue;
|
||||
|
||||
Powered powered = it.GetComponent<Powered>();
|
||||
if (powered == null || !powered.IsActive) continue;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public Wire[] Wires;
|
||||
|
||||
private Item item;
|
||||
private Item item;
|
||||
|
||||
public readonly bool IsOutput;
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Barotrauma.Items.Components
|
||||
private List<StatusEffect> effects;
|
||||
|
||||
public readonly ushort[] wireId;
|
||||
|
||||
|
||||
public bool IsPower
|
||||
{
|
||||
get;
|
||||
@@ -64,17 +64,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
panelTexture = Sprite.LoadTexture("Content/Items/connectionpanel.png");
|
||||
|
||||
connector = new Sprite(panelTexture, new Rectangle(470, 102, 19,43), Vector2.Zero, 0.0f);
|
||||
connector = new Sprite(panelTexture, new Rectangle(470, 102, 19, 43), Vector2.Zero, 0.0f);
|
||||
connector.Origin = new Vector2(9.5f, 10.0f);
|
||||
|
||||
wireVertical = new Sprite(panelTexture, new Rectangle(408, 1, 11, 102), Vector2.Zero, 0.0f);
|
||||
wireVertical = new Sprite(panelTexture, new Rectangle(408, 1, 11, 102), Vector2.Zero, 0.0f);
|
||||
}
|
||||
|
||||
this.item = item;
|
||||
|
||||
//recipient = new Connection[MaxLinked];
|
||||
Wires = new Wire[MaxLinked];
|
||||
|
||||
|
||||
IsOutput = (element.Name.ToString() == "output");
|
||||
Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
|
||||
|
||||
@@ -92,12 +92,12 @@ namespace Barotrauma.Items.Components
|
||||
int index = -1;
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
{
|
||||
if (wireId[i]<1) index = i;
|
||||
if (wireId[i] < 1) index = i;
|
||||
}
|
||||
if (index == -1) break;
|
||||
|
||||
int id = ToolBox.GetAttributeInt(subElement, "w", 0);
|
||||
if (id<0) id = 0;
|
||||
if (id < 0) id = 0;
|
||||
wireId[index] = (ushort)id;
|
||||
|
||||
break;
|
||||
@@ -113,7 +113,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
{
|
||||
if (Wires[i]==null) return i;
|
||||
if (Wires[i] == null) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void AddLink(int index, Wire wire)
|
||||
{
|
||||
Wires[index] = wire;
|
||||
@@ -164,9 +164,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void SendSignal(int stepsTaken, string signal, Item sender, float power)
|
||||
{
|
||||
for (int i = 0; i<MaxLinked; i++)
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
{
|
||||
if (Wires[i]==null) continue;
|
||||
if (Wires[i] == null) continue;
|
||||
|
||||
Connection recipient = Wires[i].OtherConnection(this);
|
||||
if (recipient == null) continue;
|
||||
@@ -188,13 +188,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void ClearConnections()
|
||||
{
|
||||
for (int i = 0; i<MaxLinked; i++)
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
{
|
||||
if (Wires[i] == null) continue;
|
||||
|
||||
Wires[i].RemoveConnection(this);
|
||||
Wires[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 rightPos = new Vector2(x + width - 130, y + 50);
|
||||
Vector2 leftPos = new Vector2(x + 130, y + 50);
|
||||
|
||||
Vector2 rightWirePos = new Vector2(x + width-5, y + 30);
|
||||
Vector2 rightWirePos = new Vector2(x + width - 5, y + 30);
|
||||
|
||||
Vector2 leftWirePos = new Vector2(x+5, y + 30);
|
||||
Vector2 leftWirePos = new Vector2(x + 5, y + 30);
|
||||
|
||||
int wireInterval = (height - 20) / Math.Max(totalWireCount, 1);
|
||||
|
||||
int wireInterval = (height - 20) / Math.Max(totalWireCount,1);
|
||||
|
||||
foreach (Connection c in panel.Connections)
|
||||
{
|
||||
//if dragging a wire, let the Inventory know so that the wire can be
|
||||
@@ -248,7 +248,7 @@ namespace Barotrauma.Items.Components
|
||||
if (draggingConnected != null)
|
||||
{
|
||||
int linkIndex = c.FindWireIndex(draggingConnected.Item);
|
||||
if (linkIndex>-1)
|
||||
if (linkIndex > -1)
|
||||
{
|
||||
Inventory.draggingItem = c.Wires[linkIndex].Item;
|
||||
}
|
||||
@@ -257,21 +257,21 @@ namespace Barotrauma.Items.Components
|
||||
//outputs are drawn at the right side of the panel, inputs at the left
|
||||
if (c.IsOutput)
|
||||
{
|
||||
c.Draw(spriteBatch, panel.Item, rightPos,
|
||||
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, rightPos.Y+3),
|
||||
rightWirePos,
|
||||
mouseInRect, equippedWire != null,
|
||||
c.Draw(spriteBatch, panel.Item, rightPos,
|
||||
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, rightPos.Y + 3),
|
||||
rightWirePos,
|
||||
mouseInRect, equippedWire,
|
||||
wireInterval);
|
||||
|
||||
rightPos.Y += 30;
|
||||
rightWirePos.Y += c.Wires.Count(w => w!=null) * wireInterval;
|
||||
rightWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
|
||||
}
|
||||
else
|
||||
{
|
||||
c.Draw(spriteBatch, panel.Item, leftPos,
|
||||
new Vector2(leftPos.X + 20, leftPos.Y-12),
|
||||
leftWirePos,
|
||||
mouseInRect, equippedWire != null,
|
||||
new Vector2(leftPos.X + 20, leftPos.Y - 12),
|
||||
leftWirePos,
|
||||
mouseInRect, equippedWire,
|
||||
wireInterval);
|
||||
|
||||
leftPos.Y += 30;
|
||||
@@ -279,14 +279,14 @@ namespace Barotrauma.Items.Components
|
||||
//leftWireX -= wireInterval;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (draggingConnected != null)
|
||||
{
|
||||
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, false);
|
||||
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, null);
|
||||
|
||||
if (!PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
//panel.Item.CreateServerEvent(panel, true, true);
|
||||
//panel.Item.NewComponentEvent(panel, true, true);
|
||||
//draggingConnected.Drop(Character);
|
||||
draggingConnected = null;
|
||||
}
|
||||
@@ -294,61 +294,49 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
//if the Character using the panel has a wire item equipped
|
||||
//and the wire hasn't been connected yet, draw it on the panel
|
||||
if (equippedWire!=null)
|
||||
if (equippedWire != null)
|
||||
{
|
||||
if (panel.Connections.Find(c => c.Wires.Contains(equippedWire)) == null)
|
||||
{
|
||||
DrawWire(spriteBatch, equippedWire, equippedWire.Item,
|
||||
new Vector2(x + width / 2, y + height - 100),
|
||||
new Vector2(x + width / 2, y + height), mouseInRect, false);
|
||||
new Vector2(x + width / 2, y + height), mouseInRect, null);
|
||||
|
||||
if (draggingConnected == equippedWire) Inventory.draggingItem = equippedWire.Item;
|
||||
|
||||
//break;
|
||||
}
|
||||
}
|
||||
|
||||
//stop dragging a wire item if cursor is outside the panel
|
||||
if (mouseInRect) Inventory.draggingItem = null;
|
||||
|
||||
if (draggingConnected != null)
|
||||
{
|
||||
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, false);
|
||||
|
||||
if (!PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
//draggingConnected.Drop(Character);
|
||||
draggingConnected = null;
|
||||
}
|
||||
}
|
||||
|
||||
spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 0, width, height), Color.White);
|
||||
|
||||
}
|
||||
|
||||
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, bool wireEquipped, float wireInterval)
|
||||
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
|
||||
{
|
||||
//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
|
||||
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black,0, GUI.SmallFont);
|
||||
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X-10, (int)position.Y-10, 20, 20), Color.White);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X - 10, (int)position.Y - 10, 20, 20), Color.White);
|
||||
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(64, 256, 32, 32), Color.White);
|
||||
|
||||
for (int i = 0; i<MaxLinked; i++)
|
||||
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
{
|
||||
if (Wires[i]==null || Wires[i].Hidden || draggingConnected == Wires[i]) continue;
|
||||
if (Wires[i] == null || Wires[i].Hidden || draggingConnected == Wires[i]) continue;
|
||||
|
||||
Connection recipient = Wires[i].OtherConnection(this);
|
||||
|
||||
DrawWire(spriteBatch, Wires[i], (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, wireEquipped);
|
||||
DrawWire(spriteBatch, Wires[i], (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, equippedWire);
|
||||
|
||||
wirePosition.Y += wireInterval;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (draggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < 13.0f)
|
||||
{
|
||||
spriteBatch.Draw(panelTexture, position - new Vector2(21.5f, 21.5f), new Rectangle(106, 250, 43, 43), Color.White);
|
||||
|
||||
|
||||
if (!PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
//find an empty cell for the new connection
|
||||
@@ -369,18 +357,18 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (Wires.Any(w => w != null && w != draggingConnected))
|
||||
{
|
||||
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(screwIndex*32, 256, 32, 32), Color.White);
|
||||
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(screwIndex * 32, 256, 32, 32), Color.White);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, bool wireEquipped)
|
||||
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire)
|
||||
{
|
||||
if (draggingConnected == wire)
|
||||
{
|
||||
if (!mouseIn) return;
|
||||
end = PlayerInput.MousePosition;
|
||||
start.X = (start.X+end.X)/2.0f;
|
||||
start.X = (start.X + end.X) / 2.0f;
|
||||
}
|
||||
|
||||
int textX = (int)start.X;
|
||||
@@ -389,28 +377,30 @@ namespace Barotrauma.Items.Components
|
||||
else
|
||||
textX += 10;
|
||||
|
||||
float alpha = wireEquipped ? 0.5f : 1.0f;
|
||||
bool canDrag = equippedWire == null || equippedWire == wire;
|
||||
|
||||
bool mouseOn =
|
||||
!wireEquipped &&
|
||||
float alpha = canDrag ? 1.0f : 0.5f;
|
||||
|
||||
bool mouseOn =
|
||||
canDrag &&
|
||||
((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
|
||||
PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
|
||||
MathUtils.LineToPointDistance(start, end, PlayerInput.MousePosition) < 6) ||
|
||||
Vector2.Distance(end, PlayerInput.MousePosition)<20.0f ||
|
||||
new Rectangle((start.X < end.X) ? textX-100 : textX, (int)start.Y-5, 100, 14).Contains(PlayerInput.MousePosition));
|
||||
Vector2.Distance(end, PlayerInput.MousePosition) < 20.0f ||
|
||||
new Rectangle((start.X < end.X) ? textX - 100 : textX, (int)start.Y - 5, 100, 14).Contains(PlayerInput.MousePosition));
|
||||
|
||||
string label = wire.Locked ? item.Name +"\n(Locked)" : item.Name;
|
||||
string label = wire.Locked ? item.Name + "\n(Locked)" : item.Name;
|
||||
|
||||
GUI.DrawString(spriteBatch,
|
||||
new Vector2(start.X < end.X ? textX-GUI.SmallFont.MeasureString(label).X : textX,start.Y -5.0f),
|
||||
label,
|
||||
(mouseOn ? Color.Gold : Color.White) * (wire.Locked ? 0.6f : 1.0f), Color.Black * 0.8f,
|
||||
GUI.DrawString(spriteBatch,
|
||||
new Vector2(start.X < end.X ? textX - GUI.SmallFont.MeasureString(label).X : textX, start.Y - 5.0f),
|
||||
label,
|
||||
(mouseOn ? Color.Gold : Color.White) * (wire.Locked ? 0.6f : 1.0f), Color.Black * 0.8f,
|
||||
3, GUI.SmallFont);
|
||||
|
||||
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f;
|
||||
|
||||
float dist = Vector2.Distance(start, wireEnd);
|
||||
|
||||
|
||||
if (mouseOn)
|
||||
{
|
||||
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point(18, (int)dist)), wireVertical.SourceRect,
|
||||
@@ -427,9 +417,9 @@ namespace Barotrauma.Items.Components
|
||||
SpriteEffects.None,
|
||||
0.0f);
|
||||
|
||||
connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start)+MathHelper.PiOver2);
|
||||
connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2);
|
||||
|
||||
if (draggingConnected == null && !wireEquipped)
|
||||
if (draggingConnected == null && canDrag)
|
||||
{
|
||||
if (mouseOn)
|
||||
{
|
||||
@@ -438,9 +428,8 @@ namespace Barotrauma.Items.Components
|
||||
if (!wire.Locked)
|
||||
{
|
||||
//start dragging the wire
|
||||
if (PlayerInput.LeftButtonHeld()) draggingConnected = wire;
|
||||
if (PlayerInput.LeftButtonHeld()) draggingConnected = wire;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -449,25 +438,25 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
|
||||
|
||||
Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
|
||||
Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
|
||||
{
|
||||
if (wire1 == null) return 1;
|
||||
if (wire2 == null) return -1;
|
||||
return wire1.Item.ID.CompareTo(wire2.Item.ID);
|
||||
return wire1.Item.ID.CompareTo(wire2.Item.ID);
|
||||
});
|
||||
|
||||
for (int i = 0; i < MaxLinked; i++ )
|
||||
for (int i = 0; i < MaxLinked; i++)
|
||||
{
|
||||
if (Wires[i] == null) continue;
|
||||
|
||||
|
||||
//Connection recipient = wires[i].OtherConnection(this);
|
||||
|
||||
//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
|
||||
newElement.Add(new XElement("link",
|
||||
new XAttribute("w", Wires[i].Item.ID.ToString())));
|
||||
newElement.Add(new XElement("link",
|
||||
new XAttribute("w", Wires[i].Item.ID.ToString())));
|
||||
}
|
||||
|
||||
parentElement.Add(newElement);
|
||||
|
||||
parentElement.Add(newElement);
|
||||
}
|
||||
|
||||
|
||||
@@ -486,7 +475,7 @@ namespace Barotrauma.Items.Components
|
||||
if (wireItem == null) continue;
|
||||
Wires[i] = wireItem.GetComponent<Wire>();
|
||||
|
||||
if (Wires[i]!=null)
|
||||
if (Wires[i] != null)
|
||||
{
|
||||
if (Wires[i].Item.body != null) Wires[i].Item.body.Enabled = false;
|
||||
Wires[i].Connect(this, false, true);
|
||||
@@ -499,4 +488,4 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user