Separated waypoint edit/update methods, fixed items/structures being immediately placed when selecting them in the editor, fixed GUIListBox children ovrlapping with the scrollbar
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@@ -103,15 +103,6 @@ namespace Barotrauma
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get { return scrollBarEnabled; }
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set
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{
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if (value)
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{
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if (!scrollBarEnabled && scrollBarHidden) ShowScrollBar();
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}
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else
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{
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if (scrollBarEnabled && !scrollBarHidden) HideScrollBar();
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}
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scrollBarEnabled = value;
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}
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}
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@@ -337,14 +328,24 @@ namespace Barotrauma
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Math.Max(Math.Min((float)rect.Width / (float)totalSize, 1.0f), 5.0f / rect.Width) :
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Math.Max(Math.Min((float)rect.Height / (float)totalSize, 1.0f), 5.0f / rect.Height);
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if (scrollBar.BarSize < 1.0f && scrollBarHidden) ShowScrollBar();
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if (scrollBar.BarSize >= 1.0f && !scrollBarHidden) HideScrollBar();
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scrollBarHidden = scrollBar.BarSize >= 1.0f;
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}
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public override void AddChild(GUIComponent child)
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{
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//temporarily reduce the size of the rect to prevent the child from expanding over the scrollbar
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if (scrollBar.IsHorizontal)
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rect.Height -= scrollBar.Rect.Height;
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else
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rect.Width -= scrollBar.Rect.Width;
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base.AddChild(child);
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if (scrollBar.IsHorizontal)
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rect.Height += scrollBar.Rect.Height;
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else
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rect.Width += scrollBar.Rect.Width;
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//float oldScroll = scrollBar.BarScroll;
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//float oldSize = scrollBar.BarSize;
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UpdateScrollBarSize();
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@@ -373,25 +374,12 @@ namespace Barotrauma
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UpdateScrollBarSize();
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}
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private void ShowScrollBar()
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{
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if (scrollBarHidden && !scrollBar.IsHorizontal) Rect = new Rectangle(rect.X, rect.Y, rect.Width - scrollBar.Rect.Width, rect.Height);
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scrollBarHidden = false;
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}
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private void HideScrollBar()
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{
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if (!scrollBarHidden && !scrollBar.IsHorizontal) Rect = new Rectangle(rect.X, rect.Y, rect.Width + scrollBar.Rect.Width, rect.Height);
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scrollBarHidden = true;
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (!Visible) return;
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base.Draw(spriteBatch);
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//base.Draw(spriteBatch);
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frame.Draw(spriteBatch);
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//GUI.DrawRectangle(spriteBatch, rect, color*alpha, true);
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@@ -171,32 +171,37 @@ namespace Barotrauma
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}
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}
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public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
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public override void UpdateEditing(Camera cam)
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{
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if (editingHUD == null || editingHUD.UserData != this)
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{
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editingHUD = CreateEditingHUD();
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}
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editingHUD.Update((float)Timing.Step);
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editingHUD.Draw(spriteBatch);
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if (!PlayerInput.LeftButtonClicked()) return;
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if (PlayerInput.LeftButtonClicked())
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{
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Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
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foreach (MapEntity e in mapEntityList)
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{
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if (e.GetType() != typeof(WayPoint)) continue;
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if (e == this) continue;
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foreach (MapEntity e in mapEntityList)
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{
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if (e.GetType()!=typeof(WayPoint)) continue;
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if (e == this) continue;
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if (!Submarine.RectContains(e.Rect, position)) continue;
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if (!Submarine.RectContains(e.Rect, position)) continue;
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linkedTo.Add(e);
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e.linkedTo.Add(this);
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linkedTo.Add(e);
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e.linkedTo.Add(this);
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}
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}
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}
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public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
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{
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if (editingHUD != null) editingHUD.Draw(spriteBatch);
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}
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private bool ChangeSpawnType(GUIButton button, object obj)
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{
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GUITextBlock spawnTypeText = button.Parent as GUITextBlock;
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@@ -835,6 +835,11 @@ namespace Barotrauma
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}
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else
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{
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foreach (MapEntity me in MapEntity.mapEntityList)
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{
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me.IsHighlighted = false;
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}
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if (dummyCharacter.SelectedConstruction==null)
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{
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Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
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@@ -861,6 +866,13 @@ namespace Barotrauma
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GUIComponent.MouseOn = null;
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if (!characterMode && !wiringMode)
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{
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if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
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MapEntity.UpdateEditor(cam);
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}
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leftPanel.Update((float)deltaTime);
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topPanel.Update((float)deltaTime);
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@@ -872,7 +884,7 @@ namespace Barotrauma
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}
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wiringToolPanel.Update((float)deltaTime);
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}
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if (loadFrame!=null)
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{
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loadFrame.Update((float)deltaTime);
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@@ -888,20 +900,9 @@ namespace Barotrauma
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if (PlayerInput.RightButtonClicked()) selectedTab = -1;
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}
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if (!characterMode && !wiringMode)
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{
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if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
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MapEntity.UpdateEditor(cam);
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}
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if ((characterMode || wiringMode) && dummyCharacter != null)
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{
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foreach (MapEntity me in MapEntity.mapEntityList)
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{
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me.IsHighlighted = false;
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}
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dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
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foreach (Item item in dummyCharacter.SelectedItems)
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