Separated inventory update & rendering logic

This commit is contained in:
Regalis
2016-10-04 23:52:32 +03:00
parent 9ca3b24585
commit bddcc36673
5 changed files with 320 additions and 254 deletions

View File

@@ -46,6 +46,19 @@ namespace Barotrauma
if (suicideButton != null && suicideButton.Visible) suicideButton.Update(deltaTime);
if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime;
if (!character.IsUnconscious && character.Stun <= 0.0f)
{
if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f)
{
character.Inventory.Update(deltaTime);
}
if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{
character.SelectedCharacter.Inventory.Update(deltaTime);
}
}
}
public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam)
@@ -84,12 +97,15 @@ namespace Barotrauma
if (!character.IsUnconscious && character.Stun <= 0.0f)
{
if (character.Inventory != null && !character.LockHands &&
character.Stun >= -0.1f) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f)
{
character.Inventory.DrawOwn(spriteBatch);
}
if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{
character.SelectedCharacter.Inventory.DrawOwn(spriteBatch, new Vector2(320.0f, 0.0f));
character.SelectedCharacter.Inventory.DrawOffset = new Vector2(320.0f, 0.0f);
character.SelectedCharacter.Inventory.DrawOwn(spriteBatch);
if (cprButton == null)
{

View File

@@ -278,12 +278,43 @@ namespace Barotrauma
return TryPutItem(item, new List<InvSlotType>() {placeToSlots}, createNetworkEvent);
}
public void DrawOwn(SpriteBatch spriteBatch, Vector2 offset)
{
string toolTip = "";
Rectangle highlightedSlot = Rectangle.Empty;
protected override void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
{
base.PutItem(item, i, createNetworkEvent, removeItem);
CreateSlots();
}
public override void RemoveItem(Item item)
{
base.RemoveItem(item);
CreateSlots();
}
protected override void CreateSlots()
{
slots = new InventorySlot[capacity];
int rectWidth = 40, rectHeight = 40;
Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
for (int i = 0; i < capacity; i++)
{
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
slots[i] = new InventorySlot(slotRect);
slots[i].Color = limbSlots[i] == InvSlotType.Any ? Color.White * 0.2f : Color.White * 0.4f;
}
MergeSlots();
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (doubleClickedItem != null)
{
if (doubleClickedItem.ParentInventory != this)
@@ -309,7 +340,7 @@ namespace Barotrauma
//not equipped -> attempt to equip
if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
{
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
}
//equipped -> attempt to unequip
else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
@@ -319,17 +350,77 @@ namespace Barotrauma
}
}
}
if (selectedSlot > -1)
{
UpdateSubInventory(deltaTime, selectedSlot);
}
if (character == Character.Controlled)
{
for (int i = 0; i < capacity; i++)
{
if (selectedSlot != i &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
//-3 because selected items are in slots 3 and 4 (hands)
useOnSelfButton[i - 3].Update(deltaTime);
}
}
}
//cancel dragging if too far away from the container of the dragged item
if (draggingItem != null)
{
var rootContainer = draggingItem.GetRootContainer();
var rootInventory = draggingItem.ParentInventory;
if (rootContainer != null)
{
rootInventory = rootContainer.ParentInventory != null ?
rootContainer.ParentInventory : rootContainer.GetComponent<Items.Components.ItemContainer>().Inventory;
}
if (rootInventory != null &&
rootInventory.Owner != Character.Controlled &&
rootInventory.Owner != Character.Controlled.SelectedConstruction &&
rootInventory.Owner != Character.Controlled.SelectedCharacter)
{
draggingItem = null;
}
}
doubleClickedItem = null;
}
const int rectWidth = 40, rectHeight = 40;
Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;
private void MergeSlots()
{
for (int i = 0; i < capacity-1; i++)
{
if (slots[i].Disabled || Items[i] == null) continue;
for (int n = i+1; n < capacity; n++)
{
if (Items[n] == Items[i])
{
slots[i].Rect = Rectangle.Union(slots[i].Rect, slots[n].Rect);
slots[n].Disabled = true;
}
}
}
}
public void DrawOwn(SpriteBatch spriteBatch)
{
if (slots == null) CreateSlots();
Rectangle slotRect = new Rectangle(0, 0, 40, 40);
for (int i = 0; i < capacity; i++)
{
slotRect.X = (int)(SlotPositions[i].X + offset.X);
slotRect.Y = (int)(SlotPositions[i].Y + offset.Y);
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
if (i==1) //head
{
@@ -353,149 +444,31 @@ namespace Barotrauma
SpriteEffects.None, 0.1f);
}
}
base.Draw(spriteBatch);
for (int i = 0; i < capacity; i++)
if (character == Character.Controlled)
{
slotRect.X = (int)(SlotPositions[i].X + offset.X);
slotRect.Y = (int)(SlotPositions[i].Y + offset.Y);
bool multiSlot = false;
//skip if the item is in multiple slots
if (Items[i]!=null)
{
for (int n = 0; n < capacity; n++ )
{
if (i==n || Items[n] != Items[i]) continue;
multiSlot = true;
break;
}
}
if (multiSlot) continue;
if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition) && (selectedSlot == -1 || selectedSlot == i))
for (int i = 0; i < capacity; i++)
{
if (GameMain.DebugDraw)
if (selectedSlot != i &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
toolTip = Items[i].ToString();
useOnSelfButton[i - 3].Draw(spriteBatch);
}
else
{
toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description;
}
highlightedSlot = slotRect;
}
if (selectedSlot == i) highlightedSlot = slotRect;
UpdateSlot(spriteBatch, slotRect, i, Items[i], false, i>5 ? 0.2f : 0.4f);
if (draggingItem!=null && draggingItem == Items[i]) draggingItemSlot = slotRect;
}
for (int i = 0; i < capacity; i++)
{
bool multiSlot = false;
//check if the item is in multiple slots
if (Items[i] != null)
{
slotRect.X = (int)(SlotPositions[i].X + offset.X);
slotRect.Y = (int)(SlotPositions[i].Y + offset.Y);
slotRect.Width = 40;
slotRect.Height = 40;
for (int n = 0; n < capacity; n++)
{
if (Items[n] != Items[i]) continue;
if (!multiSlot && i > n) break;
if (i!=n)
{
multiSlot = true;
slotRect = Rectangle.Union(
new Rectangle((int)(SlotPositions[n].X+offset.X), (int)(SlotPositions[n].Y+offset.Y), rectWidth, rectHeight), slotRect);
}
}
}
if (multiSlot)
{
if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition) && (selectedSlot==-1 || selectedSlot==i))
{
toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description;
highlightedSlot = slotRect;
}
if (selectedSlot == i) highlightedSlot = slotRect;
UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4);
}
if (character==Character.Controlled && selectedSlot != i &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
useOnSelfButton[i - 3].Update(0.016f);
useOnSelfButton[i - 3].Draw(spriteBatch);
}
}
if (selectedSlot > -1)
{
DrawSubInventory(spriteBatch, highlightedSlot, selectedSlot);
}
DrawSubInventory(spriteBatch, selectedSlot);
slotRect.Width = rectWidth;
slotRect.Height = rectHeight;
if (!string.IsNullOrWhiteSpace(toolTip))
{
DrawToolTip(spriteBatch, toolTip, highlightedSlot);
}
if (draggingItem == null) return;
var rootContainer = draggingItem.GetRootContainer();
var rootInventory = draggingItem.ParentInventory;
if (rootContainer != null)
{
rootInventory = rootContainer.ParentInventory != null ?
rootContainer.ParentInventory : rootContainer.GetComponent<Items.Components.ItemContainer>().Inventory;
}
if (rootInventory != null &&
rootInventory.Owner != Character.Controlled &&
rootInventory.Owner != Character.Controlled.SelectedConstruction &&
rootInventory.Owner != Character.Controlled.SelectedCharacter)
{
draggingItem = null;
return;
}
if (!draggingItemSlot.Contains(PlayerInput.MousePosition))
{
if (PlayerInput.LeftButtonHeld())
if (selectedSlot > -1 &&
!slots[selectedSlot].IsHighlighted &&
(draggingItem == null || draggingItem.Container != Items[selectedSlot]))
{
slotRect.X = (int)PlayerInput.MousePosition.X - slotRect.Width / 2;
slotRect.Y = (int)PlayerInput.MousePosition.Y - slotRect.Height / 2;
DrawSlot(spriteBatch, slotRect, draggingItem, false, false);
selectedSlot = -1;
}
else
{
DropItem(draggingItem);
new NetworkEvent(NetworkEventType.DropItem, draggingItem.ID, true);
//draggingItem = null;
}
}
}

View File

@@ -214,10 +214,13 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateHUD(Character character)
{
Inventory.Update((float)Timing.Step);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (!drawInventory && false) return;
Inventory.Draw(spriteBatch);
}

View File

@@ -6,12 +6,43 @@ using Microsoft.Xna.Framework.Input;
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using Barotrauma.Items.Components;
namespace Barotrauma
{
class InventorySlot
{
public Rectangle Rect;
public GUIComponent.ComponentState State;
public bool Disabled;
public bool IsHighlighted
{
get
{
return State == GUIComponent.ComponentState.Hover;
}
}
public Color Color;
public InventorySlot(Rectangle rect)
{
Rect = rect;
State = GUIComponent.ComponentState.None;
Color = Color.White * 0.4f;
}
}
class Inventory
{
public static InventorySlot draggingSlot;
public static Item draggingItem;
public static Item doubleClickedItem;
public readonly Entity Owner;
@@ -31,6 +62,8 @@ namespace Barotrauma
protected int selectedSlot = -1;
protected InventorySlot[] slots;
public Item[] Items;
public bool Locked;
@@ -46,6 +79,23 @@ namespace Barotrauma
}
}
private Vector2 drawOffset;
public Vector2 DrawOffset
{
get
{
return drawOffset;
}
set
{
if (value == drawOffset) return;
drawOffset = value;
CreateSlots();
}
}
public Inventory(Entity owner, int capacity, Vector2? centerPos = null, int slotsPerRow=5)
{
this.capacity = capacity;
@@ -116,7 +166,7 @@ namespace Barotrauma
}
}
protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
protected virtual void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
{
if (Owner == null) return;
@@ -143,7 +193,7 @@ namespace Barotrauma
return Items.FirstOrDefault(i => i != null && (i.Name == itemName || i.HasTag(itemName)));
}
public void RemoveItem(Item item)
public virtual void RemoveItem(Item item)
{
if (item == null) return;
@@ -161,72 +211,90 @@ namespace Barotrauma
item.Drop(null, false);
return;
}
//public void DropItem(int i)
//{
// items[i].Drop();
// items[i] = null;
//}
public virtual void Draw(SpriteBatch spriteBatch)
protected virtual void CreateSlots()
{
string toolTip = "";
slots = new InventorySlot[capacity];
int rectWidth = 40, rectHeight = 40;
Rectangle highlightedSlot = Rectangle.Empty;
int spacing = 10;
int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)centerPos.Y - rows * (spacing + rectHeight);
Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;
selectedSlot = -1;
for (int i = 0; i < capacity; i++)
{
slotRect.X = startX + (rectWidth + spacing) * (i % slotsPerRow);
slotRect.Y = startY + (rectHeight + spacing) * ((int)Math.Floor((double)i / slotsPerRow));
slotRect.X = startX + (rectWidth + spacing) * (i % slotsPerRow) + (int)DrawOffset.X;
slotRect.Y = startY + (rectHeight + spacing) * ((int)Math.Floor((double)i / slotsPerRow)) + (int)DrawOffset.Y;
if (draggingItem == Items[i]) draggingItemSlot = slotRect;
slots[i] = new InventorySlot(slotRect);
}
}
UpdateSlot(spriteBatch, slotRect, i, Items[i], false);
if (slotRect.Contains(PlayerInput.MousePosition) && Items[i] != null)
{
highlightedSlot = slotRect;
toolTip = GameMain.DebugDraw ? Items[i].ToString() : Items[i].Name;
}
public virtual void Update(float deltaTime)
{
if (slots == null) CreateSlots();
for (int i = 0; i < capacity; i++)
{
if (slots[i].Disabled) continue;
UpdateSlot(slots[i], i, Items[i], false);
}
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition) && draggingItem.Container == this.Owner)
{
if (PlayerInput.LeftButtonHeld())
{
slotRect.X = (int)PlayerInput.MousePosition.X - slotRect.Width / 2;
slotRect.Y = (int)PlayerInput.MousePosition.Y - slotRect.Height / 2;
//GUI.DrawRectangle(spriteBatch, rect, Color.White, true);
//draggingItem.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.White);
DrawSlot(spriteBatch, slotRect, draggingItem, false, false);
}
else
if (draggingItem != null && !draggingSlot.Rect.Contains(PlayerInput.MousePosition) && draggingItem.ParentInventory == this)
{
if (!PlayerInput.LeftButtonHeld())
{
if (Owner!=null)
if (Owner != null)
{
new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true);
}
DropItem(draggingItem);
//draggingItem = null;
}
}
if (!string.IsNullOrWhiteSpace(toolTip))
}
public virtual void Draw(SpriteBatch spriteBatch)
{
string toolTip = "";
if (slots == null) CreateSlots();
for (int i = 0; i < capacity; i++)
{
DrawToolTip(spriteBatch, toolTip, highlightedSlot);
if (slots[i].Disabled) continue;
//don't draw the slot if dragged an item out of it
bool drawItem = draggingItem == null || draggingItem != Items[i] || slots[i].IsHighlighted;
DrawSlot(spriteBatch, slots[i], Items[i], drawItem);
}
if (draggingItem != null &&
!draggingSlot.Rect.Contains(PlayerInput.MousePosition) &&
draggingItem.ParentInventory == this)
{
Rectangle dragRect = new Rectangle(
(int)PlayerInput.MousePosition.X - 10,
(int)PlayerInput.MousePosition.Y - 10,
40, 40);
DrawSlot(spriteBatch, new InventorySlot(dragRect), draggingItem);
}
for (int i = 0; i < capacity; i++)
{
if (slots[i].IsHighlighted && !slots[i].Disabled)
{
DrawToolTip(spriteBatch, toolTip, slots[i].Rect);
break;
}
}
}
@@ -251,12 +319,21 @@ namespace Barotrauma
1.0f, SpriteEffects.None, 0.0f);
}
protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot, float alpha = 0.4f, bool drawItem=true)
protected void UpdateSlot(InventorySlot slot, int slotIndex, Item item, bool isSubSlot)
{
bool mouseOn = rect.Contains(PlayerInput.MousePosition) && !Locked;
bool mouseOn = slot.Rect.Contains(PlayerInput.MousePosition) && !Locked;
if (mouseOn)
slot.State = GUIComponent.ComponentState.None;
if (!(this is CharacterInventory) && !mouseOn && selectedSlot==slotIndex)
{
selectedSlot = -1;
}
if (mouseOn &&
(draggingItem!=null || selectedSlot==slotIndex || selectedSlot==-1))
{
slot.State = GUIComponent.ComponentState.Hover;
if (!isSubSlot && selectedSlot == -1)
{
@@ -265,9 +342,10 @@ namespace Barotrauma
if (draggingItem == null)
{
if (PlayerInput.LeftButtonHeld() && selectedSlot == slotIndex)
if (PlayerInput.LeftButtonHeld())
{
draggingItem = item;
draggingItem = Items[slotIndex];
draggingSlot = slot;
}
}
else if (PlayerInput.LeftButtonReleased())
@@ -280,22 +358,38 @@ namespace Barotrauma
//selectedSlot = slotIndex;
TryPutItem(draggingItem, slotIndex, true, true);
draggingItem = null;
draggingSlot = null;
}
}
DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn && selectedSlot == slotIndex, isSubSlot, alpha, drawItem);
}
public void DrawSubInventory(SpriteBatch spriteBatch, Rectangle rect, int slotIndex)
public void UpdateSubInventory(float deltaTime, int slotIndex)
{
var item = Items[slotIndex];
if (item == null) return;
selectedSlot = -1;
var container = item.GetComponent<ItemContainer>();
if (container == null) return;
int itemCapacity = item == null ? 0 : item.Capacity;
if (itemCapacity == 0) return;
if (container.Inventory.slots == null) container.Inventory.CreateSlots();
slots[slotIndex].State = GUIComponent.ComponentState.Hover;
container.Inventory.Update(deltaTime);
}
public void DrawSubInventory(SpriteBatch spriteBatch, int slotIndex)
{
var item = Items[slotIndex];
if (item == null) return;
var container = item.GetComponent<ItemContainer>();
if (container == null) return;
if (container.Inventory.slots == null) container.Inventory.CreateSlots();
int itemCapacity = container.Capacity;
#if DEBUG
System.Diagnostics.Debug.Assert(slotIndex >= 0 && slotIndex < Items.Length);
@@ -303,59 +397,37 @@ namespace Barotrauma
if (slotIndex < 0 || slotIndex >= Items.Length) return;
#endif
Rectangle containerRect = new Rectangle(rect.X - 5, rect.Y - (40 + 10) * itemCapacity - 5,
rect.Width + 10, rect.Height + (40 + 10) * itemCapacity + 10);
var slot = slots[slotIndex];
Rectangle containerRect = new Rectangle(slot.Rect.X - 5, slot.Rect.Y - (40 + 10) * itemCapacity - 5,
slot.Rect.Width + 10, slot.Rect.Height + (40 + 10) * itemCapacity + 10);
Rectangle subRect = rect;
Rectangle subRect = slot.Rect;
subRect.Height = 40;
selectedSlot = containerRect.Contains(PlayerInput.MousePosition) && !Locked ? slotIndex : -1;
GUI.DrawRectangle(spriteBatch, new Rectangle(containerRect.X, containerRect.Y, containerRect.Width, containerRect.Height - 50), Color.Black * 0.8f, true);
GUI.DrawRectangle(spriteBatch, new Rectangle(containerRect.X, containerRect.Y, containerRect.Width, containerRect.Height - slot.Rect.Height - 5), Color.Black * 0.8f, true);
GUI.DrawRectangle(spriteBatch, containerRect, Color.White);
Item[] containedItems = null;
if (Items[slotIndex] != null) containedItems = Items[slotIndex].ContainedItems;
string toolTip = "";
Rectangle highlightedRect = Rectangle.Empty;
if (containedItems != null)
for (int i = 0; i < itemCapacity; i++)
{
for (int i = 0; i < itemCapacity; i++)
{
subRect.Y = subRect.Y - subRect.Height - 10;
highlightedRect = subRect;
UpdateSlot(spriteBatch, subRect, selectedSlot, i < containedItems.Length ? containedItems[i] : null, true);
if (i >= containedItems.Length || containedItems[i] == null) continue;
if (highlightedRect.Contains(PlayerInput.MousePosition))
{
if (GameMain.DebugDraw)
{
toolTip = containedItems[i].ToString();
}
else
{
toolTip = string.IsNullOrEmpty(containedItems[i].Description) ?
containedItems[i].Name :
containedItems[i].Name + '\n' + containedItems[i].Description;
}
}
}
subRect.Y = subRect.Y - subRect.Height - 10;
container.Inventory.slots[i].Rect = subRect;
}
if (!string.IsNullOrWhiteSpace(toolTip)) DrawToolTip(spriteBatch, toolTip, highlightedRect);
container.Inventory.Draw(spriteBatch);
if (!containerRect.Contains(PlayerInput.MousePosition))
{
if (draggingItem == null || draggingItem.Container != item) selectedSlot = -1;
}
}
protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot, float alpha=0.4f, bool drawItem=true)
protected void DrawSlot(SpriteBatch spriteBatch, InventorySlot slot, Item item, bool drawItem=true)
{
GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * alpha*0.75f, true);
Rectangle rect = slot.Rect;
GUI.DrawRectangle(spriteBatch, rect, (slot.IsHighlighted ? Color.Red * 0.4f : slot.Color), true);
if (item != null)
if (item != null && drawItem)
{
if (item.Condition < 100.0f)
{
@@ -365,21 +437,17 @@ namespace Barotrauma
Color.Lerp(Color.Red, Color.Green, item.Condition / 100.0f)*0.8f, true);
}
if (!isHighLighted)
var containedItems = item.ContainedItems;
if (containedItems != null && containedItems.Length == 1 && containedItems[0].Condition < 100.0f)
{
var containedItems = item.ContainedItems;
if (containedItems != null && containedItems.Length == 1 && containedItems[0].Condition < 100.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, rect.Width, 8), Color.Black*0.8f, true);
GUI.DrawRectangle(spriteBatch,
new Rectangle(rect.X, rect.Y, (int)(rect.Width * containedItems[0].Condition / 100.0f), 8),
Color.Lerp(Color.Red, Color.Green, containedItems[0].Condition / 100.0f)*0.8f, true);
}
}
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, rect.Width, 8), Color.Black*0.8f, true);
GUI.DrawRectangle(spriteBatch,
new Rectangle(rect.X, rect.Y, (int)(rect.Width * containedItems[0].Condition / 100.0f), 8),
Color.Lerp(Color.Red, Color.Green, containedItems[0].Condition / 100.0f)*0.8f, true);
}
}
GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * alpha, false);
GUI.DrawRectangle(spriteBatch, rect, (slot.IsHighlighted ? Color.Red * 0.4f : slot.Color), false);
if (item == null || !drawItem) return;

View File

@@ -152,6 +152,14 @@ namespace Barotrauma
}
GameMain.World.Step((float)deltaTime);
if (!PlayerInput.LeftButtonHeld())
{
Inventory.draggingSlot = null;
Inventory.draggingItem = null;
}
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
@@ -189,8 +197,6 @@ namespace Barotrauma
GUI.Draw((float)deltaTime, spriteBatch, cam);
if (!PlayerInput.LeftButtonHeld()) Inventory.draggingItem = null;
spriteBatch.End();
}