Fixes and minor enhancements for sub editor
- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) ) - Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear - Fixed background resizing - Fixed editor being completely broken because of no vsync, might still have a few bugs here and there - Fixed selection rectangle not rendering at all when dragging from bottom right to top left - Newline change in Item.cs
This commit is contained in:
@@ -193,9 +193,13 @@ namespace Barotrauma
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}
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}
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moveCam = moveCam * deltaTime * 60.0f;
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moveCam = moveCam * deltaTime * 60.0f;
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Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, GameMain.DebugDraw ? 0.01f : 0.1f, 2.0f);
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Vector2 mouseInWorld = ScreenToWorld(PlayerInput.MousePosition);
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Vector2 diffViewCenter;
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diffViewCenter = ((mouseInWorld - Position) * Zoom);
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Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, GameMain.DebugDraw ? 0.01f : 0.1f, 2.0f);
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Position = mouseInWorld - (diffViewCenter / Zoom);
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}
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else
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{
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@@ -241,12 +241,22 @@ namespace Barotrauma
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sb.DrawString(font, text, pos, color);
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}
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public static void DrawRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, bool isFilled = false, float depth = 0.0f)
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public static void DrawRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, bool isFilled = false, float depth = 0.0f, int thickness = 1)
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{
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DrawRectangle(sb, new Rectangle((int)start.X, (int)start.Y, (int)size.X, (int)size.Y), clr, isFilled, depth);
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if (size.X < 0)
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{
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start.X += size.X;
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size.X = -size.X;
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}
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if (size.Y < 0)
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{
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start.Y += size.Y;
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size.Y = -size.Y;
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}
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DrawRectangle(sb, new Rectangle((int)start.X, (int)start.Y, (int)size.X, (int)size.Y), clr, isFilled, depth, thickness);
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}
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public static void DrawRectangle(SpriteBatch sb, Rectangle rect, Color clr, bool isFilled = false, float depth = 0.0f)
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public static void DrawRectangle(SpriteBatch sb, Rectangle rect, Color clr, bool isFilled = false, float depth = 0.0f, int thickness = 1)
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{
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if (isFilled)
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{
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@@ -254,10 +264,10 @@ namespace Barotrauma
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}
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else
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{
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sb.Draw(t, new Rectangle(rect.X, rect.Y, rect.Width, 1), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X, rect.Y+rect.Height-1, rect.Width, 1), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X, rect.Y, 1, rect.Height), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X+rect.Width-1, rect.Y, 1, rect.Height), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X, rect.Y, rect.Width, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X, rect.Y+rect.Height- thickness, rect.Width, thickness), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X, rect.Y, thickness, rect.Height), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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sb.Draw(t, new Rectangle(rect.X+rect.Width- thickness, rect.Y, thickness, rect.Height), null, clr, 0.0f, Vector2.Zero, SpriteEffects.None, depth);
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -128,16 +128,16 @@ namespace Barotrauma
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get { return size; }
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}
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public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
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public override void UpdatePlacing(Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (PlayerInput.RightButtonClicked())
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{
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selected = null;
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return;
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}
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if (!resizeHorizontal && !resizeVertical)
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{
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if (PlayerInput.LeftButtonClicked())
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@@ -145,16 +145,14 @@ namespace Barotrauma
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var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)sprite.size.X, (int)sprite.size.Y), this, Submarine.MainSub);
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//constructor.Invoke(lobject);
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item.Submarine = Submarine.MainSub;
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item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub==null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
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item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
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item.FindHull();
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placePosition = Vector2.Zero;
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// selected = null;
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// selected = null;
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return;
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}
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sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f), SpriteColor);
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}
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else
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{
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@@ -179,17 +177,54 @@ namespace Barotrauma
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item.Submarine = Submarine.MainSub;
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item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
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item.FindHull();
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//selected = null;
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return;
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}
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position = placePosition;
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}
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}
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//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
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}
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public override void DrawPlacing(SpriteBatch spriteBatch,Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (PlayerInput.RightButtonClicked())
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{
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selected = null;
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return;
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}
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if (!resizeHorizontal && !resizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f), SpriteColor);
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}
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else
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{
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Vector2 placeSize = size;
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if (placePosition == Vector2.Zero)
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{
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if (PlayerInput.LeftButtonHeld()) placePosition = position;
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}
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else
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{
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if (resizeHorizontal)
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placeSize.X = Math.Max(position.X - placePosition.X, size.X);
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if (resizeVertical)
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placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
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position = placePosition;
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}
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if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, SpriteColor);
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}
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//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
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}
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@@ -189,7 +189,7 @@ namespace Barotrauma
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Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
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if (isHighlighted) clr = Color.Gold;
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GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y, rect.Width, rect.Height), clr * 0.5f, true);
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GUI.DrawRectangle(sb, new Rectangle(WorldRect.X, -WorldRect.Y, rect.Width, rect.Height), clr * 0.5f, true,0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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for (int i = 0; i < linkedTo.Count; i++)
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{
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@@ -212,7 +212,10 @@ namespace Barotrauma
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GUI.DrawRectangle(sb,
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new Vector2(WorldRect.X - 5, -WorldRect.Y - 5),
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new Vector2(rect.Width + 10, rect.Height + 10),
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Color.Red);
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Color.Red,
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false,
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0,
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(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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}
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}
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@@ -570,7 +570,8 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Vector2(drawRect.X, -drawRect.Y),
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new Vector2(rect.Width, rect.Height),
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Color.Black,true);
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Color.Black,true,
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0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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}
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if (!ShowHulls && !GameMain.DebugDraw) return;
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@@ -585,11 +586,11 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Vector2(drawRect.X, -drawRect.Y),
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new Vector2(rect.Width, rect.Height),
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Color.Blue);
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Color.Blue,false,0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
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Color.Red*((100.0f-OxygenPercentage)/400.0f), true);
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Color.Red*((100.0f-OxygenPercentage)/400.0f), true,0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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if (GameMain.DebugDraw)
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{
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@@ -604,7 +605,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Vector2(drawRect.X + 5, -drawRect.Y + 5),
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new Vector2(rect.Width - 10, rect.Height - 10),
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isHighlighted ? Color.LightBlue*0.5f : Color.Red*0.5f, true);
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isHighlighted ? Color.LightBlue*0.5f : Color.Red*0.5f, true,0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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}
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}
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@@ -451,7 +451,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
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new Vector2(e.rect.Width, e.rect.Height),
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Color.DarkRed);
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Color.DarkRed,false,0,(int)Math.Max(1.5f/GameScreen.Selected.Cam.Zoom,1.0f));
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//stop dragging the "selection rectangle"
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selectionPos = Vector2.Zero;
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@@ -459,7 +459,7 @@ namespace Barotrauma
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}
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if (selectionPos != null && selectionPos != Vector2.Zero)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed);
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GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed,false,0,(int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
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}
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}
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@@ -543,7 +543,7 @@ namespace Barotrauma
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bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos)<5.0f;
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GUI.DrawRectangle(spriteBatch, handlePos - new Vector2(3.0f, 3.0f), new Vector2(6.0f, 6.0f), Color.White * (highlighted ? 1.0f : 0.6f), true);
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GUI.DrawRectangle(spriteBatch, handlePos - new Vector2(3.0f, 3.0f), new Vector2(6.0f, 6.0f), Color.White * (highlighted ? 1.0f : 0.6f), true,0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
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if (highlighted)
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{
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@@ -129,18 +129,14 @@ namespace Barotrauma
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Category = MapEntityCategory.Structure;
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}
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public virtual void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
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public virtual void UpdatePlacing(Camera cam)
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{
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Vector2 placeSize = Submarine.GridSize;
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if (placePosition == Vector2.Zero)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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GUI.DrawLine(spriteBatch, new Vector2(position.X-GameMain.GraphicsWidth, -position.Y), new Vector2(position.X+GameMain.GraphicsWidth, -position.Y), Color.White);
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GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White);
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if (PlayerInput.LeftButtonHeld()) placePosition = position;
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}
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else
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@@ -167,7 +163,6 @@ namespace Barotrauma
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}
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newRect.Y = -newRect.Y;
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GUI.DrawRectangle(spriteBatch, newRect, Color.DarkBlue);
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}
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if (PlayerInput.RightButtonHeld())
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@@ -177,6 +172,39 @@ namespace Barotrauma
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
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{
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Vector2 placeSize = Submarine.GridSize;
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if (placePosition == Vector2.Zero)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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GUI.DrawLine(spriteBatch, new Vector2(position.X - GameMain.GraphicsWidth, -position.Y), new Vector2(position.X + GameMain.GraphicsWidth, -position.Y), Color.White,0,(int)(2.0f/cam.Zoom));
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GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White, 0, (int)(2.0f / cam.Zoom));
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}
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else
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
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Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
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newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
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newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
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if (Submarine.MainSub != null)
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{
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newRect.Location -= Submarine.MainSub.Position.ToPoint();
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}
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newRect.Y = -newRect.Y;
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GUI.DrawRectangle(spriteBatch, newRect, Color.DarkBlue);
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}
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}
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protected virtual void CreateInstance(Rectangle rect)
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{
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object[] lobject = new object[] { this, rect };
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@@ -143,8 +143,24 @@ namespace Barotrauma
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}
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set
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{
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Rectangle oldRect = Rect;
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base.Rect = value;
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if (prefab.HasBody) CreateSections();
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else
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{
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foreach (WallSection sec in sections)
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{
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Rectangle secRect = sec.rect;
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secRect.X -= oldRect.X; secRect.Y -= oldRect.Y;
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secRect.X *= value.Width; secRect.X /= oldRect.Width;
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secRect.Y *= value.Height; secRect.Y /= oldRect.Height;
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secRect.Width *= value.Width; secRect.Width /= oldRect.Width;
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secRect.Height *= value.Height; secRect.Height /= oldRect.Height;
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secRect.X += value.X; secRect.Y += value.Y;
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sec.rect = secRect;
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}
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}
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}
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}
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@@ -162,7 +162,7 @@ namespace Barotrauma
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return sp;
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}
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public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
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public override void UpdatePlacing(Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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//Vector2 placeSize = size;
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@@ -183,7 +183,7 @@ namespace Barotrauma
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else
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{
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Vector2 placeSize = size;
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if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
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newRect = Submarine.AbsRect(placePosition, placeSize);
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@@ -199,13 +199,41 @@ namespace Barotrauma
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return;
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}
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}
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if (PlayerInput.RightButtonHeld()) selected = null;
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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//Vector2 placeSize = size;
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Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
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if (placePosition == Vector2.Zero)
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{
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if (PlayerInput.LeftButtonHeld())
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placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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newRect.X = (int)position.X;
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newRect.Y = (int)position.Y;
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//sprite.Draw(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
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}
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else
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{
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Vector2 placeSize = size;
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if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
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newRect = Submarine.AbsRect(placePosition, placeSize);
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}
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sprite.DrawTiled(spriteBatch, new Vector2(newRect.X, -newRect.Y), new Vector2(newRect.Width, newRect.Height), Color.White);
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - GameMain.GraphicsWidth, -newRect.Y, newRect.Width + GameMain.GraphicsWidth*2, newRect.Height), Color.White);
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight*2), Color.White);
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if (PlayerInput.RightButtonHeld()) selected = null;
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - GameMain.GraphicsWidth, -newRect.Y, newRect.Width + GameMain.GraphicsWidth * 2, newRect.Height), Color.White);
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
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}
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}
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||||
}
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@@ -38,7 +38,7 @@ namespace Barotrauma
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private Tutorials.EditorTutorial tutorial;
|
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public Camera Cam
|
||||
public override Camera Cam
|
||||
{
|
||||
get { return cam; }
|
||||
}
|
||||
@@ -887,6 +887,43 @@ namespace Barotrauma
|
||||
GUItabs[selectedTab].Update((float)deltaTime);
|
||||
if (PlayerInput.RightButtonClicked()) selectedTab = -1;
|
||||
}
|
||||
|
||||
if (!characterMode && !wiringMode)
|
||||
{
|
||||
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
|
||||
}
|
||||
|
||||
if ((characterMode || wiringMode) && dummyCharacter != null)
|
||||
{
|
||||
foreach (MapEntity me in MapEntity.mapEntityList)
|
||||
{
|
||||
me.IsHighlighted = false;
|
||||
}
|
||||
|
||||
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
|
||||
|
||||
foreach (Item item in dummyCharacter.SelectedItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
|
||||
|
||||
item.Update(cam, (float)deltaTime);
|
||||
}
|
||||
|
||||
if (dummyCharacter.SelectedConstruction != null)
|
||||
{
|
||||
if (dummyCharacter.SelectedConstruction != null)
|
||||
{
|
||||
dummyCharacter.SelectedConstruction.UpdateHUD(dummyCharacter);
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.ClosestItem != dummyCharacter.SelectedConstruction) dummyCharacter.SelectedConstruction = null;
|
||||
}
|
||||
|
||||
CharacterHUD.Update((float)deltaTime, dummyCharacter);
|
||||
}
|
||||
|
||||
GUI.Update((float)deltaTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -913,7 +950,7 @@ namespace Barotrauma
|
||||
|
||||
if (!characterMode && !wiringMode)
|
||||
{
|
||||
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(spriteBatch, cam);
|
||||
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.DrawPlacing(spriteBatch,cam);
|
||||
|
||||
MapEntity.DrawSelecting(spriteBatch, cam);
|
||||
}
|
||||
@@ -932,28 +969,11 @@ namespace Barotrauma
|
||||
|
||||
if ((characterMode || wiringMode) && dummyCharacter != null)
|
||||
{
|
||||
foreach (MapEntity me in MapEntity.mapEntityList)
|
||||
{
|
||||
me.IsHighlighted = false;
|
||||
}
|
||||
|
||||
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
|
||||
|
||||
foreach (Item item in dummyCharacter.SelectedItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
|
||||
|
||||
item.Update(cam, (float)deltaTime);
|
||||
}
|
||||
|
||||
if (dummyCharacter.SelectedConstruction != null)
|
||||
{
|
||||
dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, dummyCharacter);
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.ClosestItem != dummyCharacter.SelectedConstruction) dummyCharacter.SelectedConstruction = null;
|
||||
}
|
||||
|
||||
|
||||
dummyCharacter.DrawHUD(spriteBatch, cam);
|
||||
|
||||
if (wiringMode) wiringToolPanel.Draw(spriteBatch);
|
||||
|
||||
@@ -28,6 +28,11 @@ namespace Barotrauma
|
||||
selected = this;
|
||||
}
|
||||
|
||||
public virtual Camera Cam
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public virtual void Update(double deltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user