Commit Graph

171 Commits

Author SHA1 Message Date
juanjp600 ba7fcad8f2 Readded special client permissions
Also added a command that requires a password to gain the permissions.
I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
2016-11-20 22:01:37 -03:00
juanjp600 7a3bce3973 Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
juanjp600 7a33f5c120 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
# Conflicts:
#	Subsurface/Source/GameSession/GameSession.cs
2016-11-16 21:32:22 -03:00
juanjp600 fac0c850a5 Changes to collider behavior
The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
2016-11-16 21:30:49 -03:00
Regalis f8d2bb4e2a Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-16 17:37:43 +02:00
Regalis 5b99f9e35e Saving server info box & traitor settings 2016-11-16 17:36:38 +02:00
juanjp600 d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
Regalis 8a8b9ca0fc Re-registering to master server if the server has timed out 2016-11-10 19:44:19 +02:00
Regalis fa6bf60032 Combat missions don't reset the "allow respawn" setting 2016-11-06 15:57:28 +02:00
Regalis 8f646a2723 - fixed dummy location generation crashing the tutorial
- gameserver handles exceptions thrown when instantiating a new gamesession
- fixed screwdrivers (and other items that can be held in either hand) going into both hand slots when equipping by double clicking
2016-11-03 18:22:45 +02:00
Regalis 8011aecb31 Autorestart countdown is reset and the start button re-enabled if an exception is thrown when starting a new round, "restarting in X seconds" clamped over 0, added resolution & window mode to crash reports 2016-11-02 18:00:37 +02:00
Regalis eb2c51c2f1 Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method) 2016-10-31 20:50:20 +02:00
Regalis 980f8e0d33 - option to select which location autopilot navigates towards
- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
Regalis ac8edb5b2a Fixed monster/artifact events being out of sync between the server and the clients 2016-10-25 18:58:56 +03:00
Regalis 641e579e92 Backported animcontroller-overhaul 2016-10-22 15:18:16 +03:00
juanjp600 cb1b975f9f Merged branch combat-mission into combat-mission 2016-10-10 09:58:06 -03:00
juanjp600 0125ff0f5c Replace mission GUI box text hack + If both teams die, they both lose 2016-10-10 08:32:31 -03:00
Regalis f7e98ee6a8 Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom) 2016-10-09 17:33:51 +03:00
juanjp600 b09eebc9c2 Holding F gives old mousewheel zoom functionality 2016-10-08 18:55:27 -03:00
Regalis 1b66e51970 Additional cargo isn't spawned in shuttles, fixed exception if trying to spawn additional cargo in a sub with no cargo spawnpoint, netlobby chatMsgBox stays selected after sending a chat message 2016-10-08 18:02:25 +03:00
juanjp600 91539c5b84 Host can spawn in team 2 + relay component state syncing 2016-10-05 22:03:06 -03:00
Regalis fb28fc8cda - separate listboxes for both teams in the crew menu
- fixed host getting team ID 0
- fixed clients not spawning if their ID is 0 (= if playing a non-combat mission before IDs have been assigned)
- fixed host's character taking part in the job assignment of both teams
2016-10-05 20:15:39 +03:00
Regalis 41c38575b9 Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items) 2016-10-05 18:30:48 +03:00
juanjp600 14ae355f19 Merge remote-tracking branch 'refs/remotes/barotrauma/combat-mission'
Conflicts:
	Subsurface/Source/GUI/GUIListBox.cs
2016-10-04 22:30:29 -03:00
juanjp600 4874ad2ef8 Host can have subs spawn with more items
TODO: check if clients see the extra cargo, they probably don't
2016-10-04 22:28:13 -03:00
Regalis ffc6782025 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain) 2016-10-04 19:54:17 +03:00
Regalis 41289c098a Moved some UI element updates from draw to update 2016-10-04 18:28:56 +03:00
juanjp600 1187686449 Host can disable spawning of certain characters
GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
juanjp600 e1296e4a8e Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600 f6b82eb095 Some progress on flipping subs
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis 4e9ea758cb Team IDs start from 1 (-> monsters don't count as members of the team 0) 2016-09-27 17:55:45 +03:00
Regalis 8f0d16b145 Fixed host's character spawning twice, some cleanup (LINQ <3) 2016-09-27 17:31:26 +03:00
juanjp600 344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600 d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis 53b3ef533e Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore 2016-09-05 18:12:56 +03:00
juanjp600 d0efbe14f3 Whitelist saving 2016-09-03 17:51:10 -03:00
juanjp600 ef2b0d8721 Whitelist + conflict resolve 2016-09-03 14:57:36 -03:00
juanjp600 9c116fc268 Merged branch master into master 2016-08-30 17:36:11 -03:00
juanjp600 52270e3a35 Hacked clients can't send chat messages from other characters anymore
Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis 2e2043bf7f Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping 2016-08-30 19:06:15 +03:00
juanjp600 6bb6f63dd7 Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
2016-08-29 19:45:21 -03:00
juanjp600 df0b064899 Hacked client can't join full server anymore
Not sure how they can get around lidgren's checking, but this should do the trick
2016-08-29 19:02:37 -03:00
juanjp600 b3f0f71d43 Fixed password storage when it isn't set
Disabled hashing on an empty string
2016-08-29 17:42:37 -03:00
juanjp600 e284ff5f38 Heavier password encryption
I don't think this fixes actual bugs but the encryption seemed kinda weak.
2016-08-29 07:13:19 -03:00
juanjp600 30f550df03 Ingame players can't receive messages from lobby players anymore 2016-08-28 16:46:51 -03:00
juanjp600 378273a0ce Added server options to ingame HUD, fixed ChatSpamSpeed timer reset 2016-08-28 13:05:33 -03:00
Regalis e715f07922 - spam filter closeFactor works correctly even if the client has sent less than 20 messages, slightly more aggressive filtering
- anti-husk drug
- resized medicine/chemical physics bodies to match the sprites
- damage done to items is determined by the structureDamage value of an attack
2016-08-28 17:29:32 +03:00
Regalis 7e644ebb9d Forgot to commit these 2016-08-28 17:05:39 +03:00
Regalis fe8cce1723 Using Levenshtein distance to measure the similarity of chat messages, (float)0.0 -> 0.0f 2016-08-28 16:53:24 +03:00
Regalis e2885a912d Husk infections, manually attacking when controlling a creature 2016-08-28 16:16:02 +03:00