Re-registering to master server if the server has timed out
This commit is contained in:
@@ -187,8 +187,8 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
restClient = new RestClient(NetConfig.MasterServerUrl);
|
||||
}
|
||||
|
||||
var request = new RestRequest("masterserver2.php", Method.GET);
|
||||
|
||||
var request = new RestRequest("masterserver3.php", Method.GET);
|
||||
request.AddParameter("action", "addserver");
|
||||
request.AddParameter("servername", name);
|
||||
request.AddParameter("serverport", Port);
|
||||
@@ -223,7 +223,7 @@ namespace Barotrauma.Networking
|
||||
restClient = new RestClient(NetConfig.MasterServerUrl);
|
||||
}
|
||||
|
||||
var request = new RestRequest("masterserver2.php", Method.GET);
|
||||
var request = new RestRequest("masterserver3.php", Method.GET);
|
||||
request.AddParameter("action", "refreshserver");
|
||||
request.AddParameter("gamestarted", gameStarted ? 1 : 0);
|
||||
request.AddParameter("currplayers", connectedClients.Count);
|
||||
@@ -263,6 +263,14 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
masterServerResponded = true;
|
||||
|
||||
if (response.Content=="Error: server not found")
|
||||
{
|
||||
Log("Not registered to master server, re-registering...", Color.Red);
|
||||
|
||||
RegisterToMasterServer();
|
||||
return;
|
||||
}
|
||||
|
||||
if (response.ErrorException != null)
|
||||
{
|
||||
DebugConsole.NewMessage("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
|
||||
|
||||
Reference in New Issue
Block a user