Regalis
26b6847bca
Fixed NullReferenceExceptions if in the netlobby when a round ends, fixed chatmsgbox staying disabled after being stunned
2016-08-16 20:18:19 +03:00
Regalis
f8fec79785
Parts of the submarine that are left behind in the level will stay there, it's possible to leave the level without the main sub (e.g. in an escape shuttle)
2016-07-16 16:14:51 +03:00
Regalis
03a3a156ba
- fixed camera "twitching" when trying to move it above the upper limit of the level
...
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
ee2d817e6b
"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
2016-06-10 20:53:35 +03:00
Regalis
7349cdd310
Progress (compiles now)
2016-06-09 22:15:50 +03:00
Regalis11
41569675f3
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Regalis
e6b073f872
- clients see the submarines that the host has instead of their own subs in server lobby
...
- possible to vote for subs the client doesn't have
- fixed the "votes required" slider moving when re-opening the server settings
- WIP method for sending missing subs to clients before the round starts (atm the clients won't have time to request a sub file that was chosen by voting)
2016-05-22 01:39:10 +03:00
Regalis
be72fee824
Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00
Regalis
e7a06a6171
Option to choose mission type in mp
2016-05-10 18:42:50 +03:00
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
...
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
e84e72bba6
Borderless windowed mode, mid-round settings menu
2016-04-22 20:55:56 +03:00
Regalis
188220c464
A "suicide button" which can be used if the character is unconscious and the player doesn't want to wait for help, fixed submarine staying loaded when clicking the "load previous" button mid-round, main path waypoint generation bugfix
2016-04-20 17:22:22 +03:00
Regalis
31a04c7bc1
Cargo missions, a menu that shows the mission description mid-round
2016-04-16 15:36:01 +03:00
Regalis
c7545d5816
- StartCoroutine returns a handle which can be used to stop a coroutine, and coroutines and be given a name to make accessing them easier
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- StatusEffect coroutines are stopped when the round ends
- Fixed GameServer keeping a reference to the TraitorManager after a round ends (causing traitor messages to appear even if traitors aren't on anymore)
- Option to spawn characters near/inside/outside the sub using the spawn command
2016-04-06 18:36:26 +03:00
Regalis
d6443ac6a4
v0.3.3.1: fixed the inventories of selected players going behind the chatbox, fixed clients sending deselect messages for characters other than their own, using keybinds when moving the camera
2016-02-21 00:29:53 +02:00
Regalis
8672a47a12
Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last
2016-02-20 14:12:04 +02:00
Regalis
4e46c44d51
Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console)
2016-02-09 20:00:53 +02:00
Regalis
14ee39e59a
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
Regalis
7098a9a5e0
v0.3:
...
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
2761c4a610
Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby
2016-01-20 23:22:55 +02:00
Regalis
4dd48d7bf2
Fixed shiftsummary showing info for the wrong quest
2016-01-20 00:22:11 +02:00
Regalis
03f569b161
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis11
b2d5704f7e
Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
2015-12-23 22:18:02 +02:00
Regalis
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Regalis
35f05376b0
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
2015-11-19 19:21:48 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
cd48d12be6
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
Regalis
3c1a66078c
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
db7128a475
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
2015-10-06 21:18:36 +03:00
Regalis
a285b00eb9
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Regalis
f6966f06c3
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Regalis
04d55891f0
Particles using display coordinates, particle growtime, character death&stun animations
2015-09-05 12:13:44 +03:00
Regalis
0cbcdd0b03
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Regalis
2f08dcf3f9
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
2015-09-04 12:57:12 +03:00
Regalis
f739808520
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
Regalis
d8904eaa56
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
2015-08-21 20:21:22 +03:00
Regalis
f248ef528b
Separate folder for game modes
2015-08-08 14:19:47 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00