Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators

This commit is contained in:
Regalis
2015-11-08 22:20:29 +02:00
parent 5a21d64b3a
commit cd48d12be6
31 changed files with 551 additions and 313 deletions

View File

@@ -95,6 +95,7 @@
<Compile Include="Source\Items\Components\Signal\SignalCheckComponent.cs" />
<Compile Include="Source\Items\Components\ItemLabel.cs" />
<Compile Include="Source\Items\FixRequirement.cs" />
<Compile Include="Source\Items\ItemSpawner.cs" />
<Compile Include="Source\Map\Levels\WrappingWall.cs" />
<Compile Include="Source\Map\Lights\LightSource.cs" />
<Compile Include="Source\Map\LocationType.cs" />

View File

@@ -48,6 +48,18 @@
<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.06" castshadow="true"
width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
<CornerUpperLeft sprite="Content/Map/testroom.png" sourcerect="192,512,224,160" depth ="0.03"
width = "224" height ="160"/>
<CornerUpperRight sprite="Content/Map/testroom.png" sourcerect="416,512,224,160" depth ="0.03"
width = "224" height ="160"/>
<CornerBottomLeft sprite="Content/Map/testroom.png" sourcerect="192,512,224,160" depth ="0.03"
width = "224" height ="160" flipvertical="true"/>
<CornerBottomRight sprite="Content/Map/testroom.png" sourcerect="416,512,224,160" depth ="0.03"
width = "224" height ="160" flipvertical="true"/>
<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
width = "128" height ="80" body="true" health="100"/>
@@ -73,11 +85,14 @@
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<cleanbgwall sprite="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<bgpanels sprite="Content/Map/testroom.png" sourcerect="768,320,224,224" depth = "1.0"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<bgpanelswindow sprite="Content/Map/testroom.png" sourcerect="768,544,224,224" depth = "1.0"
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
<stairsright sprite="Content/Map/testroom.png" sourcerect="0,704,256,320"
width="256" height="320" depth = "0.1" stairdirection="Right"/>

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@@ -91,19 +91,19 @@ namespace Barotrauma
return true;
case NetworkEventType.ImportantEntityUpdate:
int i = 0;
foreach (Limb limb in AnimController.Limbs)
{
if (limb.ignoreCollisions) continue;
//foreach (Limb limb in AnimController.Limbs)
//{
//if (RefLimb.ignoreCollisions) continue;
if (limb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
message.WriteRangedSingle(limb.body.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(limb.body.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
message.Write(limb.body.Rotation);
i++;
}
message.Write(AnimController.RefLimb.Rotation);
// i++;
//}
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
message.Write((byte)((health / maxHealth) * 255.0f));
@@ -126,8 +126,9 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
{
data = null;
Enabled = true;
switch (type)
@@ -136,12 +137,12 @@ namespace Barotrauma
Kill(CauseOfDeath.Damage, true);
return;
case NetworkEventType.ImportantEntityUpdate:
foreach (Limb limb in AnimController.Limbs)
{
if (limb.ignoreCollisions) continue;
//foreach (Limb limb in AnimController.Limbs)
//{
// if (limb.ignoreCollisions) continue;
Vector2 limbPos = limb.SimPosition;
float rotation = limb.Rotation;
Vector2 limbPos = AnimController.RefLimb.SimPosition;
float rotation = AnimController.RefLimb.Rotation;
try
{
@@ -155,14 +156,14 @@ namespace Barotrauma
return;
}
if (limb.body != null)
if (AnimController.RefLimb.body != null)
{
limb.body.TargetVelocity = limb.body.LinearVelocity;
limb.body.TargetPosition = limbPos;// +vel * (float)(deltaTime / 60.0);
limb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
//AnimController.RefLimb.body.TargetVelocity = limb.body.LinearVelocity;
AnimController.RefLimb.body.TargetPosition = limbPos;// +vel * (float)(deltaTime / 60.0);
AnimController.RefLimb.body.TargetRotation = rotation;// +angularVel * (float)(deltaTime / 60.0);
//limb.body.TargetAngularVelocity = limb.body.AngularVelocity;
}
}
//}
float newStunTimer = 0.0f, newHealth = 0.0f;

View File

@@ -443,6 +443,12 @@ namespace Barotrauma
return keys[(int)inputType].Held;
}
public void ClearInput(InputType inputType)
{
keys[(int)inputType].Hit = false;
keys[(int)inputType].Held = false;
}
public void ClearInputs()
{
foreach (Key key in keys)
@@ -577,10 +583,13 @@ namespace Barotrauma
public void CreateUpdateNetworkEvent(bool isClient)
{
new NetworkEvent(importantUpdateTimer <= 0 ? NetworkEventType.ImportantEntityUpdate : NetworkEventType.EntityUpdate, ID, isClient);
//new NetworkEvent(importantUpdateTimer <= 0 ? NetworkEventType.ImportantEntityUpdate : NetworkEventType.EntityUpdate, ID, isClient);
importantUpdateTimer -= 1;
if (importantUpdateTimer < 0) importantUpdateTimer = (this is AICharacter) ? 40 : 25;
new NetworkEvent(NetworkEventType.EntityUpdate, ID, isClient);
//importantUpdateTimer -= 1;
//if (importantUpdateTimer < 0) importantUpdateTimer = (this is AICharacter) ? 30 : 10;
}
@@ -1301,9 +1310,10 @@ namespace Barotrauma
}
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
{
Enabled = true;
data = null;
switch (type)
{
@@ -1315,6 +1325,8 @@ namespace Barotrauma
bool pickHit = message.ReadBoolean();
bool actionHit = message.ReadBoolean();
data = new int[] { (int)itemId, pickHit ? 1 : 0, actionHit ? 1: 0 };
System.Diagnostics.Debug.WriteLine("item id: "+itemId);
Item item = FindEntityByID(itemId) as Item;
@@ -1323,6 +1335,8 @@ namespace Barotrauma
return;
case NetworkEventType.SelectCharacter:
ushort characterId = message.ReadUInt16();
data = characterId;
if (characterId==0)
{
DeselectCharacter(false);
@@ -1352,6 +1366,8 @@ namespace Barotrauma
causeOfDeath = CauseOfDeath.Damage;
}
data = causeOfDeath;
if (causeOfDeath==CauseOfDeath.Pressure)
{
Implode(true);

View File

@@ -649,9 +649,63 @@ namespace Barotrauma
}
limb.Update(deltaTime);
}
}
public void SetPosition(Vector2 simPosition)
{
Vector2 moveAmount = simPosition - refLimb.SimPosition;
foreach (Limb limb in Limbs)
{
if (limb==refLimb)
{
limb.body.SetTransform(simPosition, limb.Rotation);
continue;
}
//check visibility from the new position of RefLimb to the new position of this limb
Vector2 movePos = limb.SimPosition + moveAmount;
TrySetLimbPosition(limb, simPosition, movePos);
}
}
private void TrySetLimbPosition(Limb limb, Vector2 original, Vector2 simPosition)
{
if (original == simPosition) return;
Body body = Submarine.CheckVisibility(original, simPosition);
Vector2 movePos = simPosition;
//if there's something in between the limbs
if (body != null)
{
//move the limb close to the position where the raycast hit something
movePos = original + ((simPosition - original) * Submarine.LastPickedFraction * 0.9f);
}
limb.body.SetTransform(movePos, limb.Rotation);
}
public void SetRotation(float rotation)
{
float rotateAmount = rotation - refLimb.Rotation;
Matrix rotationMatrix = Matrix.CreateRotationZ(rotateAmount);
refLimb.body.SetTransform(refLimb.SimPosition, rotation);
foreach (Limb limb in Limbs)
{
if (limb == refLimb) continue;
Vector2 newPos = limb.SimPosition - refLimb.SimPosition;
newPos = Vector2.Transform(newPos, rotationMatrix);
TrySetLimbPosition(limb, refLimb.SimPosition, refLimb.SimPosition + newPos);
limb.body.SetTransform(limb.SimPosition, limb.Rotation + rotateAmount);
}
}
private void UpdateNetPlayerPosition()
@@ -708,22 +762,26 @@ namespace Barotrauma
if (resetAll)
{
System.Diagnostics.Debug.WriteLine("reset ragdoll limb positions");
System.Diagnostics.Debug.WriteLine("reset ragdoll limb positions");
foreach (Limb limb in Limbs)
{
//if (limb.body.TargetPosition == Vector2.Zero)
//{
limb.body.SetTransform(limb.body.SimPosition + diff, limb.body.Rotation);
//continue;
//}
SetPosition(refLimb.body.TargetPosition);
//limb.body.LinearVelocity = limb.body.TargetVelocity;
//limb.body.AngularVelocity = limb.body.TargetAngularVelocity;
if (character is AICharacter) SetRotation(refLimb.body.TargetRotation);
//limb.body.SetTransform(limb.body.TargetPosition, limb.body.TargetRotation);
limb.body.TargetPosition = Vector2.Zero;
}
//foreach (Limb limb in Limbs)
//{
// if (limb.body.TargetPosition == Vector2.Zero)
// {
// limb.body.SetTransform(limb.body.SimPosition + diff, limb.body.Rotation);
// continue;
// }
// limb.body.LinearVelocity = limb.body.TargetVelocity;
// limb.body.AngularVelocity = limb.body.TargetAngularVelocity;
// limb.body.SetTransform(limb.body.TargetPosition, limb.body.TargetRotation);
// limb.body.TargetPosition = Vector2.Zero;
//}
}
}

View File

@@ -239,10 +239,10 @@ namespace Barotrauma
break;
case "generatelevel":
GameMain.Level = new Level("asdf", 50.0f, 500,500, 50);
GameMain.Level.Generate(100.0f);
GameMain.Level.Generate();
break;
case "fixitems":
foreach (Item it in Item.itemList)
foreach (Item it in Item.ItemList)
{
it.Condition = 100.0f;
}

View File

@@ -287,7 +287,7 @@ namespace Barotrauma
}
else
{
NetworkEvent.events.Clear();
NetworkEvent.Events.Clear();
}
}

View File

@@ -102,7 +102,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("Open the door at your right side by highlighting the button next to it with your cursor and pressing E");
Door tutorialDoor = Item.itemList.Find(i => i.HasTag("tutorialdoor")).GetComponent<Door>();
Door tutorialDoor = Item.ItemList.Find(i => i.HasTag("tutorialdoor")).GetComponent<Door>();
while (!tutorialDoor.IsOpen)
{
@@ -124,7 +124,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("At the moment the submarine has no power, which means that crucial systems such as the oxygen generator or the engine aren't running. Let's fix this: go to the upper left corner of the submarine, where you'll find a nuclear reactor.");
Reactor reactor = Item.itemList.Find(i => i.HasTag("tutorialreactor")).GetComponent<Reactor>();
Reactor reactor = Item.ItemList.Find(i => i.HasTag("tutorialreactor")).GetComponent<Reactor>();
reactor.MeltDownTemp = 20000.0f;
while (Vector2.Distance(Character.Controlled.Position, reactor.Item.Position)>200.0f)
@@ -183,7 +183,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("That's the basics of operating the reactor! Now that there's power available for the engines, it's time to get the submarine moving. "
+"Deselect the reactor by pressing E and head to the command room at the right edge of the vessel.");
Steering steering = Item.itemList.Find(i => i.HasTag("tutorialsteering")).GetComponent<Steering>();
Steering steering = Item.ItemList.Find(i => i.HasTag("tutorialsteering")).GetComponent<Steering>();
Radar radar = steering.Item.GetComponent<Radar>();
while (Vector2.Distance(Character.Controlled.Position, steering.Item.Position) > 150.0f)
@@ -233,7 +233,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("Head back to the navigation terminal to fix the wiring.");
PowerTransfer junctionBox = Item.itemList.Find(i => i!=null && i.HasTag("tutorialjunctionbox")).GetComponent<PowerTransfer>();
PowerTransfer junctionBox = Item.ItemList.Find(i => i!=null && i.HasTag("tutorialjunctionbox")).GetComponent<PowerTransfer>();
while ((Character.Controlled.SelectedConstruction != junctionBox.Item &&
Character.Controlled.SelectedConstruction != steering.Item) ||
@@ -380,15 +380,15 @@ namespace Barotrauma
Submarine.Loaded.GodMode = true;
var capacitor1 = Item.itemList.Find(i => i.HasTag("capacitor1")).GetComponent<PowerContainer>();
var capacitor2 = Item.itemList.Find(i => i.HasTag("capacitor1")).GetComponent<PowerContainer>();
var capacitor1 = Item.ItemList.Find(i => i.HasTag("capacitor1")).GetComponent<PowerContainer>();
var capacitor2 = Item.ItemList.Find(i => i.HasTag("capacitor1")).GetComponent<PowerContainer>();
CoroutineManager.StartCoroutine(KeepEnemyAway(moloch, new PowerContainer[] { capacitor1, capacitor2 }));
infoBox = CreateInfoFrame("The hull has been breached! Close all the doors to the command room to stop the water from flooding the entire sub!");
Door commandDoor1 = Item.itemList.Find(i => i.HasTag("commanddoor1")).GetComponent<Door>();
Door commandDoor2 = Item.itemList.Find(i => i.HasTag("commanddoor2")).GetComponent<Door>();
Door commandDoor3 = Item.itemList.Find(i => i.HasTag("commanddoor3")).GetComponent<Door>();
Door commandDoor1 = Item.ItemList.Find(i => i.HasTag("commanddoor1")).GetComponent<Door>();
Door commandDoor2 = Item.ItemList.Find(i => i.HasTag("commanddoor2")).GetComponent<Door>();
Door commandDoor3 = Item.ItemList.Find(i => i.HasTag("commanddoor3")).GetComponent<Door>();
while (commandDoor1.IsOpen || (commandDoor2.IsOpen || commandDoor3.IsOpen))
{
@@ -425,7 +425,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("Now you should stop the creature attacking the submarine before it does any more damage. Head to the railgun room at the upper right corner of the sub.");
var railGun = Item.itemList.Find(i => i.GetComponent<Turret>()!=null);
var railGun = Item.ItemList.Find(i => i.GetComponent<Turret>()!=null);
while (Vector2.Distance(Character.Controlled.Position, railGun.Position)>500)
{
@@ -445,7 +445,7 @@ namespace Barotrauma
"time to head to the room below and load some shells for the railgun.");
var loader = Item.itemList.Find(i => i.Name == "Railgun Loader").GetComponent<ItemContainer>();
var loader = Item.ItemList.Find(i => i.Name == "Railgun Loader").GetComponent<ItemContainer>();
while (Math.Abs(Character.Controlled.Position.Y - loader.Item.Position.Y)>80)
{
@@ -525,7 +525,7 @@ namespace Barotrauma
infoBox = CreateInfoFrame("Great! However, there's still quite a bit of water inside the sub. It should be pumped out "
+"using the pump in the room at the bottom of the submarine.");
Pump pump = Item.itemList.Find(i => i.HasTag("tutorialpump")).GetComponent<Pump>();
Pump pump = Item.ItemList.Find(i => i.HasTag("tutorialpump")).GetComponent<Pump>();
while (Vector2.Distance(Character.Controlled.Position, pump.Item.Position) > 100.0f)
{
@@ -640,7 +640,7 @@ namespace Barotrauma
reactor.ShutDownTemp = 5000.0f;
yield return CoroutineStatus.Running;
} while (Item.itemList.Contains(reactor.Item));
} while (Item.ItemList.Contains(reactor.Item));
yield return CoroutineStatus.Success;
}

View File

@@ -121,7 +121,7 @@ namespace Barotrauma
if (level != null)
{
level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
level.Generate();
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
GameMain.GameScreen.BackgroundSpriteManager.SpawnSprites(80);

View File

@@ -373,6 +373,8 @@ namespace Barotrauma
public override void ReadNetworkData(NetworkEventType type, NetBuffer message)
{
character.ClearInput(InputType.Use);
for (int i = 0; i<5; i++)
{
ushort itemId = message.ReadUInt16();
@@ -391,17 +393,11 @@ namespace Barotrauma
List<ushort> newItemIDs = new List<ushort>();
try
for (int i = 5; i < capacity; i++)
{
while (message.Position <= message.LengthBits - (sizeof(ushort) * 8))
{
newItemIDs.Add(message.ReadUInt16());
}
}
catch
{
return;
newItemIDs.Add(message.ReadUInt16());
}
for (int i = 5; i < capacity; i++)
{

View File

@@ -73,34 +73,23 @@ namespace Barotrauma.Items.Components
}
int width = 400, height = 300;
itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
int width = 500, height = 300;
itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
itemList.OnSelected = SelectItem;
//structureList.CheckSelected = MapEntityPrefab.GetSelected;
foreach (FabricableItem fi in fabricableItems)
{
Color color = ((itemList.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, itemList);
//frame.UserData = fi;
//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
//frame.Color = color;
//frame.HoverColor = Color.Gold * 0.2f;
//frame.SelectedColor = Color.Gold * 0.5f;
Color color = ((itemList.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.3f;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25), fi.TargetItem.Name,
color, Color.Black,
color, Color.White,
Alignment.Left, Alignment.Left, null, itemList);
textBlock.UserData = fi;
textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
//if (fi.TargetItem.sprite != null)
//{
// GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
// img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
//}
textBlock.HoverColor = Color.Gold * 0.2f;
textBlock.SelectedColor = Color.Gold * 0.5f;
}
}
@@ -110,7 +99,7 @@ namespace Barotrauma.Items.Components
if (targetItem == null) return false;
int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
selectedItemFrame = new GUIFrame(new Rectangle(itemList.Rect.Right - width - 20, GameMain.GraphicsHeight/2-height/2, width, height), Color.Black*0.8f);
//selectedItemFrame.Padding = GUI.style.smallPadding;
if (targetItem.TargetItem.sprite != null)
@@ -177,7 +166,7 @@ namespace Barotrauma.Items.Components
container.inventory.RemoveItem(requiredItem);
}
new Item(fabricatedItem.TargetItem, item.Position);
Item.Spawner.QueueItem(fabricatedItem.TargetItem, item.Position);
IsActive = false;
fabricatedItem = null;
@@ -199,7 +188,6 @@ namespace Barotrauma.Items.Components
}
}
itemList.Update(0.016f);
itemList.Draw(spriteBatch);

View File

@@ -131,10 +131,14 @@ namespace Barotrauma.Items.Components
float cellDot = Vector2.Dot(cell.Center + Level.Loaded.Position, (edge.point1 + edge.point2) / 2.0f - cell.Center);
if (cellDot > 0) continue;
float facingDot = Vector2.Dot(Vector2.Normalize(edge.point1 - edge.point2), Vector2.Normalize(cell.Center + Level.Loaded.Position));
facingDot = MathHelper.Clamp(facingDot, -1.0f, 1.0f);
Vector2 point1 = (edge.point1 + Level.Loaded.Position);
Vector2 point2 = (edge.point2 + Level.Loaded.Position);
for (float x=0; x<(point1-point2).Length(); x+=Rand.Range(600.0f, 800.0f))
float length = (point1 - point2).Length();
for (float x=0; x<length; x+=Rand.Range(600.0f, 800.0f))
{
Vector2 point = point1 + Vector2.Normalize(point2 - point1) * x;
@@ -144,15 +148,18 @@ namespace Barotrauma.Items.Components
if (pointDist < prevPingRadius || pointDist > pingRadius) continue;
float step = 4.0f;
float step = 5.0f * (Math.Abs(facingDot)+1.0f);
float alpha = Rand.Range(1.5f, 2.0f);
for (float z = 0; z<radius-pointDist;z+=step)
{
var blip = new RadarBlip(
point + Rand.Vector(150.0f) - Level.Loaded.Position + Vector2.Normalize(point) * z / displayScale,
Rand.Range(0.8f, 1.0f) / (step-4.0f));
alpha);
radarBlips.Add(blip);
step += 0.5f;
alpha -= (z == 0) ? 0.5f : 0.1f;
}
}
@@ -199,7 +206,7 @@ namespace Barotrauma.Items.Components
foreach (RadarBlip radarBlip in radarBlips)
{
DrawBlip(spriteBatch, center, radarBlip.Position, Color.Green * radarBlip.FadeTimer);
DrawBlip(spriteBatch,radarBlip, center, Color.Green * radarBlip.FadeTimer, radius);
}
prevPingRadius = pingRadius;
@@ -262,17 +269,18 @@ namespace Barotrauma.Items.Components
voltage = 0.0f;
}
private void DrawBlip(SpriteBatch spriteBatch, Vector2 center, Vector2 pos, Color color)
private void DrawBlip(SpriteBatch spriteBatch, RadarBlip blip, Vector2 center, Color color, float radius)
{
pos = (pos + Level.Loaded.Position) * displayScale;
Vector2 pos = (blip.Position + Level.Loaded.Position) * displayScale;
pos.Y = -pos.Y;
//spriteBatch.Draw(radarBlipSprite, center+pos,
// new Rectangle((int)(radarBlip.SpriteIndex % 4 * 32), (int)(Math.Floor(radarBlip.SpriteIndex / 4.0f) * 32), 32, 32),
// Color.White * radarBlip.FadeTimer, 0.0f, new Vector2(16.0f, 16.0f), 0.5f, SpriteEffects.None, 0.0f);
if (pos.Length() > radius)
{
blip.FadeTimer = 0.0f;
return;
}
pos.X = MathUtils.Round(pos.X, 4);
pos.Y = MathUtils.Round(pos.Y, 2);
GUI.DrawRectangle(spriteBatch, center + pos, new Vector2(4, 2), color, true);

View File

@@ -297,10 +297,11 @@ namespace Barotrauma
public virtual bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
{
for (int i = 0; i<capacity; i++)
var foundItems = Array.FindAll(items, i => i != null);
message.Write((byte)foundItems.Count());
foreach (Item item in foundItems)
{
if (items[i] == null) continue;
message.Write((ushort)items[i].ID);
message.Write((ushort)item.ID);
}
return true;
@@ -309,20 +310,13 @@ namespace Barotrauma
public virtual void ReadNetworkData(NetworkEventType type, NetBuffer message)
{
List<ushort> newItemIDs = new List<ushort>();
try
{
while (message.Position <= message.LengthBits - (sizeof(ushort) * 8))
{
newItemIDs.Add(message.ReadUInt16());
}
}
catch
{
return;
}
byte count = message.ReadByte();
for (int i = 0; i<count; i++)
{
newItemIDs.Add(message.ReadUInt16());
}
for (int i = 0; i < capacity; i++)
{
if (items[i] == null) continue;

View File

@@ -23,9 +23,11 @@ namespace Barotrauma
class Item : MapEntity, IDamageable, IPropertyObject
{
public static List<Item> itemList = new List<Item>();
public static List<Item> ItemList = new List<Item>();
protected ItemPrefab prefab;
public static ItemSpawner Spawner = new ItemSpawner();
private List<string> tags;
public Hull CurrentHull;
@@ -308,7 +310,7 @@ namespace Barotrauma
}
InsertToList();
itemList.Add(this);
ItemList.Add(this);
}
public T GetComponent<T>()
@@ -359,7 +361,7 @@ namespace Barotrauma
{
base.Move(amount);
if (itemList != null && body != null)
if (ItemList != null && body != null)
{
amount = ConvertUnits.ToSimUnits(amount);
//Vector2 pos = new Vector2(rect.X + rect.Width / 2.0f, rect.Y - rect.Height / 2.0f);
@@ -387,7 +389,7 @@ namespace Barotrauma
/// </summary>
public static void UpdateHulls()
{
foreach (Item item in itemList) item.FindHull();
foreach (Item item in ItemList) item.FindHull();
}
public virtual Hull FindHull()
@@ -812,7 +814,7 @@ namespace Barotrauma
Vector2 displayPos = ConvertUnits.ToDisplayUnits(position);
Vector2 displayPickPos = ConvertUnits.ToDisplayUnits(pickPosition);
foreach (Item item in itemList)
foreach (Item item in ItemList)
{
if (ignoredItems!=null && ignoredItems.Contains(item)) continue;
//if (hull != item.CurrentHull && (hull==null || (item.Rect.Height<hull.Rect.Height && item.rect.Width < hull.Rect.Width))) continue;
@@ -1295,8 +1297,10 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
{
data = null;
Condition = (float)message.ReadByte()/2.55f;
switch (type)
@@ -1310,11 +1314,14 @@ namespace Barotrauma
case NetworkEventType.ItemFixed:
byte requirementIndex = message.ReadByte();
data = requirementIndex;
if (requirementIndex>=FixRequirements.Count) return;
FixRequirements[requirementIndex].Fixed = true;
break;
case NetworkEventType.InventoryUpdate:
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer == null || itemContainer.inventory == null) return;
itemContainer.inventory.ReadNetworkData(NetworkEventType.DropItem, message);
@@ -1322,6 +1329,9 @@ namespace Barotrauma
case NetworkEventType.ComponentUpdate:
case NetworkEventType.ImportantComponentUpdate:
int componentIndex = message.ReadByte();
data = componentIndex;
if (componentIndex < 0 || componentIndex > components.Count - 1) return;
components[componentIndex].ReadNetworkData(type, message);
break;
@@ -1331,6 +1341,7 @@ namespace Barotrauma
try
{
propertyName = message.ReadString();
data = propertyName;
}
catch
{
@@ -1380,9 +1391,9 @@ namespace Barotrauma
{
ic.Remove();
}
itemList.Remove(this);
ItemList.Remove(this);
foreach (Item it in itemList)
foreach (Item it in ItemList)
{
if (it.linkedTo.Contains(this))
{

View File

@@ -111,7 +111,7 @@ namespace Barotrauma
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{
new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this);
placePosition = Vector2.Zero;
//selected = null;
return;
}

View File

@@ -0,0 +1,37 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class ItemSpawner
{
private Queue<Pair<ItemPrefab, Vector2>> spawnQueue;
public ItemSpawner()
{
spawnQueue = new Queue<Pair<ItemPrefab, Vector2>>();
}
public void QueueItem(ItemPrefab itemPrefab, Vector2 position)
{
var itemInfo = new Pair<ItemPrefab, Vector2>();
itemInfo.First = itemPrefab;
itemInfo.Second = position;
spawnQueue.Enqueue(itemInfo);
}
public void Update()
{
while (spawnQueue.Count>0)
{
var itemInfo = spawnQueue.Dequeue();
new Item(itemInfo.First, itemInfo.Second);
}
}
}
}

View File

@@ -69,7 +69,10 @@ namespace Barotrauma
{
return false;
}
public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message) { }
public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
{
data = null;
}
/// <summary>
/// Find an entity based on the ID

View File

@@ -479,8 +479,10 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, out object data)
{
data = null;
float newVolume = this.volume;
try

View File

@@ -145,7 +145,7 @@ namespace Barotrauma
return new Level(seed, Rand.Range(30.0f,80.0f,false), 100000, 40000, 2000);
}
public void Generate(float minWidth, bool mirror=false)
public void Generate(bool mirror=false)
{
Stopwatch sw = new Stopwatch();
sw.Start();
@@ -230,6 +230,8 @@ namespace Barotrauma
Debug.WriteLine("find cells: " + sw2.ElapsedMilliseconds + " ms");
sw2.Restart();
float minWidth = Submarine.Loaded == null ? 3000.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height);
//generate a path from the left edge of the map to right edge
Rectangle pathBorders = new Rectangle(
borders.X + (int)minWidth * 2, borders.Y + (int)minWidth * 2,
@@ -775,7 +777,7 @@ namespace Barotrauma
}
}
foreach (Item item in Item.itemList)
foreach (Item item in Item.ItemList)
{
if (item.body==null || item.CurrentHull != null) continue;
item.body.LinearVelocity += simVelocity;
@@ -815,7 +817,7 @@ namespace Barotrauma
}
}
foreach (Item item in Item.itemList)
foreach (Item item in Item.ItemList)
{
if (item.body == null || item.CurrentHull != null) continue;
item.body.LinearVelocity -= prevVelocity;

View File

@@ -199,7 +199,7 @@ namespace Barotrauma
/// </summary>
public static void UpdateAll(Camera cam, float deltaTime)
{
foreach (Item item in Item.itemList)
foreach (Item item in Item.ItemList)
{
item.Updated = false;
}
@@ -214,36 +214,12 @@ namespace Barotrauma
gap.Update(cam, deltaTime);
}
foreach (Item item in Item.itemList)
foreach (Item item in Item.ItemList)
{
item.Update(cam, deltaTime);
}
//Stopwatch sw = new Stopwatch();
//for (int i = 0; i < mapEntityList.Count; i++)
//{
// sw.Restart();
// mapEntityList[i].Update(cam, deltaTime);
// sw.Stop();
// if (timeElapsed.ContainsKey(mapEntityList[i].Name))
// {
// float asd = 0.0f;
// timeElapsed.TryGetValue(mapEntityList[i].Name, out asd);
// asd += sw.ElapsedTicks;
// timeElapsed.Remove(mapEntityList[i].Name);
// timeElapsed.Add(mapEntityList[i].Name, asd);
// }
// else
// {
// timeElapsed.Add(mapEntityList[i].Name, sw.ElapsedTicks);
// }
//}
Item.Spawner.Update();
}
public virtual void Update(Camera cam, float deltaTime) { }

View File

@@ -449,6 +449,8 @@ namespace Barotrauma
if (Submarine.Loaded != null && Submarine.Loaded.GodMode) return;
if (!prefab.HasBody) return;
if (!MathUtils.IsValid(damage)) return;
if (damage != sections[sectionIndex].damage && Math.Abs(sections[sectionIndex].lastSentDamage - damage)>5.0f)
{
new NetworkEvent(NetworkEventType.WallDamage, ID, false);
@@ -640,9 +642,16 @@ namespace Barotrauma
{
message.Write((float)NetTime.Now);
for (int i = 0; i < sections.Length; i++)
var updateSections = Array.FindAll(sections, s => s != null && Math.Abs(s.damage - s.lastSentDamage)/Health > 0.01f);
if (updateSections.Length == 0) return false;
Debug.Assert(updateSections.Length<255);
message.Write((byte)updateSections.Length);
for (int i = 0; i < updateSections.Length; i++)
{
if (Math.Abs(sections[i].damage - sections[i].lastSentDamage) < 0.1f) continue;
message.Write((byte)i);
message.WriteRangedSingle(sections[i].damage / Health, 0.0f, 1.0f, 8);
@@ -652,16 +661,22 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
{
data = null;
float updateTime = message.ReadFloat();
if (updateTime < lastUpdate) return;
while (message.Position <= message.LengthBits-8)
int sectionCount = message.ReadByte();
for (int i = 0; i<sectionCount; i++)
{
byte sectionIndex = message.ReadByte();
float damage = message.ReadRangedSingle(0.0f, 1.0f, 8) * Health;
if (sectionIndex < 0 || sectionIndex >= sections.Length) continue;
SetDamage(sectionIndex, damage);
}
}

View File

@@ -254,8 +254,6 @@ namespace Barotrauma
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
{
float closestFraction = 1.0f;
Body closestBody = null;
GameMain.World.RayCast((fixture, point, normal, fraction) =>
@@ -302,7 +300,8 @@ namespace Barotrauma
GameMain.World.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null || fixture.CollisionCategories != Physics.CollisionWall) return -1;
if (fixture == null ||
(fixture.CollisionCategories != Physics.CollisionWall && fixture.CollisionCategories != Physics.CollisionLevel)) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null)
@@ -397,8 +396,10 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message, out object data)
{
data = null;
float sendingTime;
Vector2 newTargetPosition, newSpeed;
try
@@ -630,7 +631,7 @@ namespace Barotrauma
MapEntity.MapLoaded();
foreach (Item item in Item.itemList)
foreach (Item item in Item.ItemList)
{
foreach (ItemComponent ic in item.components)
{

View File

@@ -23,10 +23,10 @@ namespace Barotrauma
public WaterRenderer(GraphicsDevice graphicsDevice)
{
#if WINDOWS
byte[] bytecode = File.ReadAllBytes("Content/watershader.mgfx");
byte[] bytecode = File.ReadAllBytes("Content/watershader.mgfx");
#endif
#if LINUX
byte[] bytecode = File.ReadAllBytes("Content/effects_linux.mgfx");
byte[] bytecode = File.ReadAllBytes("Content/watershader_opengl.mgfx");
#endif
waterEffect = new Effect(graphicsDevice, bytecode);
@@ -34,10 +34,15 @@ namespace Barotrauma
waterTexture = TextureLoader.FromFile("Content/waterbump.png");
waterEffect.Parameters["xWaveWidth"].SetValue(0.05f);
waterEffect.Parameters["xWaveHeight"].SetValue(0.05f);
#if WINDOWS
waterEffect.Parameters["xTexture"].SetValue(waterTexture);
#endif
#if LINUX
waterEffect.Parameters["xWaterBumpMap"].SetValue(waterTexture);
#endif
if (basicEffect==null)
{
if (basicEffect == null)
{
basicEffect = new BasicEffect(GameMain.CurrGraphicsDevice);
basicEffect.VertexColorEnabled = false;
@@ -45,12 +50,11 @@ namespace Barotrauma
}
}
public void RenderBack (SpriteBatch spriteBatch, RenderTarget2D texture, float blurAmount = 0.0f)
{
public void RenderBack(SpriteBatch spriteBatch, RenderTarget2D texture, float blurAmount = 0.0f)
{
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearWrap);
waterEffect.CurrentTechnique = waterEffect.Techniques["WaterShader"];
waterEffect.Parameters["xTexture"].SetValue(texture);
waterEffect.Parameters["xWavePos"].SetValue(wavePos);
waterEffect.Parameters["xBlurDistance"].SetValue(blurAmount);
waterEffect.CurrentTechnique.Passes[0].Apply();
@@ -58,7 +62,13 @@ namespace Barotrauma
wavePos.X += 0.0001f;
wavePos.Y += 0.0001f;
spriteBatch.Draw(waterTexture, new Rectangle(0,0,GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
#if WINDOWS
waterEffect.Parameters["xTexture"].SetValue(texture);
spriteBatch.Draw(waterTexture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
#elif LINUX
spriteBatch.Draw(texture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
#endif
spriteBatch.End();
}
@@ -73,7 +83,7 @@ namespace Barotrauma
basicEffect.View = Matrix.Identity;
basicEffect.World = cam.ShaderTransform
* Matrix.CreateOrthographic(GameMain.GraphicsWidth, GameMain.GraphicsHeight, -1, 1) * 0.5f;
basicEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.SamplerStates[0] = SamplerState.LinearWrap;
@@ -89,7 +99,7 @@ namespace Barotrauma
protected virtual void Dispose(bool disposing)
{
if (!disposing) return;
if (waterEffect != null)
{
waterEffect.Dispose();
@@ -100,7 +110,7 @@ namespace Barotrauma
{
basicEffect.Dispose();
basicEffect = null;
}
}
}
}

View File

@@ -75,6 +75,7 @@ namespace Barotrauma.Networking
// Create new client, with previously created configs
client = new NetClient(config);
netPeer = client;
reliableChannel = new ReliableChannel(client);
NetOutgoingMessage outmsg = client.CreateMessage();
@@ -358,33 +359,46 @@ namespace Barotrauma.Networking
myCharacter.CreateUpdateNetworkEvent(true);
}
}
foreach (NetworkEvent networkEvent in NetworkEvent.events)
var message = ComposeNetworkEventMessage(true);
if (message != null)
{
if (networkEvent.IsImportant)
{
ReliableMessage reliableMessage = reliableChannel.CreateMessage();
reliableMessage.InnerMessage.Write((byte)PacketTypes.NetworkEvent);
ReliableMessage reliableMessage = reliableChannel.CreateMessage();
message.Position = 0;
reliableMessage.InnerMessage.Write(message.ReadBytes(message.LengthBytes));
if (networkEvent.FillData(reliableMessage.InnerMessage))
{
reliableChannel.SendMessage(reliableMessage, client.ServerConnection);
}
}
else
{
NetOutgoingMessage message = client.CreateMessage();
message.Write((byte)PacketTypes.NetworkEvent);
if (networkEvent.FillData(message))
{
client.SendMessage(message, NetDeliveryMethod.Unreliable);
}
}
reliableChannel.SendMessage(reliableMessage, client.ServerConnection);
}
message = ComposeNetworkEventMessage(false);
if (message != null) client.SendMessage(message, NetDeliveryMethod.Unreliable);
//foreach (NetworkEvent networkEvent in NetworkEvent.Events)
//{
// if (networkEvent.IsImportant)
// {
// ReliableMessage reliableMessage = reliableChannel.CreateMessage();
// reliableMessage.InnerMessage.Write((byte)PacketTypes.NetworkEvent);
// if (networkEvent.FillData(reliableMessage.InnerMessage))
// {
// reliableChannel.SendMessage(reliableMessage, client.ServerConnection);
// }
// }
// else
// {
// NetOutgoingMessage message = client.CreateMessage();
// message.Write((byte)PacketTypes.NetworkEvent);
// if (networkEvent.FillData(message))
// {
// client.SendMessage(message, NetDeliveryMethod.Unreliable);
// }
// }
//}
NetworkEvent.events.Clear();
NetworkEvent.Events.Clear();
// Update current time
updateTimer = DateTime.Now + updateInterval;
@@ -475,33 +489,8 @@ namespace Barotrauma.Networking
//read the data from the message and update client state accordingly
if (!gameStarted) break;
byte msgCount = inc.ReadByte();
long currPos = inc.PositionInBytes;
System.Diagnostics.Debug.WriteLine("msgcount: " + msgCount + " startpos: " + inc.PositionInBytes);
for (int i = 0; i < msgCount; i++ )
{
byte msgLength = inc.ReadByte();
System.Diagnostics.Debug.WriteLine("msglength: "+msgLength);
try
{
NetworkEvent.ReadData(inc);
}
catch
{
int afghj = 1;
}
//+1 because msgLength is one additional byte
currPos += msgLength+1;
inc.Position = currPos*8;
System.Diagnostics.Debug.WriteLine("currpos: " + currPos);
}
NetworkEvent.ReadMessage(inc);
break;
case (byte)PacketTypes.UpdateNetLobby:
if (gameStarted) continue;
@@ -800,7 +789,7 @@ namespace Barotrauma.Networking
case 2:
msg.Write((byte)PacketTypes.NetworkEvent);
msg.Write((byte)NetworkEventType.ComponentUpdate);
msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
msg.Write(Rand.Int(8));
break;
case 3:

View File

@@ -74,6 +74,7 @@ namespace Barotrauma.Networking
try
{
server = new NetServer(config);
netPeer = server;
server.Start();
}
catch (Exception e)
@@ -282,7 +283,7 @@ namespace Barotrauma.Networking
foreach (Character c in Character.CharacterList)
{
if (c as AICharacter == null) continue;
if (c as AICharacter == null || c.IsDead) continue;
if (c.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) continue;
@@ -312,6 +313,13 @@ namespace Barotrauma.Networking
{
if (gameStarted) new NetworkEvent(Submarine.Loaded.ID, false);
foreach (Character c in Character.CharacterList)
{
if (c as AICharacter != null || c.IsDead) continue;
new NetworkEvent(NetworkEventType.ImportantEntityUpdate, c.ID, false);
}
sparseUpdateTimer = DateTime.Now + sparseUpdateInterval;
}
@@ -433,34 +441,34 @@ namespace Barotrauma.Networking
{
case (byte)PacketTypes.NetworkEvent:
if (!gameStarted) break;
if (!NetworkEvent.ReadData(inc)) break;
NetworkEvent.ReadMessage(inc, true);
List<Client> recipients = connectedClients.FindAll(c => c.Connection != inc.SenderConnection && c.inGame);
if (recipients.Count == 0) break;
//List<Client> recipients = connectedClients.FindAll(c => c.Connection != inc.SenderConnection && c.inGame);
//if (recipients.Count == 0) break;
if (isReliable)
{
Debug.WriteLine("receiver reliable networkevent");
foreach (Client c in recipients)
{
var reliableMessage = c.ReliableChannel.CreateMessage();
inc.Position = 8+16;
byte[] messageBytes = inc.ReadBytes(inc.LengthBytes-3);
reliableMessage.InnerMessage.Write(messageBytes);
//if (isReliable)
//{
// Debug.WriteLine("receiver reliable networkevent");
// foreach (Client c in recipients)
// {
// var reliableMessage = c.ReliableChannel.CreateMessage();
// inc.Position = 8+16;
// byte[] messageBytes = inc.ReadBytes(inc.LengthBytes-3);
// reliableMessage.InnerMessage.Write(messageBytes);
c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
}
}
else
{
outmsg = server.CreateMessage();
outmsg.Write(inc);
// c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
// }
//}
//else
//{
// outmsg = server.CreateMessage();
// outmsg.Write(inc);
List<NetConnection> recipientConnections = new List<NetConnection>();
foreach (Client c in recipients) recipientConnections.Add(c.Connection);
// List<NetConnection> recipientConnections = new List<NetConnection>();
// foreach (Client c in recipients) recipientConnections.Add(c.Connection);
server.SendMessage(outmsg, recipientConnections, inc.DeliveryMethod, 0);
}
// server.SendMessage(outmsg, recipientConnections, inc.DeliveryMethod, 0);
//}
break;
case (byte)PacketTypes.Chatmessage:
@@ -624,7 +632,7 @@ namespace Barotrauma.Networking
private void SendNetworkEvents()
{
if (NetworkEvent.events.Count == 0) return;
if (NetworkEvent.Events.Count == 0) return;
List<Client> recipients = connectedClients.FindAll(c => c.character != null);
@@ -636,55 +644,85 @@ namespace Barotrauma.Networking
if (recipients.Count == 0) return;
for (int i = 0; i<2; i++)
//foreach (Client c in recipients)
//{
// for (int i = 0; i < 2; i++)
// {
// bool important = i == 0;
// var events = NetworkEvent.Events.FindAll(e => e.IsImportant == important && e.SenderConnection != c.Connection);
// if (events.Count == 0) continue;
// List<byte[]> msgBytes = new List<byte[]>();
// int totalLength = 1;
// foreach (NetworkEvent unreliableEvent in events)
// {
// NetBuffer tempMessage = new NetBuffer();// server.CreateMessage();
// if (!unreliableEvent.FillData(tempMessage)) continue;
// tempMessage.WritePadBits();
// tempMessage.Position = 0;
// msgBytes.Add(tempMessage.ReadBytes(tempMessage.LengthBytes));
// //one extra byte for writing the length
// totalLength += 1 + tempMessage.LengthBytes;
// }
// //NetOutgoingMessage combinedMessage = null;
// //reliableMessage = null;
// if (important)
// {
// ReliableMessage reliableMessage = c.ReliableChannel.CreateMessage();
// reliableMessage.InnerMessage.Write((byte)msgBytes.Count);
// foreach (byte[] msgData in msgBytes)
// {
// if (msgData.Length > 255) DebugConsole.ThrowError("too large networkevent (" + msgData.Length + " bytes)");
// reliableMessage.InnerMessage.Write((byte)msgData.Length);
// reliableMessage.InnerMessage.Write(msgData);
// }
// c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
// }
// else
// {
// var combinedMessage = server.CreateMessage(totalLength);
// combinedMessage.Write((byte)msgBytes.Count);
// foreach (byte[] msgData in msgBytes)
// {
// if (msgData.Length > 255) DebugConsole.ThrowError("too large networkevent (" + msgData.Length + " bytes)");
// combinedMessage.Write((byte)msgData.Length);
// combinedMessage.Write(msgData);
// }
// server.SendMessage(combinedMessage, c.Connection, NetDeliveryMethod.Unreliable, 0);
// }
// }
//}
foreach (Client c in recipients)
{
bool important = i==0;
var unreliableEvents = NetworkEvent.events.FindAll(e => e.IsImportant == important);
if (unreliableEvents.Count == 0) continue;
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NetworkEvent);
List<byte[]> msgBytes = new List<byte[]>();
foreach (NetworkEvent unreliableEvent in unreliableEvents)
var message = ComposeNetworkEventMessage(true, c.Connection);
if (message != null)
{
NetBuffer tempMessage = new NetBuffer();// server.CreateMessage();
if (!unreliableEvent.FillData(tempMessage)) continue;
tempMessage.WritePadBits();
ReliableMessage reliableMessage = c.ReliableChannel.CreateMessage();
message.Position = 0;
reliableMessage.InnerMessage.Write(message.ReadBytes(message.LengthBytes));
tempMessage.Position = 0;
msgBytes.Add(tempMessage.ReadBytes(tempMessage.LengthBytes));
c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
}
message.Write((byte)msgBytes.Count);
foreach (byte[] msgData in msgBytes)
message = ComposeNetworkEventMessage(false, c.Connection);
if (message != null)
{
if (msgData.Length > 255) DebugConsole.ThrowError("too large networkevent ("+msgData.Length+" bytes)");
message.Write((byte)msgData.Length);
message.Write(msgData);
}
if (important)
{
foreach (Client c in recipients)
{
ReliableMessage reliableMessage = c.ReliableChannel.CreateMessage();
message.Position = 0;
reliableMessage.InnerMessage.Write(message.ReadBytes(message.LengthBytes));
c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
}
}
else
{
if (server.ConnectionsCount>0)
{
server.SendMessage(message, recipientConnections, NetDeliveryMethod.Unreliable, 0);
}
}
server.SendMessage(message, c.Connection, NetDeliveryMethod.Unreliable, 0);
}
}
@@ -720,7 +758,7 @@ namespace Barotrauma.Networking
// }
// }
//}
NetworkEvent.events.Clear();
NetworkEvent.Events.Clear();
}
@@ -1372,7 +1410,7 @@ namespace Barotrauma.Networking
case 1:
msg.Write((byte)PacketTypes.NetworkEvent);
msg.Write((byte)NetworkEventType.ComponentUpdate);
msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
msg.Write(Rand.Int(8));
break;
case 2:

View File

@@ -109,7 +109,7 @@ namespace Barotrauma.Networking
public float Average()
{
return values.Average();
return values.Length == 0 ? 0.0f : values.Average();
}
public void Update(float newValue)
@@ -133,11 +133,13 @@ namespace Barotrauma.Networking
graphMaxVal = (float)maxVal;
}
GUI.DrawRectangle(spriteBatch, rect, Color.White);
if (values.Length == 0) return;
float lineWidth = (float)rect.Width / (float)(values.Length - 2);
float yScale = (float)rect.Height / graphMaxVal;
GUI.DrawRectangle(spriteBatch, rect, Color.White);
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);

View File

@@ -26,7 +26,7 @@ namespace Barotrauma.Networking
class NetworkEvent
{
public static List<NetworkEvent> events = new List<NetworkEvent>();
public static List<NetworkEvent> Events = new List<NetworkEvent>();
private static bool[] isImportant;
private static bool[] overridePrevious;
@@ -68,6 +68,8 @@ namespace Barotrauma.Networking
private object data;
public NetConnection SenderConnection;
//private NetOutgoingMessage message;
public ushort ID
@@ -110,7 +112,7 @@ namespace Barotrauma.Networking
if (overridePrevious[(int)type])
{
if (events.Find(e => e.id == id && e.eventType == type) != null) return;
if (Events.Find(e => e.id == id && e.eventType == type) != null) return;
}
this.id = id;
@@ -118,7 +120,7 @@ namespace Barotrauma.Networking
this.data = data;
events.Add(this);
Events.Add(this);
}
public bool FillData(NetBuffer message)
@@ -147,7 +149,31 @@ namespace Barotrauma.Networking
return true;
}
public static bool ReadData(NetIncomingMessage message)
public static void ReadMessage(NetIncomingMessage message, bool resend=false)
{
byte msgCount = message.ReadByte();
long currPos = message.PositionInBytes;
for (int i = 0; i < msgCount; i++)
{
byte msgLength = message.ReadByte();
try
{
NetworkEvent.ReadData(message, resend);
}
catch
{
int afghj = 1;
}
//+1 because msgLength is one additional byte
currPos += msgLength + 1;
message.Position = currPos * 8;
}
}
public static bool ReadData(NetIncomingMessage message, bool resend=false)
{
NetworkEventType eventType;
ushort id;
@@ -175,9 +201,11 @@ namespace Barotrauma.Networking
return false;
}
object data;
try
{
e.ReadNetworkData(eventType, message);
e.ReadNetworkData(eventType, message, out data);
}
catch (Exception exception)
{
@@ -187,6 +215,12 @@ namespace Barotrauma.Networking
return false;
}
if (resend)
{
var resendEvent = new NetworkEvent(eventType, id, false, data);
resendEvent.SenderConnection = message.SenderConnection;
}
return true;
}
}

View File

@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using Lidgren.Network;
namespace Barotrauma.Networking
{
@@ -41,7 +42,9 @@ namespace Barotrauma.Networking
{
protected static Color[] messageColor = { Color.White, Color.Red, Color.LightBlue, Color.LightGreen };
protected NetPeer netPeer;
protected string name;
protected TimeSpan updateInterval;
@@ -120,6 +123,44 @@ namespace Barotrauma.Networking
Voting = new Voting();
}
protected NetOutgoingMessage ComposeNetworkEventMessage(bool isImportant, NetConnection excludedConnection = null)
{
if (netPeer == null) return null;
var events = NetworkEvent.Events.FindAll(e => e.IsImportant == isImportant);
if (events.Count == 0) return null;
List<byte[]> msgBytes = new List<byte[]>();
foreach (NetworkEvent networkEvent in events)
{
if (excludedConnection != null && networkEvent.SenderConnection == excludedConnection) continue;
NetBuffer tempMessage = new NetBuffer();// server.CreateMessage();
if (!networkEvent.FillData(tempMessage)) continue;
tempMessage.WritePadBits();
tempMessage.Position = 0;
msgBytes.Add(tempMessage.ReadBytes(tempMessage.LengthBytes));
}
if (msgBytes.Count == 0) return null;
NetOutgoingMessage message = netPeer.CreateMessage();
message.Write((byte)PacketTypes.NetworkEvent);
message.Write((byte)msgBytes.Count);
foreach (byte[] msgData in msgBytes)
{
if (msgData.Length > 255) DebugConsole.ThrowError("too large networkevent (" + msgData.Length + " bytes)");
message.Write((byte)msgData.Length);
message.Write(msgData);
}
return message;
}
protected void CreateCrewFrame(List<Character> crew)
{
int width = 600, height = 400;

View File

@@ -7,17 +7,17 @@ namespace Barotrauma
{
class EditMapScreen : Screen
{
Camera cam;
private Camera cam;
GUIComponent GUIpanel;
private GUIComponent GUIpanel;
GUIComponent[] GUItabs;
int selectedTab;
private GUIComponent[] GUItabs;
private int selectedTab;
//a character used for picking up and manipulating items
Character dummyCharacter;
private Character dummyCharacter;
bool characterMode;
private bool characterMode;
public Camera Cam
{
@@ -31,12 +31,12 @@ namespace Barotrauma
private string GetItemCount()
{
return "Items: " +Item.itemList.Count;
return "Items: " +Item.ItemList.Count;
}
private string GetStructureCount()
{
return "Structures: " + (MapEntity.mapEntityList.Count - Item.itemList.Count);
return "Structures: " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
}
private string GetPhysicsBodyCount()

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