225 lines
6.1 KiB
C#
225 lines
6.1 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class GameSession
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{
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public readonly TaskManager TaskManager;
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public readonly GameMode gameMode;
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private GUIFrame guiRoot;
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private string saveFile;
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private Submarine submarine;
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public CrewManager CrewManager;
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private ShiftSummary shiftSummary;
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private Mission currentMission;
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public Mission Mission
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{
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get
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{
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return currentMission;
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return null;
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}
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}
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private Level level;
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public Level Level
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{
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get { return level; }
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}
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public Map Map
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{
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get
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{
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SinglePlayerMode mode = (gameMode as SinglePlayerMode);
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return (mode == null) ? null : mode.Map;
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}
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}
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public Submarine Submarine
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{
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get { return submarine; }
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}
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public string SaveFile
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{
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get { return saveFile; }
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}
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public ShiftSummary ShiftSummary
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{
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get { return shiftSummary; }
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}
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public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null)
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{
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GameMain.GameSession = this;
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CrewManager = new CrewManager();
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TaskManager = new TaskManager(this);
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this.saveFile = saveFile;
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guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
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if (gameModePreset!=null) gameMode = gameModePreset.Instantiate();
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this.submarine = submarine;
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}
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public GameSession(Submarine selectedSub, string saveFile, string filePath)
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: this(selectedSub, saveFile)
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{
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GameMain.GameSession = this;
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CrewManager = new CrewManager();
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XDocument doc = ToolBox.TryLoadXml(filePath);
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if (doc == null) return;
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "gamemode") continue;
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gameMode = new SinglePlayerMode(subElement);
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}
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}
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public void StartShift(string levelSeed)
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{
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Level level = Level.CreateRandom(levelSeed);
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StartShift(level);
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}
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public void StartShift(Level level, bool reloadSub = true)
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{
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GameMain.LightManager.LosEnabled = (GameMain.Server==null || GameMain.Server.CharacterInfo!=null);
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this.level = level;
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if (submarine==null)
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{
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DebugConsole.ThrowError("Couldn't start game session, submarine not selected");
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return;
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}
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if (reloadSub || Submarine.Loaded != submarine) submarine.Load();
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if (level != null)
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{
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level.Generate();
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submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
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GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
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}
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if (gameMode.Mission!=null)
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{
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currentMission = gameMode.Mission;
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Mission.Start(Level.Loaded);
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}
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shiftSummary = new ShiftSummary(this);
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if (gameMode!=null) gameMode.Start();
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TaskManager.StartShift(level);
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}
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public void EndShift(string endMessage)
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{
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if (Mission != null) Mission.End();
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if (GameMain.Server!=null)
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{
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CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage));
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}
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else if (GameMain.Client==null)
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{
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//Submarine.Unload();
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GameMain.LobbyScreen.Select();
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}
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GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
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GUIMessageBox.MessageBoxes.Enqueue(summaryFrame);
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var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, GUI.Style, summaryFrame.children[0]);
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okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
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TaskManager.EndShift();
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currentMission = null;
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//gameMode.End();
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//return true;
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}
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public void KillCharacter(Character character)
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{
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CrewManager.KillCharacter(character);
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}
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public bool LoadPrevious(GUIButton button, object obj)
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{
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SaveUtil.LoadGame(saveFile);
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GameMain.LobbyScreen.Select();
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return true;
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}
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public void Update(float deltaTime)
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{
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TaskManager.Update(deltaTime);
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//guiRoot.Update(deltaTime);
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if (gameMode != null) gameMode.Update(deltaTime);
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if (Mission != null) Mission.Update(deltaTime);
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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//guiRoot.Draw(spriteBatch);
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if (gameMode != null) gameMode.Draw(spriteBatch);
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}
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public void Save(string filePath)
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{
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XDocument doc = new XDocument(
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new XElement("Gamesession"));
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var now = DateTime.Now;
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doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString()));
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doc.Root.Add(new XAttribute("submarine", submarine==null ? "" : submarine.Name));
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((SinglePlayerMode)gameMode).Save(doc.Root);
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try
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{
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doc.Save(filePath);
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}
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catch
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{
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DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
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}
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}
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}
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}
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