Regalis
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addd9dea5c
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Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution
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2016-01-09 17:02:51 +02:00 |
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Regalis
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48eabedb77
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Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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2016-01-06 20:17:41 +02:00 |
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Regalis
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cb1513f5e6
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Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
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2016-01-03 01:13:32 +02:00 |
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Regalis
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8c032d8368
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Lighting bugfixes, setting camera position to character on shift start
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2015-12-26 22:35:28 +02:00 |
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Regalis11
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b2d5704f7e
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Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
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2015-12-23 22:18:02 +02:00 |
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Regalis11
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c7e7b3909f
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Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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2015-12-23 00:10:02 +02:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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859be53d28
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Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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2015-12-14 18:59:59 +02:00 |
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Regalis
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04cfca0ede
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Multiplayer fixes
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2015-12-12 16:23:01 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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09588e548d
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Submarine rendering to correct position almost ready, fixed camera position "twitching"
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2015-12-04 17:21:59 +02:00 |
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Regalis
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242af12f14
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Progress
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2015-12-04 01:37:30 +02:00 |
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Regalis
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c064c5eb50
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Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
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2015-12-03 19:42:11 +02:00 |
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Regalis
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4b5126675c
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Human AI improvements, minor UI tweaking
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2015-11-25 16:04:51 +02:00 |
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Regalis
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1eaf22d3d0
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v2.6.1
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2015-11-22 00:40:37 +02:00 |
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Regalis
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cddf4f1bde
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Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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2015-11-20 17:12:33 +02:00 |
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Regalis
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35f05376b0
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Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
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2015-11-19 19:21:48 +02:00 |
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Regalis
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cd48d12be6
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Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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2015-11-08 22:20:29 +02:00 |
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Regalis
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5a21d64b3a
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FillNetworkData uses NetBuffer instead of OutgoingMessage
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2015-11-04 20:21:34 +02:00 |
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Regalis
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b0deba514e
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ghkjghk
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2015-10-31 15:16:49 +02:00 |
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Regalis
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9ed2963cd9
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Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
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2015-10-26 19:35:57 +02:00 |
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Regalis
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6736f1dd82
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Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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2015-10-23 19:28:21 +03:00 |
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Regalis
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313d16d886
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Changed entity ids from int to ushort, inventory sync bugfixes
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2015-10-21 18:58:36 +03:00 |
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Regalis
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5f07d4b0c9
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"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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2015-10-19 22:49:38 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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8df9133e84
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Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
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0a96254696
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Tutorial fixes
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2015-10-09 17:18:25 +03:00 |
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Regalis
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709d4efde9
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Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
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2015-10-08 21:48:04 +03:00 |
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Regalis
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db7128a475
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Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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2015-10-06 21:18:36 +03:00 |
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Regalis
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f13a48ef52
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More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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2015-10-04 23:50:46 +03:00 |
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Regalis
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0be4ad4f84
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Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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2015-10-04 14:49:05 +03:00 |
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Regalis
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a285b00eb9
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autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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2015-10-02 21:33:33 +03:00 |
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Regalis
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45178e745b
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misc optimization & refactoring
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2015-09-29 18:03:38 +03:00 |
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Regalis
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cc16bb3ad7
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Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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2015-09-28 19:48:31 +03:00 |
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Regalis
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da00b083ed
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statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
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2015-09-26 00:41:43 +03:00 |
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Regalis
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bf7619bcc4
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water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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2015-09-24 15:21:10 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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f739808520
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Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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2015-08-31 19:57:49 +03:00 |
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Regalis
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d8904eaa56
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Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
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2015-08-21 20:21:22 +03:00 |
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Regalis
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8c559f716f
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Progress on tutorial, misc bugfixes
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2015-08-20 00:42:24 +03:00 |
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Regalis
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00c64f0b20
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Networking bugfixes & optimization
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2015-08-18 18:13:40 +03:00 |
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Regalis
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048eb5713f
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waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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2015-08-04 20:11:59 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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